mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
- Overlays are implemented (sans input for the moment) - Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
1147 lines
34 KiB
C++
1147 lines
34 KiB
C++
#include "platform/input/openVR/openVRProvider.h"
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#include "platform/platformInput.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "gui/core/guiCanvas.h"
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#include "postFx/postEffectCommon.h"
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/D3D11/gfxD3D11TextureObject.h"
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#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
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#include "gfx/gfxStringEnumTranslate.h"
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#include "gfx/D3D9/gfxD3D9Device.h"
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#include "gfx/D3D9/gfxD3D9TextureObject.h"
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#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
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#ifdef TORQUE_OPENGL
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#include "gfx/gl/gfxGLDevice.h"
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#include "gfx/gl/gfxGLTextureObject.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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#endif
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AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
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namespace OpenVRUtil
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{
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void convertTransformFromOVR(const MatrixF &inRotTMat, MatrixF& outRotation)
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{
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Point4F col0; inRotTMat.getColumn(0, &col0);
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Point4F col1; inRotTMat.getColumn(1, &col1);
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Point4F col2; inRotTMat.getColumn(2, &col2);
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Point4F col3; inRotTMat.getColumn(3, &col3);
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// Set rotation. We need to convert from sensor coordinates to
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// Torque coordinates. The sensor matrix is stored row-major.
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// The conversion is:
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//
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// Sensor Torque
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// a b c a b c a -c b
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// d e f --> -g -h -i --> -g i -h
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// g h i d e f d -f e
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outRotation.setColumn(0, Point4F( col0.x, -col2.x, col1.x, 0.0f));
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outRotation.setColumn(1, Point4F(-col0.z, col2.z, -col1.z, 0.0f));
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outRotation.setColumn(2, Point4F( col0.y, -col2.y, col1.y, 0.0f));
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outRotation.setColumn(3, Point4F(-col3.x, col3.z, -col3.y, 1.0f));
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}
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void convertTransformToOVR(const MatrixF& inRotation, MatrixF& outRotation)
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{
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Point4F col0; inRotation.getColumn(0, &col0);
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Point4F col1; inRotation.getColumn(1, &col1);
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Point4F col2; inRotation.getColumn(2, &col2);
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Point4F col3; inRotation.getColumn(3, &col3);
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// This is basically a reverse of what is in convertTransformFromOVR
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outRotation.setColumn(0, Point4F(col0.x, col2.x, -col1.x, 0.0f));
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outRotation.setColumn(1, Point4F(col0.z, col2.z, -col1.z, 0.0f));
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outRotation.setColumn(2, Point4F(-col0.y, -col2.y, col1.y, 0.0f));
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outRotation.setColumn(3, Point4F(-col3.x, -col3.z, col3.y, 1.0f));
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}
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MatrixF convertSteamVRAffineMatrixToMatrixFPlain(const vr::HmdMatrix34_t &mat)
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{
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MatrixF outMat(1);
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outMat.setColumn(0, Point4F(mat.m[0][0], mat.m[1][0], mat.m[2][0], 0.0));
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outMat.setColumn(1, Point4F(mat.m[0][1], mat.m[1][1], mat.m[2][1], 0.0));
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outMat.setColumn(2, Point4F(mat.m[0][2], mat.m[1][2], mat.m[2][2], 0.0));
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outMat.setColumn(3, Point4F(mat.m[0][3], mat.m[1][3], mat.m[2][3], 1.0f)); // pos
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return outMat;
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}
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void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
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{
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Point4F row0; inMat.getRow(0, &row0);
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Point4F row1; inMat.getRow(1, &row1);
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Point4F row2; inMat.getRow(2, &row2);
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outMat.m[0][0] = row0.x;
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outMat.m[0][1] = row0.y;
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outMat.m[0][2] = row0.z;
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outMat.m[0][3] = row0.w;
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outMat.m[1][0] = row1.x;
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outMat.m[1][1] = row1.y;
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outMat.m[1][2] = row1.z;
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outMat.m[1][3] = row1.w;
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outMat.m[2][0] = row2.x;
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outMat.m[2][1] = row2.y;
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outMat.m[2][2] = row2.z;
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outMat.m[2][3] = row2.w;
