Commit graph

108 commits

Author SHA1 Message Date
Areloch
d9f80140f1 Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00
AzaezelX
4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
Brian Roberts
518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
Brian Roberts
c0c8ecf521 Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork 2019-05-23 02:27:22 -05:00
Brian Roberts
5ca2a5eb51 shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows 2019-05-23 02:27:02 -05:00
AzaezelX
afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
#	Engine/source/materials/materialDefinition.cpp
#	Engine/source/materials/processedFFMaterial.h
#	Engine/source/materials/processedShaderMaterial.cpp
#	Engine/source/renderInstance/renderBinManager.cpp
#	Engine/source/renderInstance/renderGlowMgr.cpp
#	Engine/source/renderInstance/renderMeshMgr.cpp
#	Engine/source/renderInstance/renderPassManager.h
#	Engine/source/renderInstance/renderTranslucentMgr.cpp
#	Engine/source/shaderGen/customShaderFeature.cpp
#	Engine/source/shaderGen/customShaderFeature.h
2019-05-22 23:36:15 -05:00
Areloch
f9371bfc2e Proper splitting of D3D and OpenGL sides of the CSF. 2019-05-22 21:44:07 -05:00
Brian Roberts
a5f2848b0d (partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Areloch
3fa7a0d4fa Various fixes 2019-05-11 21:42:27 -05:00
Areloch
e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
Areloch
82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00
AzaezelX
dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
87ee749801 (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
Areloch
bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Azaezel
9a7ae06721 tabspace 2019-01-06 15:50:19 -06:00
Azaezel
7900783163 constant consistency creates continuums 2019-01-06 15:42:18 -06:00
Azaezel
6ee436382f zenity backend file filter fix 2019-01-06 14:24:33 -06:00
Azaezel
14836daa89 linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one. 2019-01-01 15:40:44 -06:00
Azaezel
300abf0ecd blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux 2019-01-01 11:00:05 -06:00
Azaezel
96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Areloch
b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
ee9f3b74ec Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
ad5d781cef cmake fix for apple sdl 2018-05-09 23:09:32 +10:00
rextimmy
925d8b27cf openal-soft updates 2018-05-09 20:48:18 +10:00
Areloch
570c6844f9 Makes it so the SDL directory files aren't copied during a template file install. 2018-04-03 23:58:03 -05:00
Areloch
963739102c Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
57284507f2 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
chaigler
b52cda0c66 Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Areloch
601d232223 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
Areloch
0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
Azaezel
5b7e973ad5 adress #1329 -flips off direc6tx sound by default 2017-08-09 02:53:27 -05:00
Areloch
adb875cb54 Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
1788bee4f6 Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure. 2017-02-27 17:10:08 -06:00
Areloch
8b4b467bff Merge pull request #1932 from Areloch/cmake_cleanse
Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
08432978bf Merge pull request #1922 from elfprince13/perProjectCmakes
Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
f43bfd6ca2 Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason 2017-01-17 01:10:24 -06:00
Thomas "elfprince13" Dickerson
de53ac86c7 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:44:05 -05:00
Thomas "elfprince13" Dickerson
f05a552c61 Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo 2017-01-11 18:03:21 -05:00
Areloch
d3dd5ce235 Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
Areloch
a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Jeff Hutchinson
0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
704577e051 Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
RexTimmy
3a0a720115 OpenAL-soft for windows 2016-10-22 09:22:33 +10:00
Azaezel
09cbb0df1a -Wno-unused-local-typedef surpresses unused typedef spam (in fastDelegate in particular) 2016-10-19 18:50:13 -05:00
Azaezel
132aed4c71 -Wno-return-type-c-linkage surpreses "extern C warning" spam reguarding nonstandard classes used in conjunction with the script trampoline macros. 2016-10-19 08:01:48 -05:00
Azaezel
16167b3250 filters false flags from clang compilation 2016-10-18 08:39:39 -05:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Jeff Hutchinson
fd4628a08a glad cmake 2016-09-11 21:48:36 -04:00
Azaezel
714bf1afba flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows 2016-08-25 16:53:09 -05:00