Commit graph

14 commits

Author SHA1 Message Date
AzaezelX
5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
AzaezelX
473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
marauder2k7
21095f777b Update gfxGLCircularVolatileBuffer.h
revert, that broke it more by upping memory
2025-07-29 16:08:51 +01:00
marauder2k7
267986a289 fix volatile buffer
change debugdraw to use volatile
fix volatile buffer wraparound
2025-07-29 15:20:22 +01:00
marauder2k7
d45c3794a5 Update gfxGLCircularVolatileBuffer.h
fix gl volatile buffer
2025-07-29 10:27:49 +01:00
marauder2k7
26ebdd093b test commit to fix debug draw
pass all draws through duDebugDraw instead of calling our class directly.
2025-07-20 16:10:27 +01:00
AzaezelX
b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
Areloch
f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Jeff Hutchinson
db6d91925d Added profile blocks for GL. 2016-05-06 23:44:41 -04:00
Jeff Hutchinson
f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 2016-05-06 21:50:11 -04:00
Anis
58a604d363 Update gfxGLCircularVolatileBuffer.h 2016-01-18 05:49:05 +01:00
Azaezel
1df7e47a89 From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows. 2015-08-13 15:34:41 -05:00
LuisAntonRebollo
d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00