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}
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U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton)
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{
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switch (vrButton)
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{
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case vr::VRMouseButton_Left:
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return KEY_BUTTON0;
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case vr::VRMouseButton_Right:
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return KEY_BUTTON1;
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case vr::VRMouseButton_Middle:
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return KEY_BUTTON2;
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}
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}
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vr::VRTextureBounds_t TorqueRectToBounds(const RectI &rect, const Point2I &widthHeight)
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{
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vr::VRTextureBounds_t bounds;
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F32 xRatio = 1.0 / (F32)widthHeight.x;
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F32 yRatio = 1.0 / (F32)widthHeight.y;
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bounds.uMin = rect.point.x * xRatio;
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bounds.vMin = rect.point.y * yRatio;
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bounds.uMax = (rect.point.x + rect.extent.x) * xRatio;
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bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
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return bounds;
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}
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}
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//------------------------------------------------------------
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DECLARE_SCOPE(OpenVR);
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IMPLEMENT_SCOPE(OpenVR, OpenVRProvider, , "");
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ConsoleDoc(
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"@class OpenVRProvider\n"
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"@brief This class is the interface between TorqueScript and OpenVR.\n\n"
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"@ingroup OpenVR\n"
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);
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// Enum impls
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ImplementEnumType(OpenVROverlayInputMethod,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::VROverlayInputMethod_None, "None" },
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{ vr::VROverlayInputMethod_Mouse, "Mouse" },
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EndImplementEnumType;
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ImplementEnumType(OpenVROverlayTransformType,
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"Allows the caller to figure out which overlay transform getter to call. .\n\n"
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"@ingroup OpenVR")
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{ vr::VROverlayTransform_Absolute, "Absolute" },
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{ vr::VROverlayTransform_TrackedDeviceRelative, "TrackedDeviceRelative" },
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{ vr::VROverlayTransform_SystemOverlay, "SystemOverlay" },
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{ vr::VROverlayTransform_TrackedComponent, "TrackedComponent" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRGamepadTextInputMode,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::k_EGamepadTextInputModeNormal, "Normal", },
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{ vr::k_EGamepadTextInputModePassword, "Password", },
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{ vr::k_EGamepadTextInputModeSubmit, "Submit" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRGamepadTextInputLineMode,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::k_EGamepadTextInputLineModeSingleLine, "SingleLine" },
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{ vr::k_EGamepadTextInputLineModeMultipleLines, "MultipleLines" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRTrackingResult,
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". .\n\n"
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"@ingroup OpenVR")
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{ vr::TrackingResult_Uninitialized, "None" },
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{ vr::TrackingResult_Calibrating_InProgress, "Calibrating_InProgress" },
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{ vr::TrackingResult_Calibrating_OutOfRange, "Calibrating_OutOfRange" },
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{ vr::TrackingResult_Running_OK, "Running_Ok" },
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{ vr::TrackingResult_Running_OutOfRange, "Running_OutOfRange" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRTrackingUniverseOrigin,
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"Identifies which style of tracking origin the application wants to use for the poses it is requesting. .\n\n"
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"@ingroup OpenVR")
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{ vr::TrackingUniverseSeated, "Seated" },
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{ vr::TrackingUniverseStanding, "Standing" },
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{ vr::TrackingUniverseRawAndUncalibrated, "RawAndUncalibrated" },
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EndImplementEnumType;
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ImplementEnumType(OpenVROverlayDirection,
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"Directions for changing focus between overlays with the gamepad. .\n\n"
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"@ingroup OpenVR")
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{ vr::OverlayDirection_Up, "Up" },
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{ vr::OverlayDirection_Down, "Down" },
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{ vr::OverlayDirection_Left, "Left" },
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{ vr::OverlayDirection_Right, "Right" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRState,
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"Status of the overall system or tracked objects. .\n\n"
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"@ingroup OpenVR")
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{ vr::VRState_Undefined, "Undefined" },
