Commit graph

271 commits

Author SHA1 Message Date
Areloch
1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
1e89337825 Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch
c947b70af6 Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch
97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
Areloch
36f679f539 Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances. 2016-11-08 23:39:07 -06:00
Areloch
15db25c0b8 Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab. 2016-10-26 00:51:05 -05:00
James Urquhart
704577e051 Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Areloch
bb27535597 Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu. 2016-09-14 01:41:49 -05:00
Areloch
32afa6209b Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
2016-09-10 22:30:49 -05:00
Azaezel
07224ecd97 vec3 variants for toLinear and toGamma 2016-08-09 14:05:54 -05:00
Areloch
10df58f716 Duplicating changes in the tools folder over to the Empty template for parity. 2016-07-09 20:08:25 -05:00
Areloch
679d94d170 Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
John3
100e18d232 forget the empty template XD added delete demo function 2016-06-29 19:21:01 -05:00
Azaezel
2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
John3
9b8f0eee44 added "how to use". Added delete button (Disabled right now) 2016-06-21 22:09:06 -05:00
John3
4699a2142b Enable to play recorded gameplay demo from main menu. 2016-06-21 22:06:09 -05:00
Areloch
64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
rextimmy
59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3
0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3
afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Azaezel
b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00
Areloch
823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
2016-05-31 23:28:45 -05:00
Areloch
ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
2016-05-25 13:35:44 -05:00
Areloch
358bbdb740 Removed script calls to some fields that no longer exist, which was causing console errors. 2016-05-25 13:32:20 -05:00
John3
4bb63f277e change pipe to underscore and fix prefabs assets 2016-05-21 15:10:35 -05:00
John3
7ae1d3d996 Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295

You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
2016-05-20 17:04:56 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch
f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Azaezel
c104313f43 updated empty template with stray script files from devhead that had yet to be converted 2016-05-08 21:21:52 -05:00
rextimmy
3a9b50f702 Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
Areloch
908be4818f Merge pull request #1519 from Azaezel/deferredShading
Deferred shading
2016-02-27 15:08:20 -06:00
Anis
a34cf9e3f9 Merge pull request #1185 from MusicMonkey5555/script-improvements
Improved file open dialogue
2016-02-26 23:01:24 +01:00
Azaezel
ca2ffea6cd Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced 2016-02-21 15:30:54 -06:00
Anis
5947933f99 Merge pull request #1434 from blackwc/fullscreen-cli-fix
fullscreen and windowed mode cli fix
2016-02-19 16:59:42 +01:00
Azaezel
8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
renderPrePassMgr.cpp related:
A) shifting .addFeature( MFT_XYZ); calls from ProcessedShaderMaterial::_determineFeatures to ProcessedPrePassMaterial::_determineFeatures
B) mimicking the "// set the XXX if different" entries from RenderMeshMgr::render in RenderPrePassMgr::render
C) fleshing out ProcessedPrePassMaterial::getNumStages() so that it shares a 1:1 correlation with ProcessedShaderMaterial::getNumStages()
D) causing inline void Swizzle<T, mapLength>::ToBuffer( void *destination, const void *source, const dsize_t size )  to silently fail rather than fatally assert if a source or destination buffer is not yet ready to be filled. (support for #customTarget scripted render targets)

Reflections:
A) removing reflectRenderState.disableAdvancedLightingBins(true); entries. this would otherwise early out from prepass and provide no color data whatsoever.
B) removing the fd.features.addFeature( MFT_ForwardShading ); entry forcing all materials to be forward lit when reflected.
C) 2 things best described bluntly as working hacks:
C1) when reflected, a scattersky is rotated PI along it's z then x axis in order to draw properly.
C2) along similar lines, in terraincellmaterial, we shut off culling if it's a prepass material.

Skies: scattersky is given a pair of rotations for reflection purposes, all sky objects are given a z value for depth testing.
2016-02-16 02:50:49 -06:00
Areloch
a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Areloch
1a009d6dd3 Merge pull request #1443 from Areloch/TAM_Implementation
TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Areloch
92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching
This all seems to work pretty well.
2015-11-12 12:49:58 -06:00
Areloch
9d726bb9ed Merge pull request #1453 from blackwc/playJournal-template-fix
playJournal fix and removed depcrecated command line options
2015-11-09 10:24:30 -06:00
blackwc
ca37e9f84e fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
blackwc
bba604a043 playJournal fix and removed depcrecated command line options 2015-10-28 22:46:17 -04:00
Areloch
48d38ca803 Merge pull request #1447 from blackwc/radioButton-image-new
improved radio button
2015-10-27 00:26:21 -05:00
Areloch
8253bcc343 Merge pull request #1446 from rextimmy/water_vertex_format_fix
Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
blackwc
ea1931d215 improved radio button 2015-10-23 20:37:22 -04:00
rextimmy
9c6ff1775b Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
Areloch
a72802b677 Merge pull request #1435 from Azaezel/glowDebugEmpty
Looks good
2015-10-21 00:56:59 -05:00
Areloch
aba6cf2d9e Merge pull request #1436 from Azaezel/ribbonShadersEmpty
Agreed, it makes sense that the shaders are common, so that people can start with empty and add their own art without worrying about stuff not working as expected.
2015-10-21 00:51:22 -05:00
Areloch
f41f9fb7c8 Merge pull request #1431 from blackwc/sfxCompareProvider-fix
Seems to work fine.
2015-10-19 22:20:18 -05:00