Commit graph

2500 commits

Author SHA1 Message Date
LuisAntonRebollo
70a63dd9d2 Merge pull request #935 from BeamNG/fix_imposter_capture
Fix imposter capture on OpenGL.
2014-11-30 02:23:07 +01:00
LuisAntonRebollo
a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl
Changes on PostFX for OpenGL.
2014-11-30 02:23:02 +01:00
LuisAntonRebollo
82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
LuisAntonRebollo
b731f3cbe5 Merge pull request #932 from BeamNG/reduce_RT_changes
Reduce innecesary changes on Render Target textures.
2014-11-30 02:22:52 +01:00
LuisAntonRebollo
9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
2014-11-30 02:22:39 +01:00
LuisAntonRebollo
b632d06c97 Merge pull request #930 from BeamNG/separate_opengl_from_os
Separate OpenGL code from Linux or Mac.
2014-11-30 02:22:28 +01:00
LuisAntonRebollo
2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code
Remove unnecesary code for handle OpenGL.
2014-11-30 02:22:24 +01:00
LuisAntonRebollo
98926b1ae1 Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
Change RenderParticleMgr for use sampler names
2014-11-30 02:22:19 +01:00
LuisAntonRebollo
07b0ea9ca6 Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
2014-11-30 02:22:13 +01:00
LuisAntonRebollo
60f4d4f282 Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
2014-11-30 02:21:36 +01:00
LuisAntonRebollo
03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
2014-11-30 02:21:30 +01:00
LuisAntonRebollo
3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
2014-11-30 02:20:45 +01:00
LuisAntonRebollo
8af6a16e3a Merge pull request #618 from BeamNG/clouds_shader_sampler_reg
Use shader data for get sampler register in CloudLayer and BasicClouds.
2014-11-30 02:20:31 +01:00
LuisAntonRebollo
1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
LuisAntonRebollo
fab2bb46c5 Changes for get necesary sampler names for OpenGL shaders. 2014-11-30 02:18:28 +01:00
Azaezel
9e935c417b rotAroundNormal mangling outcome -reverted 2014-11-29 15:48:49 -06:00
Daniel Buckmaster
a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
Daniel Buckmaster
e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
2014-11-29 14:00:04 +11:00
Daniel Buckmaster
d315b1fa5a Improved style of AIPlayer modifications. 2014-11-29 12:31:05 +11:00
Daniel Buckmaster
199d98d096 Made navmesh links render over the top of the mesh. 2014-11-29 11:59:00 +11:00
Anis
ab31f9b212 clamp value fix on vorbis decoding 2014-11-29 00:00:41 +01:00
LukasPJ
30a8401d14 Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
Daniel Buckmaster
bbb0777162 Remove extras define. 2014-11-29 00:22:03 +11:00
Daniel Buckmaster
86a9417cfd Removed another demo block. 2014-11-28 20:47:11 +11:00
Daniel Buckmaster
f42e12940c Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
Anis A. Hireche
a954daa43f terrain_blending_opengl_port_from_lukas_code 2014-11-27 20:56:23 +01:00
Anis
2582670925 Update shaderFeatureGLSL.cpp
fix compile shader
2014-11-27 20:31:58 +01:00
Anis
72c06401c0 black screen bug fix 2014-11-27 20:26:50 +01:00
Anis
7a8719dfbc Update win32Window.cpp 2014-11-27 20:26:49 +01:00
Anis
3495bd56ca Update win32Window.cpp 2014-11-27 20:26:48 +01:00
Anis
f1fa36fe60 no need SetDisplayDefaults 2014-11-27 20:26:47 +01:00
Anis
971a354ebe forgot void SetDisplayDefaults() to make it compile! 2014-11-27 20:26:46 +01:00
Anis
6a89b2ab65 Update win32Window.cpp 2014-11-27 20:26:45 +01:00
Anis
2eb1238648 added fullscreen support for opengl (win32) 2014-11-27 20:26:44 +01:00
LuisAntonRebollo
823b413c1f Handle texel-pixel offset with diferents graphics APIs. 2014-11-27 00:59:17 +01:00
Daniel Buckmaster
0213fc4a34 Fix #258
No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster
11c70262c4 Fix #741
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Daniel Buckmaster
c08413ffde Merge pull request #919 from lukaspj/Network-BaseTexFormat-Fix
BaseTexFormat was not networked properly.
2014-11-26 10:30:20 +11:00
LuisAntonRebollo
a7434635cb Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp 2014-11-25 22:43:22 +01:00
Daniel Buckmaster
9150afe81a Merge pull request #902 from Winterleaf/Types.h
Cleaning up and streamlining Types.h,
2014-11-24 11:09:02 +11:00
Daniel Buckmaster
2546eec014 Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert
Revert "Euler to quat reversion"
2014-11-24 11:02:00 +11:00
Daniel Buckmaster
ae00e3046f Merge pull request #955 from Azaezel/EvalReturn_issue_953
Eval return issue 953 and trace buffer 952
2014-11-24 10:57:14 +11:00
Daniel Buckmaster
4769bba003 Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
Fix gui tree view build visible tree
2014-11-23 15:52:31 +11:00
Daniel Buckmaster
22b8fe894f Implemented physics collision for MeshRoad.
According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
2014-11-22 18:25:58 +11:00
Daniel Buckmaster
826b81fc20 Merge pull request #889 from Winterleaf/mEase-Improvements
Improvements to the math in mEase
2014-11-22 18:21:01 +11:00
Azaezel
4ea051a939 tabs 2014-11-20 14:38:17 -06:00
Azaezel
1c4cc888f8 fix for issue #953, courtesy of @jamesu. trace buffer was truncating values. 2014-11-20 14:20:54 -06:00
Azaezel
3039f4399d eval(methodWithReturnValue) wasn't passing along it's return value though the stringstack.fix courtessy of @jamesu 2014-11-20 14:17:59 -06:00
Vincent Gee
c5f81a85f5 Renamed LOD to Fade. 2014-11-20 08:00:26 -05:00