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{ vr::VRState_Off, "Off" },
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{ vr::VRState_Searching, "Searching" },
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{ vr::VRState_Searching_Alert, "Searching_Alert" },
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{ vr::VRState_Ready, "Ready" },
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{ vr::VRState_Ready_Alert, "Ready_Alert" },
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{ vr::VRState_NotReady, "NotReady" },
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EndImplementEnumType;
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//------------------------------------------------------------
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U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORROTANG[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORVELOCITY[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORANGVEL[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORMAGNETOMETER[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORPOSITION[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_BUTTONPRESSED[vr::k_unMaxTrackedDeviceCount];
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U32 OpenVRProvider::OVR_BUTTONTOUCHED[vr::k_unMaxTrackedDeviceCount];
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U32 OpenVRProvider::OVR_AXISNONE[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISTRACKPAD[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISJOYSTICK[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISTRIGGER[vr::k_unMaxTrackedDeviceCount] = { 0 };
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static String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
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{
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uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
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if (unRequiredBufferLen == 0)
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return "";
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char *pchBuffer = new char[unRequiredBufferLen];
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unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
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String sResult = pchBuffer;
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delete[] pchBuffer;
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return sResult;
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}
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MODULE_BEGIN(OpenVRProvider)
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MODULE_INIT_AFTER(InputEventManager)
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MODULE_SHUTDOWN_BEFORE(InputEventManager)
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MODULE_INIT
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{
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OpenVRProvider::staticInit();
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ManagedSingleton< OpenVRProvider >::createSingleton();
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}
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MODULE_SHUTDOWN
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{
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ManagedSingleton< OpenVRProvider >::deleteSingleton();
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}
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MODULE_END;
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bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode)
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{
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if (!mHMD)
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return false;
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if (mRenderMode == mode)
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return true;
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mRenderMode = mode;
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if (mode == GFXDevice::RS_Standard)
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{
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reset(mHMD);
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return true;
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}
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U32 sizeX, sizeY;
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Point2I newRTSize;
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mHMD->GetRecommendedRenderTargetSize(&sizeX, &sizeY);
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if (mode == GFXDevice::RS_StereoSeparate)
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{
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mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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mEyeViewport[1] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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newRTSize.x = sizeX;
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newRTSize.y = sizeY;
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}
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else
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{
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mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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mEyeViewport[1] = RectI(Point2I(sizeX, 0), Point2I(sizeX, sizeY));
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newRTSize.x = sizeX * 2;
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newRTSize.y = sizeY;
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}
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GFXTexHandle stereoTexture;
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color");
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mStereoRenderTexture = stereoTexture;
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GFXTexHandle stereoDepthTexture;
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stereoDepthTexture.set(newRTSize.x, newRTSize.y, GFXFormatD24S8, &VRDepthProfile, "OpenVR Depth");
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mStereoDepthTexture = stereoDepthTexture;
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mStereoRT = GFX->allocRenderToTextureTarget();
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mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
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mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
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mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
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return true;
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}
