This commit is contained in:
AzaezelX 2023-11-29 13:34:27 -06:00
parent f63371432e
commit 9b7d99fc1d

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@ -226,7 +226,7 @@ float getDistanceAtt( float3 unormalizedLightVector , float invSqrAttRadius )
float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
{
//diffuse term
float3 Fd = float3 Fd = surface.albedo.rgb * M_1OVER_PI_F;
float3 Fd = surface.albedo.rgb * M_1OVER_PI_F;
//GGX specular
float3 F = F_Schlick(surface.f0, surface.f90, surfaceToLight.HdotV);