James Urquhart
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660bd8d347
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Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e6c89b1f24
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Add basic rotation offset code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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2da474c484
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Always use the latest eye pose data from the HMD
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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734688ff7e
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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f91aa639d6
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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da6bcbeb2b
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Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9f49a7844e
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Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9e5eda9a08
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More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b15be28f38
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Temp add the convertRotation handler so we dont need the oculus files
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b2faecc82d
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Fix openvr typos
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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126828131d
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Improve openvr, also add a module for it.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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ba91478fad
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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