Nathan Bowhay
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bc31d79da1
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Changed type to NetSocket
Changed some S32 types to use the typedef NetSocket since they are a
socket.
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2015-03-01 17:20:48 +11:00 |
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Daniel Buckmaster
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bddc27c693
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Add a temporary local copy of stdint.h for VS2008.
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2015-02-22 11:25:19 +11:00 |
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Daniel Buckmaster
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47626684ce
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Merge pull request #1159 from GarageGames/navigation-default-on
Include navigation and testing modules by default
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2015-02-14 19:28:56 +11:00 |
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Daniel Buckmaster
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ec06dd78f9
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Fix unit tests.
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2015-02-14 14:50:32 +11:00 |
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Daniel Buckmaster
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d10afa2ba2
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VS2008 doesn't have stdint.h
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2015-02-10 15:22:35 +11:00 |
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LuisAntonRebollo
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6d1ef41c69
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Changed some size_t to uintptr_t.
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2015-02-07 16:41:54 +01:00 |
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Daniel Buckmaster
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014b566014
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Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
Engine/source/T3D/gameFunctions.cpp
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2015-01-29 21:17:38 +11:00 |
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LuisAntonRebollo
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4e9034854d
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Linux implementation. Include changes for gcc x64.
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2015-01-24 22:08:26 +01:00 |
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LuisAntonRebollo
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3336bffad2
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Changes for Linux.
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2015-01-19 01:44:36 +01:00 |
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LuisAntonRebollo
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21d58bb191
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Modified files for SDL2.
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2015-01-19 00:33:23 +01:00 |
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Daniel Buckmaster
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ae284a89ec
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Merge branch 'development' into defineconsolemethod
Conflicts:
Engine/source/materials/materialDefinition.cpp
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2014-12-26 13:22:16 +11:00 |
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Daniel Buckmaster
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9396ae7176
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Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
Engine/source/T3D/missionMarker.cpp
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2014-12-21 21:23:55 +11:00 |
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Daniel Buckmaster
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183fe7dbeb
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Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
Added support for AMD Chips
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2014-12-21 19:04:26 +11:00 |
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Vincent Gee
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8e0ae15f74
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Tabs...
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2014-11-30 21:49:41 -05:00 |
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Vincent Gee
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5dfc293191
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type fix
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2014-11-30 21:11:32 -05:00 |
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Vincent Gee
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ff7f48be6f
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Added support for AMD Chips
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2014-11-30 20:43:04 -05:00 |
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Vincent Gee
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48ba106667
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Just cleaned up some code
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2014-11-30 20:28:40 -05:00 |
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LuisAntonRebollo
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98e3651db5
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Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
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2014-11-30 02:48:13 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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Vincent Gee
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ad4b06f2bc
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Cleaned up Enum to set init value to 0
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2014-11-05 21:14:38 +11:00 |
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Vincent Gee
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cb161ad5ff
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Cleaning up and streamlining Types.h,
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2014-11-04 07:50:24 -05:00 |
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Vincent Gee
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acb192e2a5
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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Daniel Buckmaster
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2f416290ab
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Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
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2014-10-24 00:31:05 +11:00 |
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LuisAntonRebollo
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535f56af6e
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Merge pull request #801 from eightyeight/gtest-tests
Googletest tests
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2014-10-02 01:31:13 +02:00 |
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Daniel Buckmaster
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bedde94a9f
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Removed all local type definitions for GCC.
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2014-09-29 14:31:07 +10:00 |
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Daniel Buckmaster
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fae1bad96c
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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Daniel Buckmaster
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b173e5571c
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Moved async packet queue test and commented it out.
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2014-09-29 11:38:42 +10:00 |
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Daniel Buckmaster
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9f47032522
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Allow return status to be specified using quitWithStatus.
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2014-09-24 09:24:29 +10:00 |
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Daniel Buckmaster
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6fdebd16f6
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Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
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2014-09-15 11:50:32 +10:00 |
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LuisAntonRebollo
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fcf7bee64a
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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LuisAntonRebollo
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8ed0f508ca
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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Daniel Buckmaster
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7df5684af1
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Removed old tests.
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2014-09-01 07:58:19 +10:00 |
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Daniel Buckmaster
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b34afee979
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Test Thread inheritance as well as callbacks.
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2014-08-31 22:21:42 +10:00 |
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Daniel Buckmaster
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93325df0c4
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Added thread safe container tests.
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2014-08-31 22:21:21 +10:00 |
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Daniel Buckmaster
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5a430af051
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Merge remote-tracking branch 'gg/development' into gtest-tests
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2014-08-30 17:51:41 +10:00 |
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Daniel Buckmaster
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4c769627c3
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Ported thread static stress test.
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2014-08-20 11:55:21 +10:00 |
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Daniel Buckmaster
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fb408f3f01
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Ported thread statics test.
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2014-08-20 11:55:06 +10:00 |
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Daniel Buckmaster
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eeac48b4ea
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Ported platform timer test.
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2014-08-16 13:48:01 +10:00 |
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Daniel Buckmaster
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96011623ef
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Ported thread pool and refcount tests. Failures, not sure why yet.
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2014-08-09 11:32:46 +10:00 |
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Daniel Buckmaster
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e6d47c58f7
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Avoid infinite loop waiting for DNS resolution.
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2014-08-08 14:31:42 +10:00 |
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Daniel Buckmaster
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77381ac494
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Ported networking test.
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2014-08-08 13:17:14 +10:00 |
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Daniel Buckmaster
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2f95583df8
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Ported thread tests without the stress tests.
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2014-08-02 16:43:29 +10:00 |
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Daniel Buckmaster
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b34b1a70fa
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Port file test.
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2014-07-29 09:16:11 +10:00 |
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Daniel Buckmaster
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262a08b854
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Remove interactive alert tests.
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2014-07-18 21:59:09 +02:00 |
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Daniel Buckmaster
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b43b6d2242
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Ported basic platform types test.
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2014-07-17 10:32:14 +02:00 |
|
Areloch
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c2da67d473
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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Daniel Buckmaster
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56d434132e
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Added optimistic profiler test.
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2014-07-15 12:44:10 +02:00 |
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Daniel Buckmaster
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b7c720d01d
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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Daniel Buckmaster
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feec36731e
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
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2014-06-16 10:57:04 +10:00 |
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LuisAntonRebollo
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6450294855
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Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
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2014-05-30 12:35:39 +02:00 |
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