OTHGMars
8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
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Platform file calls replaced with Torque::FS calls when scanning for or loading files.
2021-01-11 05:03:00 -05:00
AzaezelX
ae5f766abe
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
AzaezelX
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
2020-12-03 15:37:51 -06:00
AzaezelX
220771d2fe
variation on #387 that also introduces errorcodes
2020-12-01 19:16:36 -06:00
Areloch
9ca276fef0
Misc fixes to ensure that the default postFX save, load and editing process is valid
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Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
Areloch
40dd926873
Adds function for sceneObjects to report utilized assets
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Add reporting of used assets to tsStatics and TerrData
When saving a Scene, it will write static object asset dependencies to it's levelAsset
Shifted level loader logic to pass up the levelAsset rather than full level path
Made it so when level is loading, the levelAsset loads its dependencies. When the level is ended, as part of cleanup, they are unloaded
Shifts defaultEditorLevel to be an actual asset and made the ToolsModule load assets
Fixes the Save As action to correctly save out to the new level asset
Fixed the autoLoadAssets logic to be cleaner and not manually check types
Removed extra, unused DefaultEditorFile file
2020-08-19 18:30:42 -05:00
Areloch
66cc6fb9d1
Removes current implement of shadow caching
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Also removes EC stuff as it's not ready for prime-time yet
2019-12-13 01:14:03 -06:00
Areloch
d8cc73f5a1
Added utility methods to AssetBase:
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getAssetDependencyFieldCount
clearAssetDependencyFields
addAssetDependencyField
saveAsset
Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
2019-11-07 00:42:55 -06:00
Areloch
3fa7a0d4fa
Various fixes
2019-05-11 21:42:27 -05:00
Areloch
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
Areloch
b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-02-23 14:20:57 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
41507d2dd5
shadowvar cleanup
2018-03-16 20:28:01 -05:00
Areloch
ae5a43de70
Asset Browser initial implementation - Asset updates.
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Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Areloch
950723eb51
Implements support of autoloaded assets.
2017-10-14 22:10:42 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00