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https://github.com/TorqueGameEngines/Torque3D.git
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fix for overdark VR scene rendering
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478c8fcd0f
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@ -435,7 +435,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode
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}
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GFXTexHandle stereoTexture;
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color");
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color");
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mStereoRenderTexture = stereoTexture;
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GFXTexHandle stereoDepthTexture;
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@ -446,7 +446,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode
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mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
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mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
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mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
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mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
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return true;
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}
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