Commit graph

1534 commits

Author SHA1 Message Date
AzaezelX 9b7d99fc1d typofix 2023-11-29 13:34:27 -06:00
Brian Roberts bb6bc91615
Merge pull request #1144 from Azaezel/alpha41/brdfbadness
overdark causality review
2023-11-29 02:26:39 -06:00
AzaezelX ccfe2478b7 overdark causality review
two things stuck out as proximal causes for an overdark result on community review
1) $PostFX::HDRPostFX::keyValue was significantly too low given existing calculations, so upped that to 00.5 in keeping with the general assumption were remain intending to have that be the dead center value of a luminance range
2)  Fr_DisneyDiffuse input assumptions differ from current engine ones, so reverting that to lambert .
2023-11-28 19:34:09 -06:00
Areloch d867c1f7d0 - Adds Color Calibration card and Material Grid for reference resources to prototyping module
- Adds arrow primitive shape to prototyping module
2023-11-28 18:54:50 -06:00
Areloch 14351b03f3 Fixed typo 2023-11-23 13:38:43 -06:00
Areloch 7e5ccc65bd Removed extra PATTERNs from cmakelists 2023-11-23 13:09:54 -06:00
Areloch 431cffac11 Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing 2023-11-23 12:46:55 -06:00
Brian Roberts 52e7156436
Merge pull request #1138 from Azaezel/alha41/luxTargTricks
lighting corrections:
2023-11-20 12:03:23 -06:00
AzaezelX 593d0ef9f0 lighting corrections:
1) fix spotlight shadow casting. we weren't properly accounting for reversedepthbuffer there
2) fix mismatched variables in forward lit spotlight param array
3) use disney diffuse in the generalized brdf, and apply it for spotlights after angular attenuation, not before
4) .provide a generailze luxTargMultiplier approach for spot and point lights (as well as future growth areas) so that range, angle ect can impact the brightness variable sent to a given light source shader without perpixel overhead
5) for spotlightParams in particular, use sizeof(point4f) for the alignedarray untill that's properly reviewed/revised
6) narrow attenuation slightly based on a given lights dot product to prevent tool vs outcome leakage, plus provide safeties for when a given spotslight's inner and outter angles match identially
2023-11-18 19:05:12 -06:00
Areloch 20e0fa8ec9 Misc Tools UI fixes
- Fixes the AB's select button not being properly offset to the right side
- Fixes incorrect height offset for the main editor tabbook because of a no-longer-used variable
- Fixes the bottom of the scene tree scroll being cut off
2023-11-16 18:55:18 -06:00
Brian Roberts 917cb882e9
Merge pull request #1136 from Areloch/TabbedEditorFormBaseline
Moves the world Editor guis to be based through a tabbed structure
2023-11-14 19:31:42 -06:00
Areloch 59247bd9ca Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
2023-11-14 18:58:58 -06:00
AzaezelX 61b7813f11 hide particleemitter dupes
if you have a selected particleemitternode when opening the particle editor, don't show the edit-copy one
2023-11-14 13:11:01 -06:00
AzaezelX 99b024d0c6 kill duplicate ToolsGuiPopupMenuProfile define 2023-11-11 13:34:59 -06:00
AzaezelX 373508f622 add a generic fallback for gamebaseObject spawning via the "add" menu that fills in a generalized datablkock dropdown popup based on class name if a specified one does not exist 2023-11-09 11:51:58 -06:00
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
Brian Roberts 105e45c56b
Merge pull request #1119 from Areloch/AssetPropEditRefreshFix
Ensures that when the asset is edited via the asset properties window the asset is refreshed in the backend systems as well
2023-10-24 18:42:53 -05:00
Brian Roberts 9ac8bfed8b
Merge pull request #1120 from Areloch/WorldEditorAddMenuAdded
Adds an Add menubar item to the World Editor menubar
2023-10-24 18:42:41 -05:00
Areloch 473e566b70 Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
Fixes the C++ asset creation and management function names so the AB can create C++ assets now
removes duplicate menuBuilder script file
2023-10-24 17:53:37 -05:00
Areloch 4bf7b0d5c0 Adds an Add menubar item to the World Editor menubar that populates SceneObject classes for spawnablility based on the categories assigned to the class itself 2023-10-24 17:36:58 -05:00
Areloch c3ea12f9df Ensures that when the asset is edited via the asset properties window, the asset is refreshed in the backend systems as well 2023-10-22 11:32:54 -05:00
Areloch c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus
Shifts "Help" menubar entry in world editor to use new API structure as example/test
Removes extraneous 'MainEditor'
Adds EditorCore module
Moved Menubuilder to EditorCore module
Fixes Help Menu editor settings so they properly point at modern documentation and forum URLs
Fixes handling of MenuBar so when inserting new items, ensures the menubar refreshes as would be expected
Adds remove function to menubar to remove a menu
Removes old commented console methods from menubar file
Adds checks for onMouseDown and onMouseUp for PopupMenu so items that are submenus aren't clickable like normal items
2023-10-22 00:47:29 -05:00
marauder2k7 54959f0d19
SFXEmitter play pause and stop buttons (#1115)
-Add buttons to the inspector for SFXEmitter that will play pause and stop the sfxEmitter.
