Commit graph

119 commits

Author SHA1 Message Date
Anis A. Hireche
10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
Anis
443cd2d607 Merge pull request #1231 from J0linar/platformNet_PR
+proper buffer size for udp socket
2016-02-25 18:38:47 +01:00
Anis
8f4295879d Merge pull request #1413 from Azaezel/LittleLeakLost
partial reversion for #1333
2016-02-25 18:29:50 +01:00
Anis
7418fbfbbd fixed memory leak in proper way 2016-02-25 18:26:15 +01:00
Areloch
7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
27112c468a reversion for a4c09d1680
To be honest, can't remember how I was intending to fix that, but this one's causing it to fail to profile twice in a row, so kill it with fire.
2015-09-17 16:14:49 -05:00
Areloch
31afbedfb6 Merge pull request #1346 from eightyeight/fix-threadpool-tests 2015-08-21 00:07:55 -05:00
Daniel Buckmaster
c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
bf1449e3a7 fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result 2015-07-10 19:33:42 -05:00
Daniel Buckmaster
e75a9fa081 Don't assert; sometimes there aren't any jobs to wait for! 2015-07-05 14:11:24 +10:00
Daniel Buckmaster
b491d7bbc0 Fix ThreadPool tests to account for asynchronicity. 2015-07-05 13:07:37 +10:00
Daniel Buckmaster
0995520d6f Add a method to wait for all pending items in a ThreadPool. 2015-07-05 12:59:52 +10:00
Daniel Buckmaster
7b2cb8d04f Add a method to see whether a WorkItem has executed yet. 2015-07-05 12:40:50 +10:00
Raul Ferriz
5ef130d581 Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
Raul Ferriz
a5d34271f2 Fixed some minor compiler warnings on Linux 2015-06-28 22:29:23 +02:00
Daniel Buckmaster
d89c3b7c6f Merge pull request #1333 from Azaezel/PluggingLeaks
Plugging Memory Leaks
2015-06-28 14:41:13 +10:00
Daniel Buckmaster
39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
2015-06-24 19:00:57 +10:00
Azaezel
a4c09d1680 leak prevention according to: https://vld.codeplex.com/ apparently we weren't freeing the entirety of the ProfilerData linked list when resetting the Profiler, and that was leading to a pinhole leak per profiled block 2015-06-01 23:45:49 -05:00
Daniel Buckmaster
ae4ac53592 Remove comments. 2015-05-09 15:02:41 +10:00
Levitator1
f3199b04e4 Fix for no sound output under Linux 2015-05-09 14:53:21 +10:00
James Urquhart
2aca5f6ee7 Remove unused stereo target codepath in Oculus code 2015-05-08 11:55:54 +01:00
James Urquhart
3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Ben Payne
29934cdc27 Fix comment 2015-03-08 20:12:14 -04:00
Ben Payne
27c9e79906 Inline asm is not yet supported by clang 2015-03-05 14:57:58 -05:00
Ben Payne
4386ababbe Character type fixes for building with clang-cl 2015-03-04 19:25:10 -05:00
Ben Payne
27e6649413 Fix ill-formed #else 2015-03-04 19:24:55 -05:00
Daniel Buckmaster
6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
Conflicts:
	Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning
Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Nathan Bowhay
bc31d79da1 Changed type to NetSocket
Changed some S32 types to use the typedef NetSocket since they are a
socket.
2015-03-01 17:20:48 +11:00
Miodrag Sejic
cd686a23b3 +proper buffer size for udp socket
SkypeLog: 28.02.2015
[17:18:32] Dušan Jocic: when creating user datagram protocol or UDP, old
implementation was limiting lan utalization to 1% of our modern 1000Mbps
hardwar
[17:19:15] Dušan Jocic: that add proper buffer size for udp socket
[17:19:43] Dušan Jocic: and lift off limitation what was present there
for 10/100 mbps lan
2015-02-28 21:28:10 +01:00
Daniel Buckmaster
bddc27c693 Add a temporary local copy of stdint.h for VS2008. 2015-02-22 11:25:19 +11:00
Ben Payne
3205fea936 Add a comment about an incorrect condition that I'm not sure how to fix 2015-02-20 18:42:34 -05:00
Ben Payne
591253d5b5 Fix missing va_end's 2015-02-20 18:42:29 -05:00
Daniel Buckmaster
47626684ce Merge pull request #1159 from GarageGames/navigation-default-on
Include navigation and testing modules by default
2015-02-14 19:28:56 +11:00
Daniel Buckmaster
ec06dd78f9 Fix unit tests. 2015-02-14 14:50:32 +11:00
Daniel Buckmaster
d10afa2ba2 VS2008 doesn't have stdint.h 2015-02-10 15:22:35 +11:00
James Urquhart
f44a3f27d6 Fix stack balancing problems by refactoring execution calls
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
LuisAntonRebollo
6d1ef41c69 Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
Ben Payne
222be2bb72 Remove dead function 2015-02-02 19:11:20 -05:00
Ben Payne
c19a70814c Tidy up and fix the various Assert macros
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Ben Payne
e03c3bb34f Fix TORQUE_UNUSED for recent versions of MSVC
Since there's now apparently no way to suppress the warning for a
particular variable without adding at least some extra size to the
executable, just turn the warning off in release builds. We leave it on in
debug since it can sometimes help catch bugs, and we don't care about a
little extra code in that configuration.
2015-02-02 18:33:49 -05:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
LuisAntonRebollo
4e9034854d Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
LuisAntonRebollo
3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
LuisAntonRebollo
21d58bb191 Modified files for SDL2. 2015-01-19 00:33:23 +01:00
Daniel Buckmaster
ae284a89ec Merge branch 'development' into defineconsolemethod
Conflicts:
	Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
183fe7dbeb Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
Added support for AMD Chips
2014-12-21 19:04:26 +11:00
Vincent Gee
8e0ae15f74 Tabs... 2014-11-30 21:49:41 -05:00
Vincent Gee
5dfc293191 type fix 2014-11-30 21:11:32 -05:00