..
assetBrowser
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
base
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
2018-05-08 00:30:15 -05:00
classIcons
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
componentEditor
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
convexEditor
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
2017-02-27 22:46:17 -06:00
datablockEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
editorClasses
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
forestEditor
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
gui
Added useful new icons for the editors.
2018-01-28 15:32:31 -06:00
guiEditor
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
2018-05-08 00:30:15 -05:00
levels
Update the editor template level with a clearer name and description.
2018-01-28 15:24:16 -06:00
materialEditor
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00
meshRoadEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
missionAreaEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
navEditor
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
particleEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
physicsTools
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
resources
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
riverEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
roadEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
shapeEditor
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
2018-05-08 00:30:15 -05:00
worldEditor
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
2018-05-08 00:30:15 -05:00
main.cs
Cleanup of the editor load function
2018-01-28 15:28:58 -06:00
settings.xml
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
2017-03-26 17:53:01 -05:00