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void OpenVRRenderState::renderPreview()
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{
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}
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void OpenVRRenderState::reset(vr::IVRSystem* hmd)
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{
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mHMD = hmd;
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mStereoRT = NULL;
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mStereoRenderTexture = NULL;
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mStereoDepthTexture = NULL;
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mOutputEyeTextures.clear();
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if (!mHMD)
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return;
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vr::HmdMatrix34_t mat = mHMD->GetEyeToHeadTransform(vr::Eye_Left);
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mEyePose[0] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
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mEyePose[0].inverse();
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mat = mHMD->GetEyeToHeadTransform(vr::Eye_Right);
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mEyePose[1] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
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mEyePose[1].inverse();
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mHMD->GetProjectionRaw(vr::Eye_Left, &mEyeFov[0].leftTan, &mEyeFov[0].rightTan, &mEyeFov[0].upTan, &mEyeFov[0].downTan);
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mHMD->GetProjectionRaw(vr::Eye_Right, &mEyeFov[1].leftTan, &mEyeFov[1].rightTan, &mEyeFov[1].upTan, &mEyeFov[1].downTan);
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mEyeFov[0].upTan = -mEyeFov[0].upTan;
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mEyeFov[0].leftTan = -mEyeFov[0].leftTan;
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mEyeFov[1].upTan = -mEyeFov[1].upTan;
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mEyeFov[1].leftTan = -mEyeFov[1].leftTan;
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}
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OpenVRProvider::OpenVRProvider() :
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mHMD(NULL),
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mRenderModels(NULL),
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mDrawCanvas(NULL),
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mGameConnection(NULL)
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{
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dStrcpy(mName, "openvr");
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mDeviceType = INPUTMGR->getNextDeviceType();
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buildInputCodeTable();
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GFXDevice::getDeviceEventSignal().notify(this, &OpenVRProvider::_handleDeviceEvent);
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INPUTMGR->registerDevice(this);
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dMemset(&mLUID, '\0', sizeof(mLUID));
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mTrackingSpace = vr::TrackingUniverseSeated;
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}
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OpenVRProvider::~OpenVRProvider()
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{
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}
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void OpenVRProvider::staticInit()
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{
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// Overlay flags
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Con::setIntVariable("$OpenVR::OverlayFlags_None", 1 << (U32)vr::VROverlayFlags_None);
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Con::setIntVariable("$OpenVR::OverlayFlags_Curved", 1 << (U32)vr::VROverlayFlags_Curved);
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Con::setIntVariable("$OpenVR::OverlayFlags_RGSS4X", 1 << (U32)vr::VROverlayFlags_RGSS4X);
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Con::setIntVariable("$OpenVR::OverlayFlags_NoDashboardTab", 1 << (U32)vr::VROverlayFlags_NoDashboardTab);
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Con::setIntVariable("$OpenVR::OverlayFlags_AcceptsGamepadEvents", 1 << (U32)vr::VROverlayFlags_AcceptsGamepadEvents);
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Con::setIntVariable("$OpenVR::OverlayFlags_ShowGamepadFocus", 1 << (U32)vr::VROverlayFlags_ShowGamepadFocus);
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Con::setIntVariable("$OpenVR::OverlayFlags_SendVRScrollEvents", 1 << (U32)vr::VROverlayFlags_SendVRScrollEvents);
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Con::setIntVariable("$OpenVR::OverlayFlags_SendVRTouchpadEvents", 1 << (U32)vr::VROverlayFlags_SendVRTouchpadEvents);
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Con::setIntVariable("$OpenVR::OverlayFlags_ShowTouchPadScrollWheel", 1 << (U32)vr::VROverlayFlags_ShowTouchPadScrollWheel);
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}
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bool OpenVRProvider::enable()
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{
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disable();
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// Load openvr runtime
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vr::EVRInitError eError = vr::VRInitError_None;
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mHMD = vr::VR_Init(&eError, vr::VRApplication_Scene);
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dMemset(mDeviceClassChar, '\0', sizeof(mDeviceClassChar));
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if (eError != vr::VRInitError_None)
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{
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mHMD = NULL;
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char buf[1024];
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sprintf_s(buf, sizeof(buf), "Unable to init VR runtime: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
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Con::printf(buf);
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return false;
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}
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dMemset(&mLUID, '\0', sizeof(mLUID));
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#ifdef TORQUE_OS_WIN32
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// For windows we need to lookup the DXGI record for this and grab the LUID for the display adapter. We need the LUID since
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// T3D uses EnumAdapters1 not EnumAdapters whereas openvr uses EnumAdapters.