NOTE: Purely effects the state of the emitter when in the editor this will not effect sfxEmitter functionality in a level.
2023-10-21 18:09:19 -05:00
Areloch 8232d0f6dd Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected 2023-10-18 11:37:27 -05:00
AzaezelX 268603f36c clean up ServerAssetValidator when closing server 2023-09-27 15:45:54 -05:00
Areloch ca767efa34 Misc formatting fixes for material and shape editors 2023-09-14 17:35:39 -05:00
Brian Roberts 626de074cc
Merge pull request #1085 from Areloch/AudioOptionsUpdateFix
Fixes the issue of changing audio settings causing the SFX re-init'ing to fail
2023-09-10 19:44:43 -05:00
Areloch bde2fc1e72 Fixes some misformatting of the simView dialogue file 2023-09-10 19:07:08 -05:00
Areloch 2a390e98e9 Fixes the issue of changing audio settings causing the SFX re-init'ing to fail 2023-09-10 18:47:27 -05:00
Areloch 33f35d35d4 Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
Areloch 0cc974929a Re-adds the logic to set up the project's torsion file to the updated cmake generation 2023-09-08 17:08:35 -05:00
Areloch 37c85bb7ee From Nils' UI work
- Updates various images in core and UI to be more standardized to the default theme
- Updates some spacing, sizing and coloration of gui controls and profiles
2023-09-05 00:05:32 -05:00
marauder2k7 5427e941ce UnitTest
Change unit tests to run without script
runTests now just holds a purely script test example
Test Explorer in VS now works with tests
NB do not use test explorer on purely script based tests.
2023-07-27 21:02:27 +01:00
AzaezelX 2866b3afd6 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-07-21 08:53:46 -05:00
AzaezelX a0f2f2bf06 define particles then emitters
saves a re-execution attempt
2023-07-20 08:54:52 -05:00
AzaezelX f1df1c5fba Merge branch 'development' into alpha41/cmake_adjustments 2023-07-08 01:32:45 -05:00
Areloch cb766f2878
Merge pull request #1033 from marauder2k9-torque/GuiInspectorFields
Add multi dimensional entries to inspector
2023-07-07 22:59:27 -05:00
Samuel Skiff cde584253d OpenGL fixes for HDR post effect 2023-07-07 00:51:11 -05:00
AzaezelX 0e1e36bbbb Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-07-06 19:39:18 -05:00
marauder2k7 b0e02d6380 Merge remote-tracking branch 'upstream/development' into GuiInspectorFields 2023-07-04 07:15:27 +01:00
marauder2k7 4abd6d6bc2 Merge remote-tracking branch 'upstream/development' into GuiInspectorFields 2023-07-03 19:19:14 +01:00
AzaezelX 5e6a95866a localization utiity methods
to better adress https://github.com/TorqueGameEngines/Torque3D/issues/1036
2023-06-22 17:52:32 -05:00
AzaezelX fd758b1736 fix forest element inspector 2023-06-17 11:31:32 -05:00
marauder2k7 639ca1c03a Update profiles.ed.tscript
missing profiles
2023-06-10 17:00:09 +01:00
AzaezelX 52093cbde5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-06-08 13:31:34 -05:00
AzaezelX c61439c2f9 Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
# Conflicts:
#	Engine/lib/assimp/INSTALL
#	Engine/source/console/fileSystemFunctions.cpp
#	Tools/CMake/basics.cmake
#	Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
AzaezelX b1f118898e add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
bank 1099c2d80c
Fix callbacks from PopupMenu
Since 4.0 release, the TorqueScript doesn't keep local vars in stack
when calling `eval()`.
2023-04-21 20:48:01 +03:00
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00