Areloch
3fa7a0d4fa
Various fixes
2019-05-11 21:42:27 -05:00
Areloch
e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
Areloch
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
2019-05-06 01:49:58 -05:00
AzaezelX
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
87ee749801
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
Areloch
161bf7f83b
Updated assimp to latest
2019-03-05 14:39:38 -06:00
Areloch
25ce4477ce
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
2019-02-28 16:37:15 -06:00
Areloch
bf170ffbca
WIP of assimp integration.
2019-02-08 16:25:43 -06:00
Azaezel
9a7ae06721
tabspace
2019-01-06 15:50:19 -06:00
Azaezel
7900783163
constant consistency creates continuums
2019-01-06 15:42:18 -06:00
Azaezel
6ee436382f
zenity backend file filter fix
2019-01-06 14:24:33 -06:00
Azaezel
14836daa89
linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
2019-01-01 15:40:44 -06:00
Azaezel
300abf0ecd
blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
2019-01-01 11:00:05 -06:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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Physx 3.4
2018-12-09 15:28:43 -06:00
Azaezel
96101a0e56
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
2018-11-23 00:30:23 -06:00
Areloch
b19a4b22c8
Implementation of reflection and skylight probes.
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Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
rextimmy
a95f678602
physx support for vs 2017 round 2
2018-06-23 12:20:07 +10:00
Areloch
ee9f3b74ec
Merge pull request #2254 from rextimmy/sdl_2_0_8
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SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
ad5d781cef
cmake fix for apple sdl
2018-05-09 23:09:32 +10:00
rextimmy
925d8b27cf
openal-soft updates
2018-05-09 20:48:18 +10:00
Glenn Smith
cecf109f93
Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows.
2018-04-14 17:51:29 -04:00
Areloch
570c6844f9
Makes it so the SDL directory files aren't copied during a template file install.
2018-04-03 23:58:03 -05:00
Tim
c0b50792f7
physx support for vs 2017
2018-03-18 16:11:07 +10:00
Bloodknight
20eefee3cd
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Tim
c0f298e37d
Fixed physx3 linux cmake build
2018-02-03 13:40:33 +10:00
Areloch
963739102c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
57284507f2
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
chaigler
b52cda0c66
Remove legacy_stdio_definitions.lib
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Dependency was added by PR #1566 . No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
cd6947c7e0
Phase 3: Adjust cmake files to add #define to torque config
2018-01-23 22:48:20 +00:00
rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Areloch
601d232223
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
6479c7592a
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
rextimmy
bdfe44cc93
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
79118ee00f
sqlite fixes
2017-08-31 21:07:23 +10:00
Areloch
ad612e218b
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Azaezel
5b7e973ad5
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Marc Chapman
b35aa017cc
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00
Marc Chapman
1a17496c28
Cmake file to build AFX
2017-07-27 01:51:54 +01:00
Areloch
adb875cb54
Conflict resolution with devhead.
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Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
1788bee4f6
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
2017-02-27 17:10:08 -06:00
Areloch
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
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Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
08432978bf
Merge pull request #1922 from elfprince13/perProjectCmakes
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Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
f43bfd6ca2
Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
2017-01-17 01:10:24 -06:00
Thomas "elfprince13" Dickerson
de53ac86c7
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:44:05 -05:00
Thomas "elfprince13" Dickerson
f05a552c61
Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo
2017-01-11 18:03:21 -05:00