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int32_t AdapterIdx;
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IDXGIAdapter* EnumAdapter;
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IDXGIFactory1* DXGIFactory;
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mHMD->GetDXGIOutputInfo(&AdapterIdx);
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// Get the LUID of the device
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HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&DXGIFactory));
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if (FAILED(hr))
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AssertFatal(false, "OpenVRProvider::enable -> CreateDXGIFactory1 call failure");
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hr = DXGIFactory->EnumAdapters(AdapterIdx, &EnumAdapter);
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if (FAILED(hr))
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{
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Con::warnf("VR: HMD device has an invalid adapter.");
|
|
}
|
|
else
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
hr = EnumAdapter->GetDesc(&desc);
|
|
if (FAILED(hr))
|
|
{
|
|
Con::warnf("VR: HMD device has an invalid adapter.");
|
|
}
|
|
else
|
|
{
|
|
dMemcpy(&mLUID, &desc.AdapterLuid, sizeof(mLUID));
|
|
}
|
|
SAFE_RELEASE(EnumAdapter);
|
|
}
|
|
|
|
SAFE_RELEASE(DXGIFactory);
|
|
#endif
|
|
|
|
|
|
|
|
mRenderModels = (vr::IVRRenderModels *)vr::VR_GetGenericInterface(vr::IVRRenderModels_Version, &eError);
|
|
if (!mRenderModels)
|
|
{
|
|
mHMD = NULL;
|
|
vr::VR_Shutdown();
|
|
|
|
char buf[1024];
|
|
sprintf_s(buf, sizeof(buf), "Unable to get render model interface: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
|
|
Con::printf(buf);
|
|
return false;
|
|
}
|
|
|
|
mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
|
|
mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
|
|
|
|
mHMDRenderState.reset(mHMD);
|
|
mHMD->ResetSeatedZeroPose();
|
|
dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
|
|
|
|
mEnabled = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::disable()
|
|
{
|
|
if (mHMD)
|
|
{
|
|
mHMD = NULL;
|
|
mRenderModels = NULL;
|
|
mHMDRenderState.reset(NULL);
|
|
vr::VR_Shutdown();
|
|
}
|
|
|
|
mEnabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void OpenVRProvider::buildInputCodeTable()
|
|
{
|
|
// Obtain all of the device codes
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
|
|
{
|
|
OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORVELOCITY[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
|
|
OVR_BUTTONPRESSED[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_BUTTONTOUCHED[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_AXISNONE[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISTRACKPAD[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISJOYSTICK[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISTRIGGER[i] = INPUTMGR->getNextDeviceCode();
|
|
}
|
|
|
|
// Build out the virtual map
|
|
char buffer[64];
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
|
|
{
|
|
dSprintf(buffer, 64, "opvr_sensorrot%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_ROT, OVR_SENSORROT[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorrotang%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORROTANG[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorvelocity%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORVELOCITY[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorangvel%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORANGVEL[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensormagnetometer%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORMAGNETOMETER[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorpos%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORPOSITION[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_buttonpressed%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONPRESSED[i]);
|
|
dSprintf(buffer, 64, "opvr_buttontouched%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONTOUCHED[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_axis_none%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISNONE[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_trackpad%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISTRACKPAD[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_joystick%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISJOYSTICK[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_trigger%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_AXISTRIGGER[i]);
