AzaezelX
a0a22178c3
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork
2026-02-10 20:45:42 -06:00
AzaezelX
c4e973c6e9
while modern compilers *should* already treat template methods as inherently inline, never hurst to spell it out
2026-02-03 21:21:24 -06:00
AzaezelX
39124f6408
sorted methods into aspects for ease of lookup, , const correctness handling, more utility methods, mostly focused on extracting vectors, plugging in callback enabled functions, and the ability to add safety checks like circular dependency detection (also tree stitching)
2026-02-03 18:41:19 -06:00
Brian Roberts
c4931e6bed
Merge pull request #1666 from Azaezel/alpha41/clickClackClunkiness
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folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
2026-02-02 22:21:32 -06:00
AzaezelX
1df49dc6f7
general cleanups, hardening.
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added new methods
inline void nullChild(U32 i)
static void safeDetachFromParent(TreeNode<T, nullClears>* node)
inline void forEachLeafAs(Func callback)
2026-02-02 22:11:23 -06:00
AzaezelX
8874c250da
folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
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if onImage (the up/down arrow, not to be confused with the class icon) go ahead and open/close the tree view wether we're selected or not
2026-01-30 10:34:19 -06:00
AzaezelX
8ec65267ea
cleanups, utility methods
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extended template to use a compiletime nullClears (defaults to true) to clear nodes if they would be set to NULL entries
cleanups and refactors
yet more utility methods
2026-01-30 00:52:33 -06:00
AzaezelX
09f0fa2861
cleanups and a few more utility methods
2026-01-27 17:47:19 -06:00
AzaezelX
0175c109ac
safety
2026-01-27 00:32:12 -06:00
Brian Roberts
476ed66932
Merge pull request #1665 from Azaezel/alpha41/beNormal
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ConvexShape corrections
2026-01-26 19:09:53 -06:00
AzaezelX
afb3ed0f27
more straightforward (and corrected) texcoord assignment
2026-01-26 12:45:57 -06:00
AzaezelX
b56867be55
clean up straight downward facing convexshape normals
2026-01-26 12:12:23 -06:00
AzaezelX
6d708af9ba
destructor work, set/get child by ID work
2026-01-26 01:44:05 -06:00
AzaezelX
c72d8a1f9b
baseline node augs
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tree->treenode for clarity, foreshorted a few method names, added a few inline utility methods
2026-01-25 13:18:01 -06:00
AzaezelX
b692aa14c2
vectorobject for vector script exposure similar to the treeobject class.
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todo: see about using the former in the latter
2026-01-24 16:00:50 -06:00
Areloch
5db8c75083
Merge pull request #1655 from Azaezel/alpha41/exposedBone
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provide a global scriped variable for TSShape::smMaxSkinBones
2026-01-21 19:35:14 -06:00
Brian Roberts
84b2405efb
Merge pull request #1656 from Azaezel/alpha41/aiAugs
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expanded movement state data for aicontrollers
2026-01-21 18:59:16 -06:00
Brian Roberts
d2b63f73a8
Merge pull request #1661 from Azaezel/alpha41/clickclack
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fix clicking a treeview element tripping expand/collapse
2026-01-21 18:59:03 -06:00
Brian Roberts
96dda12c53
Merge pull request #1664 from Azaezel/alpha41/camCam
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address https://github.com/TorqueGameEngines/Torque3D/issues/1663
2026-01-21 12:25:19 -06:00
AzaezelX
aacb41ce0b
adress https://github.com/TorqueGameEngines/Torque3D/issues/1663
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by ensureing if the players is a camrea, then %conection.camera knows it's the same thing
2026-01-21 12:16:12 -06:00
AzaezelX
89fb2990df
fix clicking a treeview element tripping expand/collapse
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set the wasselected check earlier in the test chain, and test against it so just selecting it doesn't automatically also trip expand/collapse
2026-01-20 11:56:44 -06:00
Brian Roberts
475142b847
Merge pull request #1660 from marauder2k9-torque/DefaultArgStringFix
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Fix for String arguments for functions
2026-01-20 04:00:01 -06:00
marauder2k7
3a4e2f8a7e
Update astNodes.cpp
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strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
2026-01-20 08:26:51 +00:00
Brian Roberts
6e96c0510d
Merge pull request #1659 from Azaezel/alpha41/decalInstPreview
