Commit graph

2006 commits

Author SHA1 Message Date
Areloch 920a8d2edb Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch 793bc84698 Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch 6805b5567e Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 2017-10-18 00:35:37 -05:00
Areloch 6ce53c45f0 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch 829e4c40a3 Corrects the documentation. 2017-10-17 21:50:53 -05:00
Areloch df9deea1a8 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch db7386bb21 Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation 2017-10-15 03:41:26 -05:00
Areloch 4e03f07e8e Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
Areloch efbd5fb451 Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch 35d649b57e Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch 5c1d764956 Merge pull request #2089 from Areloch/VariableInspectorRefactor
Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch 49d109aa6b Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Areloch 4509d14df3 Merge pull request #2057 from OTHGMars/GFXFormatStrs
Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch 79081c6474 Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
Areloch b7870c33f8 Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 2017-09-17 18:24:44 -05:00
Areloch 78107ed546 Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch 620cbfcda4 Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch 6ca8ca4d83 Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 2017-09-14 13:28:13 -05:00
Azaezel aa31f862cd Sanity check to ensure detail levels shift in tandem for skinned meshes 2017-09-13 14:58:54 -05:00
Areloch 62c406cf84 Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
rextimmy 47da7f8bc8 Mac compile fix for SQLiteObject 2017-09-10 09:52:25 +10:00
rextimmy e82b9fbb2f sqlite fixes 2017-08-31 21:07:23 +10:00
rextimmy 505b9fbd12 Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch a45a55ad6e Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch 6d4a620f33 Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
OTHGMars f23ddadc2a Fixed ovr compiling with srgb and DX9 removed. 2017-08-20 06:06:40 -04:00
Areloch 2ec57a9281 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 2017-08-18 23:28:25 -05:00
Azaezel 99703e7889 fix for overdark VR scene rendering 2017-08-18 15:42:30 -05:00
rextimmy 3f3bbf770d Support for VS 15.3 update 2017-08-15 21:39:22 +10:00
Areloch 9886f1d988 Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
rextimmy 3cb5f6ca21 ColorI::fromLinear fix 2017-08-13 19:39:44 +10:00
rextimmy 56ba98ac12 Fix potential crash with D3D11 2017-08-12 19:24:09 +10:00
Marc Chapman 9562414216 Removal of extraneous code 2017-08-11 22:27:18 +01:00
Areloch e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Areloch e2d3eeffaf Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch 9831dc947d Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch 6206816ee1 Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch da10594d72 Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Marc Chapman 44d6bf79b9 Add SQLite files + cmake file 2017-07-30 16:26:46 +01:00
OTHGMars ba401dbc72 Adds missing GFX Texture format strings
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE  is used.
2017-07-27 16:49:02 -04:00
Marc Chapman d1b806caf0 Assorted bug fixes 2017-07-27 01:50:52 +01:00
Marc Chapman 31f1d27a49 player-look -- modified player head and arm control
player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman 489821a16b Collision events 2017-07-27 01:41:40 +01:00
Marc Chapman ab66929196 triggers -- 2017-07-27 01:40:12 +01:00
Marc Chapman 9682ba318b triggers -- exposes trigger states to other code. 2017-07-27 01:34:44 +01:00
Marc Chapman b5539a45e3 enhanced-projectile 2017-07-27 01:27:13 +01:00
Marc Chapman b860cb150b afxModel-type -- defines a type bit for afxModel objects. 2017-07-27 01:18:57 +01:00