correct materials.cs

This commit is contained in:
Johxz 2017-07-10 19:52:20 -05:00
parent 2f6a22c46a
commit d4866219af

View file

@ -0,0 +1,16 @@
//--- noshape.dts MATERIALS BEGIN ---
singleton Material(noshape_NoShape)
{
mapTo = "NoShape";
diffuseMap[0] = "";
diffuseColor[0] = "0.8 0.003067 0 .8";
emissive[0] = 0;
doubleSided = false;
translucent = 1;
translucentBlendOp = "LerpAlpha";
castShadows = false;
materialTag0 = "WorldEditor";
};
//--- noshape.dts MATERIALS END ---