Areloch
ace58e2c28
Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:08:11 -05:00
Areloch
4e9b9b4724
Merge pull request #2328 from Areloch/neverImportMat
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Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
Areloch
5cefad72b3
Failed to get the Scene changes for the Full template rolled up. This corrects that.
2019-03-31 22:12:38 -05:00
Areloch
59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
a71b8864cf
Merge branch 'development' into SnapToMenu
2019-03-31 14:32:17 -05:00
Areloch
6daf0c8d34
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
5facfe5b61
Merge pull request #2326 from Areloch/colorblindnessVisualizers
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Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch
a7a5463ad1
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
1f58050e47
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
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(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
2721732b5c
Merge pull request #2272 from Areloch/CoreModuleification
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Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
878b68cc39
Module-ified core structure.
2018-09-02 03:53:13 -05:00
Ratfish Studios
fea3724f4e
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
619191bf4f
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
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Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
6ac08c6290
Updates the basegame template as well.
2018-02-14 01:03:25 -06:00
Areloch
7af3de2517
Merge pull request #2189 from Areloch/AnimationAssetImprovements
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Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Areloch
7e0e46d66c
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
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Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Areloch
86f8677cff
Merge pull request #2185 from John3/old_dml
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delete old dml
2018-02-10 18:32:55 -06:00
Areloch
14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
cfbdf63cd7
Merge pull request #2184 from rextimmy/isNotSky
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removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Johxz
dd68bf660e
delete old dml
2018-01-31 20:46:17 -06:00
rextimmy
e35857ba92
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
e9dbe788f6
Added useful new icons for the editors.
2018-01-28 15:32:31 -06:00
Areloch
1278cf22a2
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
Areloch
d22e7c98e1
Cleanup of the editor load function
2018-01-28 15:28:58 -06:00
Areloch
c729f603b8
Added convenience function to take control of selected entity if it supports it.
2018-01-28 15:27:51 -06:00
Areloch
168d4d9f0a
Updated the RMB popup menus for the scene tree to better organize them.
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Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch
5f5b90794e
Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape.
2018-01-28 15:25:41 -06:00
Areloch
06e02c5582
Update the editor template level with a clearer name and description.
2018-01-28 15:24:16 -06:00
Areloch
f0afa06b30
Update gui editor to utilize new findMenu command for menubars rather than assuming menu names.
2018-01-28 15:23:46 -06:00
Areloch
682d43a688
Tweaks to the GuiMenuBarProfile to have correct coloration and borders.
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Also added a new Centered Text Edit gui profile.
2018-01-28 15:22:42 -06:00
Areloch
c23c99dbea
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Justin Knight
c772f8044a
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Johxz
d1d75ebff7
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Johxz
00265f4f7f
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
Johxz
d4866219af
correct materials.cs
2017-07-10 19:52:20 -05:00
Johxz
2f6a22c46a
moving editor shapes into tools folder
2017-07-10 19:44:00 -05:00
Areloch
41240cfd38
Merge pull request #2037 from Areloch/BaseGameToDate
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Base game to date
2017-07-09 03:44:56 -05:00
Areloch
90c04cb8f4
Merge pull request #2025 from John3/fixWarnMat
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Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
Johxz
f2fb6c117d
node filter for shape editor
2017-06-23 21:35:05 -05:00
Johxz
6f95747311
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00
Johxz
8787bea0a6
snapTo Menu by Paul Weston
2017-06-23 19:19:48 -05:00
Areloch
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
Areloch
b052a1f970
Merge pull request #1961 from Azaezel/snapwork
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[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
b357ad077d
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
2017-03-26 17:53:01 -05:00