Commit graph

5842 commits

Author SHA1 Message Date
marauder2k7 16062fb996 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development 2022-08-16 08:25:32 +01:00
Brian Roberts 14872eb4b6
Merge pull request #841 from Azaezel/alpha401/StartupSanity
kill the ap if no valid core directory found.
2022-08-15 22:43:23 -05:00
Brian Roberts 7ff768c876
Merge pull request #844 from Azaezel/alpha401/killBasic
kill advanced or basic lighting render switch in editor
2022-08-15 22:43:13 -05:00
Brian Roberts 3006265175
Merge pull request #849 from Azaezel/alpha401/mainMenuAugs
tool trickerey
2022-08-15 22:43:03 -05:00
Brian Roberts 57abf371b5
Merge pull request #845 from Azaezel/alpha401/matPremul
update translucent lighting default
2022-08-15 22:42:55 -05:00
Brian Roberts 4bbf537796
Merge pull request #847 from Azaezel/alpha401/killstreak
clean up fallback sky art
2022-08-15 22:42:43 -05:00
Brian Roberts 7db2862094
Merge pull request #846 from Azaezel/alpha401/killSmallBorderless
supress smallborderless support
2022-08-15 22:42:33 -05:00
Brian Roberts 0c2a31613b
Merge pull request #851 from Areloch/ModalMenuMadness
Fixes ordering of controls on PauseMenu gui so the input handler doesn't eat mouse inputs
2022-08-15 19:42:15 -05:00
Areloch 7bd09dcd7c Fixes ordering of controls on PauseMenu gui so the input handler doesn't eat mouse inputs 2022-08-15 19:23:40 -05:00
AzaezelX 8f1b98a4d6 tool trickerey
label the editor buttons with thier respective hotkeys, and hide them if the ToolsModule doesn't exist
2022-08-15 19:09:25 -05:00
Brian Roberts 0a1e903bde
Merge pull request #848 from Jozor/Gui-Editor-Resolutions
Add 1440p & 4K resolutions to Gui Editor
2022-08-15 18:31:40 -05:00
Joseph 8fc193eea2 Add 1440p & 4K resolutions to Gui Editor
Add 2560x1440 (QHD) and 3840x2160 (4K UHD) to the Gui Editor list
2022-08-16 00:21:27 +01:00
AzaezelX f0e882cc22 clean up fallback sky art 2022-08-15 17:56:48 -05:00
AzaezelX 497dfb5de7 supress smallborderless support
for multi-monitor setups, allowing smaller than screensize borderless windows was causing issues swapping the window between them. short circuited that but left it in in case someone *really* wants to make that  along term project
2022-08-15 17:01:10 -05:00
AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 2022-08-15 16:50:06 -05:00
OTHGMars 13a53dd0ca WinKey+Shift+L/R Arrow handler.
Attempts to constrain canvas when switching between monitors via keyboard shortcut.
2022-08-15 03:10:42 -04:00
AzaezelX 7d6f1d0592 kill advanced or basic lighting render switch in editor
we don't use it, we haven't had it player facing selectable via options menu for years, and we've been actively discouraging folks from poking at The Busted for quite a while now. time it went bye bye
2022-08-14 18:50:47 -05:00
marauder2k7 d02f5da414 OpenAL enumeration fix
Openal enumeration after default device loading.
2022-08-14 10:36:02 +01:00
AzaezelX a6df172b9b kill the ap if no valid core directory found.
closes the application if no core module found, ie folks didn't run install, or the project manager failed to pre-copy folders
2022-08-13 11:56:05 -05:00
Brian Roberts 3e88e2acb8
Merge pull request #840 from Azaezel/alpha40/tsStaticCleanup
Alpha40/ts static cleanup
2022-08-07 15:56:40 -05:00
AzaezelX 5ec4e8fb62 forgot the.h 2022-08-07 15:55:42 -05:00
AzaezelX 23bc293b88 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/tsStaticCleanup 2022-08-07 15:55:22 -05:00
Brian Roberts 338a3caa99
Merge pull request #839 from Azaezel/alpha40/tsStaticCleanup
tsstatic aug cleanups
2022-08-07 15:52:57 -05:00
AzaezelX a75c64fef3 tsstatic aug cleanups
1- adds a hasNode method to see if a named node exists
2- cleans up getNodeTransform nomenclature and notes, and adds safeties
2022-08-07 15:16:08 -05:00
Areloch 31c4edb3c5
Merge pull request #838 from Areloch/ABReimportRenable
Re-enables reimport of assets
2022-08-06 15:04:47 -05:00
Areloch b3c8e0707d Re-enables reimport of assets if there's no external originalFilePath defined(such as due to in-place import, or file path differs from original importing machine) 2022-08-06 14:05:02 -05:00
Areloch 8d8a4b2534
Merge pull request #837 from Areloch/CmakeDebugReleaseFlagFixup
Cmake DEBUG/RELEASE flag standardization
2022-08-04 17:19:37 -05:00
Areloch 04e108729e Adjusts logic for definingi TORQUE_DEBUG and TORQUE_RELEASE to be consistent across platforms 2022-08-04 14:01:54 -05:00
Brian Roberts 63f7045fd8
Merge pull request #836 from Azaezel/alpha40/dripdrop
targeted fix for #45
2022-07-31 14:59:54 -05:00
AzaezelX 4fd8436911 targeted fix for #45
as there was no consensus on conversion to explosions from the RFA, holding 7a88b2d489 on back untill we adress that in the ECS pass with 4.1
2022-07-31 13:24:01 -05:00
Areloch 0a1fd3c278
Merge pull request #831 from Areloch/MiscFixes20220724
Misc FIxes 2022/07/24
2022-07-30 01:02:44 -05:00
Brian Roberts 332193b53a
Merge pull request #835 from Azaezel/alpha40/pathShapeSillies
pathshape cleanups and callbacks
2022-07-29 17:22:46 -05:00
Brian Roberts 14d1b16892
Merge pull request #833 from Azaezel/alpha40/particlePainPunt
particle emission safeties
2022-07-29 17:22:35 -05:00
AzaezelX f4e6060b52 pathshape cleanups and callbacks
sceneObject:
   UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes

simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:

            new Marker() {
               seqNum = "7";
               hitCommand = "TheCommand" // <------------------------------;
               position = "-17.0856 -92.2349 4.00051";
               rotation = "0.0334943 -0.254411 0.966516 179.495";
            };

function PathShapeData::TheCommand(%this,%obj)
{
    echo("Do the thing");
}
2022-07-27 16:35:09 -05:00
Brian Roberts c8db2ea955
Merge pull request #834 from Azaezel/Preview4_0
soundAsset profile and description getter fixes
2022-07-27 16:29:06 -05:00
AzaezelX f59c5f152f soundAsset profile and description getter fixes 2022-07-27 16:28:07 -05:00
AzaezelX 77ef842670 particle emission safeties
both for player specifically, and emission in general
2022-07-27 16:26:58 -05:00
Brian Roberts 0cc49122b0
Merge pull request #832 from Jozor/Preview4_0
Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
2022-07-27 16:00:09 -05:00
Joseph d56227fccd Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
Update TORQUE_GAME_ENGINE_VERSION_STRING version number to reflect current version 4.0
I somehow forgot to push this with my pull request #486 commit 6f52b87360
2022-07-27 20:18:06 +01:00
Brian Roberts 70971f7c6c
Merge pull request #830 from Azaezel/alpha40/boundsDisplayfix
fix bounds box display
2022-07-24 20:56:09 -05:00
Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
Adds logic so when trying to do a path copy, if it's not a valid source filename, we merely fail the copy, rather than crashing due to a nullref
Makes guiPopUpCtrlEx respect the mActive flag so the mouse cannot interact with it if it's inactive
2022-07-24 13:12:46 -05:00
AzaezelX 74d847c513 fix bounds box display 2022-07-24 00:14:19 -05:00
Brian Roberts 0df6d7fed9
Merge pull request #828 from Areloch/DBEditorAssetFieldFix
DBEditor callback fix for asset fields
2022-07-04 18:13:58 -05:00
JeffR 6355740f6c DBEditor callback fix for asset fields 2022-07-04 18:10:25 -05:00
Brian Roberts 32ddf5f791
Merge pull request #827 from Areloch/MiscFIxes20220702
Misc Fixes 2022/07/02
2022-07-03 02:25:49 -05:00
JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
Fixes issue where the local sfxProfile in a sfxEmitter would share pointer reference to the utilized shapeAsset's sound buffer, so when it's deleted it would nuke the soundAsset's buffer, causing reference exceptions
Adds includes to torqueConfig.h in several files that are blocked out with TORQUE_TOOLS to ensure that if the flag is on in the config file, the files are loaded/compiled as expected
Add sanity check to AssetManager::unloadAsset to ensure that the assetDef being unloaded was actually correctly loaded/registered into the console in the first place
2022-07-02 23:27:18 -05:00
Brian Roberts fbc304badb
Merge pull request #824 from Azaezel/alpha40/AB_locFix
fix unspecified storage location mangle for new asset creation
2022-07-01 16:28:30 -05:00
Brian Roberts 0ff23d234b
Merge pull request #825 from Azaezel/alpha40/volfogManagerMangle
make sure the volfog manager is dead before we kill scene
2022-06-26 16:25:08 -05:00
AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 2022-06-26 10:04:26 -05:00
AzaezelX fb75b21090 fix unspecified storage location mangle for new asset creation 2022-06-26 10:01:26 -05:00