Torque3D/Templates/BaseGame/game/tools
Ratfish Studios fea3724f4e Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
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assetBrowser Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
base Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
classIcons Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
componentEditor Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
convexEditor Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Added useful new icons for the editors. 2018-01-28 15:32:31 -06:00
guiEditor Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
levels Update the editor template level with a clearer name and description. 2018-01-28 15:24:16 -06:00
materialEditor Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
meshRoadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
missionAreaEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
navEditor add nav path from inside of editor 2017-08-15 22:41:36 -05:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
resources Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
riverEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
roadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shapeEditor Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
worldEditor Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
main.cs Cleanup of the editor load function 2018-01-28 15:28:58 -06:00
settings.xml Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00