Areloch
b4941f50dd
Merge pull request #1993 from AlexBarys/dragCoefficientMisspelled
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Drag coefficient misspelled
2017-04-26 23:52:58 -05:00
Areloch
6fb33411e2
Merge pull request #1988 from DTFuchs/Redundant-Check-GetTrailingNumber
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Better bug fix for #1738 (str.cpp)
2017-04-26 23:27:17 -05:00
AlexBarys
4ab37dec76
Fixed misspelling of dragCoefficient property
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As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
Areloch
0042d112be
Merge pull request #1991 from AlexBarys/AITurretIgnoreListFunctions
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Ai turret ignore list functions
2017-04-26 01:21:56 -05:00
Areloch
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
Areloch
0f2819049b
Merge pull request #1979 from Azaezel/purdyPitureProfiler
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adds profiling to the various gbitmap loaders*
2017-04-26 01:01:54 -05:00
AlexBarys
65de396b85
Function definitions for new functions
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Added header file definitions for the two new functions created to implement the features requested in issue #1272
2017-04-23 19:01:31 -04:00
AlexBarys
3639d5b048
Implementation for two new features
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Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272 . Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list. Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
2017-04-23 18:58:40 -04:00
DTFuchs
f79c688596
Update str.cpp
2017-04-23 18:49:08 -04:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
974f257f67
Merge pull request #1977 from Areloch/Xenon_Removal
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Removes bits of code and includes that are based on old console flags
2017-04-18 20:48:35 -05:00
Areloch
dba8b5b327
Merge branch 'development' into Xenon_Removal
2017-04-18 20:47:43 -05:00
Areloch
464a113c6a
Merge pull request #1980 from Areloch/PrepassToDeferredRename
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Replaces uses of 'Prepass' with 'Deferred'
2017-04-18 20:46:21 -05:00
Areloch
6423ab50b1
Merge pull request #1983 from klaus95/patch-1
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Fix for bug #1738
2017-04-17 20:27:56 -05:00
Areloch
6c586c8356
Merge pull request #1952 from pacomont/Fix_Issue_#1951_TCPObject_is_broken_3.10
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Fix issue #1951 tcp object is broken 3.10
2017-04-17 20:19:39 -05:00
Areloch
5be2497b69
Merge branch 'development' into Fix_Issue_#1951_TCPObject_is_broken_3.10
2017-04-17 20:19:20 -05:00
Areloch
74a5ad6279
Merge pull request #1981 from killsap/development
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Possible fix to issue #1951
2017-04-17 20:07:06 -05:00
klaus95
d6fd1a49ca
Fix for bug #1738
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getTrailingNumber("string") and stripTrailingNumber("string") will now work for single letter cases. For example, getTrailingNumber() will return "11" if the input is "a11" or "t11", and stripTrailingNumber() will return "a" if the input is "a11".
2017-04-17 15:46:44 -07:00
Chris Millsap
f421a50e5a
Comment formatting
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Removed incorrect comments to be more inline with windows and linux. Put
comment on line 812 on top of code.
2017-04-12 18:54:59 -04:00
Chris Millsap
c0906e1c41
Possible fix to issue #1951
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(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE
When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."
Read about the WouldBlock error:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx
Use of dbgSetParameters ( port , password ):
http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
2017-04-11 14:51:29 -04:00
Areloch
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
Azaezel
66c7173fda
adds profiling to the various gbitmap loaders*
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*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Areloch
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
bf229a9c0b
Missed a bit. Readded an accidental removal, and cleaned up an extraneous endif
2017-04-08 21:06:47 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Areloch
b052a1f970
Merge pull request #1961 from Azaezel/snapwork
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[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
1867ae26c1
Merge pull request #1963 from elfprince13/exitingTypoFix
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Exiting typo fix
2017-04-08 17:31:49 -05:00
Areloch
a61289e71c
Merge pull request #1973 from Azaezel/endingEmpty
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empty template is superceded by basegame + plugins.
2017-04-08 17:27:46 -05:00
Areloch
f0edbf7f95
Merge pull request #1974 from Azaezel/navmeshProfiling
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profiling blocks for navmesh subsystem analysis
2017-04-08 17:23:33 -05:00
Areloch
6d269f2960
Merge pull request #1968 from Areloch/FillInBaseGame
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Fill in base game
2017-04-08 16:17:29 -05:00
Azaezel
83aa47da1a
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
Azaezel
2d5daea554
empty template is superceded by basegame + plugins.
2017-04-05 09:28:57 -05:00
Areloch
f7c852c884
Merge pull request #1970 from Azaezel/soSquishy
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squish update (primarily to add additional formats for later usage)
2017-04-05 09:19:30 -05:00
Azaezel
fba9580004
squish update (primarily to add additional formats for later usage)
2017-03-30 20:44:35 -05:00
Areloch
7e5d2f3eac
Additional cleanup and add-in of files that were missed.
2017-03-27 00:36:23 -05:00
Areloch
b357ad077d
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
2017-03-26 17:53:01 -05:00
Thomas "elfprince13" Dickerson
f0996f8c84
typo fix
2017-03-10 20:01:56 -05:00
Thomas "elfprince13" Dickerson
9fbea728d7
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-03-07 20:08:17 -05:00
Azaezel
3f94a33a5f
basegame script update for snapwork
2017-03-05 23:07:02 -06:00
Azaezel
f8a81d2634
Merge branch 'development' into snapwork
2017-03-05 22:58:29 -06:00
Areloch
9083682d40
Merge pull request #1949 from Areloch/getSignedAngleFunc
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Adds the getSignedAngleBetweenVectors function
2017-03-05 02:08:02 -06:00
Areloch
d3ec45d825
Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
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Does better sanity checking on cleanup for the splash screen closing in SDL
2017-03-05 02:06:22 -06:00
Areloch
1adab71cf1
Merge pull request #1953 from Areloch/NewBaseGameTemplateFinal
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Initial implementation of the new Base Game Template
2017-03-05 02:05:39 -06:00
Areloch
d793bb6804
Added the data/shaderCache dir for procedural shader files to generate into as well.
2017-03-05 01:26:33 -06:00
Areloch
9bf9184628
Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement.
2017-03-05 01:19:21 -06:00
Thomas "elfprince13" Dickerson
849a1c1eb1
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
Areloch
336020c102
Adds the ability for modules to flag if they override existing objects during their creation.
2017-03-02 00:18:24 -06:00
Areloch
c91c900e19
Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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This fixes that.
2017-03-02 00:02:28 -06:00
Areloch
2f88bdf865
Tweaked the no-levels-found popup messagebox to properly call the returnTo functionality to bump back to the appropriate originator gui.
2017-03-01 00:46:39 -06:00
Areloch
bd3af15260
Missed adding the postFXInit call to the main.cs.in file.
2017-02-27 23:02:33 -06:00