Areloch
|
6db2f2f5bf
|
Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
|
2017-09-17 04:52:14 -05:00 |
|
Areloch
|
cd2b97819d
|
Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
|
2017-09-17 04:20:29 -05:00 |
|
Areloch
|
84ec076f97
|
Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
|
2017-09-14 22:19:01 -05:00 |
|
Azaezel
|
f70e11c7d7
|
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
|
2017-09-14 13:28:13 -05:00 |
|
Azaezel
|
debfd9b780
|
Sanity check to ensure detail levels shift in tandem for skinned meshes
|
2017-09-13 14:58:54 -05:00 |
|
Areloch
|
c57e4f14d2
|
Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
|
2017-09-12 22:49:12 -05:00 |
|
Areloch
|
5220032bd4
|
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
|
2017-09-11 23:48:49 -05:00 |
|
rextimmy
|
d7c7847274
|
Mac compile fix for SQLiteObject
|
2017-09-10 09:52:25 +10:00 |
|
rextimmy
|
79118ee00f
|
sqlite fixes
|
2017-08-31 21:07:23 +10:00 |
|
rextimmy
|
54970b0ad6
|
Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
|
2017-08-25 13:13:47 +10:00 |
|
Areloch
|
ad612e218b
|
Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
|
2017-08-24 21:58:54 -05:00 |
|
Areloch
|
afdf86f220
|
Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
|
2017-08-24 00:06:35 -05:00 |
|
OTHGMars
|
b5cc06cc8b
|
Fixed ovr compiling with srgb and DX9 removed.
|
2017-08-20 06:06:40 -04:00 |
|
Areloch
|
29edbd0cd2
|
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
|
2017-08-18 23:28:25 -05:00 |
|
Azaezel
|
0c35874068
|
fix for overdark VR scene rendering
|
2017-08-18 15:42:30 -05:00 |
|
rextimmy
|
d617a1f748
|
Support for VS 15.3 update
|
2017-08-15 21:39:22 +10:00 |
|
Areloch
|
da1ac47a93
|
Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
|
2017-08-14 02:04:10 -05:00 |
|
rextimmy
|
1f477914aa
|
ColorI::fromLinear fix
|
2017-08-13 19:39:44 +10:00 |
|
rextimmy
|
5f69ab1264
|
Fix potential crash with D3D11
|
2017-08-12 19:24:09 +10:00 |
|
Marc Chapman
|
ab27ccbc3e
|
Removal of extraneous code
|
2017-08-11 22:27:18 +01:00 |
|
Areloch
|
88a94342f8
|
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
|
2017-08-08 23:35:24 -05:00 |
|
Areloch
|
18c60df4b2
|
Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
|
2017-08-04 00:58:34 -05:00 |
|
Areloch
|
8a0074eb1d
|
Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
|
2017-08-04 00:58:13 -05:00 |
|
Areloch
|
524ecdfbb8
|
Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
|
2017-08-04 00:33:26 -05:00 |
|
Areloch
|
2472ad2d98
|
Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
|
2017-08-04 00:28:32 -05:00 |
|
Marc Chapman
|
b35aa017cc
|
Add SQLite files + cmake file
|
2017-07-30 16:26:46 +01:00 |
|
Areloch
|
f7688f8327
|
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
|
2017-07-24 23:52:11 -05:00 |
|
Areloch
|
8c807485b1
|
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
2017-07-24 00:40:27 -05:00 |
|
Lukas Jørgensen
|
0b9aede7a2
|
Fix for terrain detail color blending post-linearization
|
2017-07-20 11:32:17 +02:00 |
|
OTHGMars
|
8f0e418e54
|
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
|
2017-07-11 19:11:09 -04:00 |
|
Areloch
|
f2b86b7df3
|
Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
|
2017-07-09 17:25:10 -05:00 |
|
Azaezel
|
0b9dd9bb7e
|
forgot one
|
2017-07-09 15:41:54 -05:00 |
|
Areloch
|
60550f4681
|
Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
|
2017-07-09 15:34:02 -05:00 |
|
Azaezel
|
181f95510a
|
method to make sure we're not getting pixel shader inputs mixed with outputs.
|
2017-07-09 15:15:30 -05:00 |
|
Azaezel
|
5fcb90cafd
|
kills off the last vestiges of xenon support
|
2017-07-09 15:05:56 -05:00 |
|
Areloch
|
212fc80dfc
|
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
2017-07-07 02:55:56 -05:00 |
|
Areloch
|
0946950fa0
|
#if cleanup for the VS2017 workaround
|
2017-07-07 02:12:43 -05:00 |
|
rextimmy
|
a2fa9838e5
|
DDS cubemap support
|
2017-07-07 15:59:02 +10:00 |
|
Areloch
|
94f37daa52
|
Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
|
2017-07-05 22:29:23 -05:00 |
|
Areloch
|
e2f98f2641
|
Includes the D3D feature level detection.
|
2017-07-05 22:27:37 -05:00 |
|
Areloch
|
f1921c26dd
|
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
|
2017-06-28 23:58:56 -05:00 |
|
Areloch
|
25686ed4be
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
Azaezel
|
60631cb146
|
expanded debug reporting for SDL_Init
|
2017-06-13 20:24:03 -05:00 |
|
Areloch
|
2b8532f679
|
Merge pull request #2004 from Areloch/PragmaPack
Ups the #pragma pack call from 4 to 8 when using 64bit
|
2017-06-10 01:40:53 -05:00 |
|
Areloch
|
adb875cb54
|
Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
|
2017-06-01 23:54:44 -05:00 |
|
Areloch
|
d4d78ea5e4
|
Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
Console Classes dump allocation fix
|
2017-05-31 02:30:50 -05:00 |
|
Areloch
|
c0f314101d
|
Use the more stable method of checking the string by using the strlen call.
|
2017-05-31 02:27:28 -05:00 |
|
Areloch
|
75580a1126
|
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
|
2017-05-30 23:43:09 -05:00 |
|
Areloch
|
edd1e0a270
|
Removes Direct3D9 functionality.
|
2017-05-28 16:51:31 -05:00 |
|
Areloch
|
5ac6f6beb3
|
Merge pull request #2010 from Areloch/Fix1999
Cleans up a redundant include.
|
2017-05-25 01:35:34 -05:00 |
|