Commit graph

210 commits

Author SHA1 Message Date
SilentMike 79fd610301 Merge pull request #266 from thecelloman/removecontrolshelpdlg
Removing the controlsHelpDlg to reduce maintenance overhead.
2013-03-20 14:18:56 -07:00
thecelloman b452597696 Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
SilentMike 6c31872928 Merge pull request #264 from thecelloman/gameguisarenotcore
Relocate game specific GUIs  out of the "core"
2013-03-20 09:20:46 -07:00
thecelloman c1831e4bd8 Relocates several game specific GUIs (with relevant art and scripts) out of the "core". 2013-03-20 12:10:08 -04:00
SilentMike 5094eb5930 Merge pull request #260 from thecelloman/removeUshell
Remove unused and (partially) unworking UnifiedShell.
2013-03-18 14:42:43 -07:00
SilentMike 5f2904f521 Merge pull request #259 from thecelloman/toolsguiseparation
Tools GuiProfile Separation.
2013-03-18 12:05:35 -07:00
thecelloman d3ba8e8e44 Remove unused and (partially) unworking UnifiedShell. 2013-03-18 10:02:05 -04:00
thecelloman ceff8d72e0 Tools GuiProfile Separation.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools.  This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
SilentMike 256735e35c Merge pull request #255 from thecelloman/updatetinyxml
Update TinyXML to v2.6.2
2013-03-13 14:55:48 -07:00
thecelloman 512f0f10e7 Update TinyXML to v2.6.2 2013-03-13 04:00:12 -04:00
SilentMike 17c750b19a Merge pull request #243 from thecelloman/updatesquish
Update squish
2013-03-10 11:36:02 -07:00
SilentMike 27e47b0503 Merge pull request #250 from thecelloman/updatelibpngandzlib
Updating libpng to v1.5.14 and zlib to v1.2.7
2013-03-10 11:35:45 -07:00
thecelloman 4fdfb47f41 Updating libpng to v1.5.14 and zlib to v1.2.7
Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
2013-03-09 16:19:11 -05:00
David Wyand 845931296e Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG 4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
thecelloman 8de0b7cbb1 Update squish library to 1.11 2013-03-04 14:37:50 -05:00
Tim Newell 31036c4031 Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
SilentMike 3df2aa64f4 Merge pull request #240 from thecelloman/vorbispatch
Patches the libvorbis update with missed files.
2013-02-25 00:48:26 -08:00
thecelloman 9fb0929a41 Patches the libvorbis update with missed files. 2013-02-25 03:45:08 -05:00
SilentMike b4167d9b65 Merge pull request #239 from thecelloman/updatelibogg
Updates libogg to v1.3.0
2013-02-24 16:36:45 -08:00
thecelloman 9a7664b0fa Updates libogg to v1.3.0 2013-02-24 19:32:54 -05:00
SilentMike 77505ee162 Merge pull request #238 from thecelloman/updatelibvorbis
Update libvorbis to v1.3.3
2013-02-24 16:16:21 -08:00
thecelloman 44beb6210b Updates livVorbis to v1.3.3 2013-02-24 19:07:14 -05:00
David Wyand 853b70255b Merge pull request #234 from DavidWyand-GG/RazerHydraWork
Razer Hydra integration
2013-02-22 12:39:06 -08:00
David Wyand 67eb2a8d2d Merge pull request #237 from DavidWyand-GG/BulletBuilding
Compile Bullet library under Windows
2013-02-22 12:37:11 -08:00
DavidWyand-GG 0074c4f141 Compile Bullet library under Windows
For some reason the Bullet physics library's project file was not being
included in the solution when the bullet module was added.  This change
makes sure that when you want to use Bullet, it will correctly be added
by the Project Generator.