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fix decal instance preview
2026-01-19 21:37:15 -06:00
Brian Roberts
9cd04a2a67
Merge pull request #1657 from Azaezel/alpha41/singletonSpam
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dont try and recreate singletons
2026-01-19 21:37:10 -06:00
Brian Roberts
5361e59a2d
Merge pull request #1658 from Azaezel/alpha41/itsAboutControl
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GameBaseData::onNewDataBlock reload state
2026-01-19 21:37:04 -06:00
AzaezelX
0b19bd9aca
fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint
2026-01-19 21:28:48 -06:00
AzaezelX
d8f585c552
fix decal instance preview
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update previews for instance selection just like we do db selection
2026-01-19 12:28:10 -06:00
AzaezelX
15f619c1aa
GameBaseData::onNewDataBlock reload state
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if live editing a datablock for an object you're piloting, reapply the control post onadd
2026-01-19 12:00:10 -06:00
AzaezelX
0f827ac89e
dont try and recreate singletons
2026-01-19 11:15:42 -06:00
AzaezelX
8411ae3c4b
kill pointless line
2026-01-18 17:51:33 -06:00
AzaezelX
311c3f224d
expanded movement state data for aitonrollers
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status tracking and scipt tests for stopped, inair (above a minum) and inwater
2026-01-18 17:43:25 -06:00
AzaezelX
ae9ae1db44
provide a global scriped variable for TSShape::smMaxSkinBones
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allows per project to either expand or educe the cap depending on needs
2026-01-17 13:17:02 -06:00
Brian Roberts
a80502d50d
Merge pull request #1654 from Azaezel/typofix
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typofix
2026-01-17 12:45:08 -06:00
AzaezelX
7d020b9379
typofix
2026-01-17 12:44:41 -06:00
Brian Roberts
c811140d3b
Merge pull request #1653 from Azaezel/navtoolMinorFixes
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navmesh minor tooling fixes
2026-01-16 08:02:43 -06:00
AzaezelX
b8f7d186d3
default controlables and items to mPathfindingIgnore = true;
2026-01-14 09:21:57 -06:00
AzaezelX
4481bdc726
don't use MarkerObjectTypes for navmesh generation
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do use a minium radius for clicking on a link to select it in the tooling
2026-01-13 20:02:37 -06:00
Brian Roberts
f2a5b06803
Merge pull request #1643 from Azaezel/dmUI
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offload weapon/ammo counter update commands to the generic damagemodel
2026-01-11 11:18:29 -06:00
AzaezelX
4c73e381c3
tree template
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variation on vector
2026-01-08 11:53:12 -06:00
Areloch
62ab78cb55
Merge pull request #1652 from Areloch/ABAssetPreviewBitmapsFix
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Fix for AB Preview Button Bitmaps display
2026-01-07 18:59:29 -06:00
JeffR
322d3bb093
Allows setBitmap calls on IconButtons to set the bitmap data even if the control isn't awake to avoid issues of a set call being 'skipped'
2026-01-07 17:57:53 -06:00
JeffR
d95f5f798e
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into ABAssetPreviewBitmapsFix
2026-01-07 17:12:37 -06:00
Brian Roberts
55f7b227f0
Merge pull request #1651 from marauder2k9-torque/development
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Update bitmapUtils.h
2026-01-05 21:06:44 -06:00
JeffR
56db8cadd0
Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps.
2026-01-03 02:45:14 -06:00
marauder2k7
1b528b818e
Update bitmapUtils.h
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the conversion functions were making assumptions that were wrong based on mant being 0 and the out being 0 completely on small numbers also if the sign was flipped it rounded to 0. Also simplified
2026-01-02 11:37:36 +00:00
Brian Roberts
199ca6b3af
Merge pull request #1650 from marauder2k9-torque/development
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Update bitmapUtils.cpp
2026-01-01 10:45:51 -06:00
marauder2k7
848219e226
Update bitmapUtils.cpp
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add conversions for packed texture formats
2026-01-01 15:07:33 +00:00
Brian Roberts
1c92b5b138
Merge pull request #1649 from marauder2k9-torque/Restore_LibPNG
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Restore lib png
2026-01-01 08:37:59 -06:00
marauder2k7
948fdfd353
Update pngpriv.h
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fp.h is deprecated in macosx so just include math
2026-01-01 12:13:12 +00:00