Commit graph

22 commits

Author SHA1 Message Date
marauder2k7
67f12311d4 ISA backends float3 and float4 - cleanup history squash
working for both neon32 and neon64

Update math_backend.cpp

further sse simd additions

avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend

all float3 and float4 functions and isas

completed all options of float3 and float4 functions in isas and math_c
neon still to be done but that will be on mac.

Update math_backend.cpp

mac isa neon update

added float3
restructured the classes to look more like the final version of the x86 classes

linux required changes

Update build-macos-clang.yml

Update build-macos-clang.yml

Revert "Update build-macos-clang.yml"

This reverts commit 29dfc567f4.

Revert "Update build-macos-clang.yml"

This reverts commit 2abad2b4ca.

Update CMakeLists.txt

fix macs stupid build

remove god awful rolling average from frame time tracker....

use intrinsic headers instead

each isa implementation now uses a header for that isa's intrinsic functions these are then used in the impl files. This will make it easier for matrix functions when those are implemented.

fixed comment saying 256 when it should be 512 for avx512

consolidated initializers for function tables

Update neon_intrinsics.h

fixes for some neon intrinsics no idea if this is the best way to do these but they work at least

v_cross is especially messy at the moment we basically just do it as a c math function need to look into getting this done correctly
2026-03-05 18:55:34 +00:00
marauder2k7
b6ea96f367 cpu info check
find avx2 and avx512
2026-03-05 18:55:28 +00:00
Robert MacGregor
c687c0d23a * BugFix: Remove unused 3DNow! extensions and broken SSE extensions. 2022-05-24 20:39:34 -04:00
Jeff Hutchinson
24e5db942b flush out windows cpu detection. 2021-09-26 23:43:06 -04:00
Jeff Hutchinson
eb92a8927e M1 Support for cpu detection 2021-09-26 19:36:12 -04:00
Jeff Hutchinson
960ea2aa5a Add support for Neon. 2021-09-25 22:53:34 -04:00
Jeff Hutchinson
7cb306b65a macos platform fixes for intel macs 2021-09-25 22:39:40 -04:00
Jeff Hutchinson
433d32f237 Implement better CPU Detection 2021-09-15 00:19:56 -04:00
Lukas Aldershaab
099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Azaezel
5fcb90cafd kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
Areloch
214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
Areloch
7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
LuisAntonRebollo
475f218bcd Modified files for SDL2. 2015-01-18 22:52:29 +01:00
Vincent Gee
5dfc293191 type fix 2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f Added support for AMD Chips 2014-11-30 20:43:04 -05:00
Daniel Buckmaster
9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
Areloch
c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
cpusci
7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG
2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
bank
12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00