2013-02-22 15:35:23 -05:00
David Wyand 1eecbff2b7 Merge pull request #236 from DavidWyand-GG/HiddenMesh
Change ShapeBase to only test if available meshes
2013-02-22 12:26:05 -08:00
DavidWyand-GG 47787900a4 Change ShapeBase to only test if available meshes
The ShapeBase class tests if all of its meshes are hidden and if so,
then it doesn't render during that frame.  However, if there are no
meshes in the ShapeBase and only nodes then rendering is also skipped.
Unfortunately, this also skips the rendering of any mounted images.
This change allows for a mesh-less skeleton to render any mounted
images.
2013-02-22 15:24:29 -05:00
DavidWyand-GG 0b4c3f1e42 Razer Hydra integration 2013-02-21 17:20:09 -05:00
David Wyand 965336d54d Merge pull request #211 from just-bank/particledata-bitstream-fixes
Fix for issue #210 and #154 for ParticleData sends out-of-range data via BitStream
2013-02-05 11:06:48 -08:00
bank 82de08b57a Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class.
This fixes issue #154
2013-02-01 21:22:03 +04:00
Dmitry a31e6a755c Fixed crash in Con::warnf function. Issue #82 2013-01-30 15:21:22 -05:00
David Wyand 4a3060997c Merge pull request #227 from DavidWyand-GG/HardCodedPaths
Remove hard coded paths pass 1
2013-01-30 11:25:56 -08:00
DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
David Wyand 27a81f9c0d Merge pull request #223 from DavidWyand-GG/LeapMotionSupport
Leap Motion input device support
2013-01-23 11:47:09 -08:00
DavidWyand-GG 6105849df2 Leap Motion input device support 2013-01-23 14:38:13 -05:00
DavidWyand-GG ecb592b908 Merge branch 'skaughtx0r-master' into development 2013-01-23 13:31:27 -05:00
Scott Przybylski b04f060ede Added support for debug and ignored libraries
Updated Project Generator to allow adding different Release/Debug libraries.
Also added ability to specify libraries for Ignore Default Libraries field.
Only Visual Studio templates have been updated.
2013-01-23 13:28:35 -05:00
David Wyand 4edcb60e46 Merge pull request #222 from DavidWyand-GG/MovePlatformInputEvent
Moved platform input event files under new input directory
2013-01-22 23:38:34 -08:00
DavidWyand-GG 32a3bab2f7 Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
David Wyand 2112878f30 Merge pull request #221 from DavidWyand-GG/ExtendedMove
ExtendedMove class and support
2013-01-22 22:55:07 -08:00
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
David Wyand 404cffc11a Merge pull request #220 from DavidWyand-GG/RigidShapeChanges
New RigidShape method to force client
2013-01-22 15:46:46 -08:00
DavidWyand-GG 0e87a8b6b7 New RigidShape method to force client
New forceClientTransform() console method to force a RigidShape's
transform on the client.  This is used when you transform a RigidShape
on the server and want the client to immediately transform rather than
interpolate to the transform.
2013-01-22 18:44:42 -05:00
David Wyand c7769f0de6 Merge pull request #219 from DavidWyand-GG/InputEventManager
Input event changes
2013-01-22 15:22:34 -08:00
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
David Wyand 5d6751cdd4 Merge pull request #218 from DavidWyand-GG/ConsoleTypePoint3I
New console type for Point3I
2013-01-22 14:39:29 -08:00
DavidWyand-GG af7787b4bb New console type for Point3I 2013-01-22 17:37:57 -05:00
David Wyand f43e878a26 Merge pull request #217 from DavidWyand-GG/ScriptTickObject
New ScriptTickObject
2013-01-22 14:11:23 -08:00
DavidWyand-GG b56f8674cd New ScriptTickObject
ScriptTickObject is a ScriptObject that adds callbacks for tick and
frame events.  Use setProcessTicks() to enable or disable the
onInterpolateTick() and onProcessTick() callbacks.  The
callOnAdvanceTime property determines if the onAdvanceTime() callback is
called.
2013-01-22 17:09:14 -05:00