|
|
}
|
|
}
|
|
|
|
bool OpenVRProvider::process()
|
|
{
|
|
if (!mHMD)
|
|
return true;
|
|
|
|
if (!vr::VRCompositor())
|
|
return true;
|
|
|
|
// Process SteamVR events
|
|
vr::VREvent_t event;
|
|
while (mHMD->PollNextEvent(&event, sizeof(event)))
|
|
{
|
|
processVREvent(event);
|
|
}
|
|
|
|
// Process SteamVR controller state
|
|
for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
|
|
{
|
|
vr::VRControllerState_t state;
|
|
if (mHMD->GetControllerState(unDevice, &state))
|
|
{
|
|
// TODO
|
|
}
|
|
}
|
|
|
|
// Update input poses
|
|
updateTrackedPoses();
|
|
submitInputChanges();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::providesFrameEyePose() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
inline Point3F OpenVRVecToTorqueVec(vr::HmdVector3_t vec)
|
|
{
|
|
return Point3F(-vec.v[0], vec.v[2], -vec.v[1]);
|
|
}
|
|
|
|
void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
|
|
{
|
|
// Directly set the rotation and position from the eye transforms
|
|
MatrixF torqueMat(1);
|
|
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
|
|
|
Point3F pos = torqueMat.getPosition();
|
|
outRot = QuatF(torqueMat);
|
|
outPos = pos;// Point3F(-pos.x, pos.z, -pos.y);
|
|
}
|
|
|
|
void OpenVRProvider::getFrameEyePose(IDevicePose *pose, U32 eye) const
|
|
{
|
|
AssertFatal(eye >= 0 && eye < 2, "Out of bounds eye");
|
|
|
|
MatrixF mat = mHMDRenderState.mEyePose[eye] * mHMDRenderState.mHMDPose; // same order as in the openvr example
|
|
|
|
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
|
|
pose->velocity = Point3F(0);
|
|
pose->angularVelocity = Point3F(0);
|
|
}
|
|
|
|
bool OpenVRProvider::providesEyeOffsets() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
/// Returns eye offset not taking into account any position tracking info
|
|
void OpenVRProvider::getEyeOffsets(Point3F *dest) const
|
|
{
|
|
dest[0] = mHMDRenderState.mEyePose[0].getPosition();
|
|
dest[1] = mHMDRenderState.mEyePose[1].getPosition();
|
|
|
|
dest[0] = Point3F(-dest[0].x, dest[0].y, dest[0].z); // convert from vr-space
|
|
dest[1] = Point3F(-dest[1].x, dest[1].y, dest[1].z);
|
|
}
|
|
|
|
bool OpenVRProvider::providesFovPorts() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
void OpenVRProvider::getFovPorts(FovPort *out) const
|
|
{
|
|
dMemcpy(out, mHMDRenderState.mEyeFov, sizeof(mHMDRenderState.mEyeFov));
|
|
}
|
|
|
|
bool OpenVRProvider::providesProjectionOffset() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
const Point2F& OpenVRProvider::getProjectionOffset() const
|
|
{
|
|
return Point2F(0, 0);
|
|
}
|
|
|
|
void OpenVRProvider::getStereoViewports(RectI *out) const
|
|
{
|
|
out[0] = mHMDRenderState.mEyeViewport[0];
|
|
out[1] = mHMDRenderState.mEyeViewport[1];
|
|
}
|
|
|
|
void OpenVRProvider::getStereoTargets(GFXTextureTarget **out) const
|
|
{
|
|
out[0] = mHMDRenderState.mStereoRT;
|
|
out[1] = mHMDRenderState.mStereoRT;
|
|
}
|
|
|
|
void OpenVRProvider::setDrawCanvas(GuiCanvas *canvas)
|
|
{
|
|
vr::EVRInitError peError = vr::VRInitError_None;
|
|
|
|
if (!vr::VRCompositor())
|
|
{
|
|
Con::errorf("VR: Compositor initialization failed. See log file for details\n");
|
|
return;
|
|
}
|
|
|
|
if (mDrawCanvas != canvas || mHMDRenderState.mHMD == NULL)
|
|
{
|
|
mHMDRenderState.setupRenderTargets(GFXDevice::RS_Standard);
|
|
}
|
|
mDrawCanvas = canvas;
|
|
}
|
|
|
|
void OpenVRProvider::setDrawMode(GFXDevice::GFXDeviceRenderStyles style)
|
|
{
|
|
mHMDRenderState.setupRenderTargets(style);
|
|
}
|
|
|
|
void OpenVRProvider::setCurrentConnection(GameConnection *connection)
|
|
{
|
|
mGameConnection = connection;
|
|
}
|
|
|
|
GameConnection* OpenVRProvider::getCurrentConnection()
|
|
{
|
|
return mGameConnection;
|
|
}
|
|
|
|
GFXTexHandle OpenVRProvider::getPreviewTexture()
|
|
{
|
|
return mHMDRenderState.mStereoRenderTexture; // TODO: render distortion preview
|
|
}
|
|
|
|
void OpenVRProvider::onStartFrame()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
}
|
|
|
|
void OpenVRProvider::onEndFrame()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
}
|
|
|
|
void OpenVRProvider::onEyeRendered(U32 index)
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
vr::EVRCompositorError err = vr::VRCompositorError_None;
|
|
vr::VRTextureBounds_t bounds;
|
|
U32 textureIdxToSubmit = index;
|
|
|
|
GFXTexHandle eyeTex = mHMDRenderState.mOutputEyeTextures.getTextureHandle();
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
mHMDRenderState.mStereoRT->resolveTo(eyeTex);
|
|
mHMDRenderState.mOutputEyeTextures.advance();
|
|
}
|
|
else
|
|
{
|
|
// assuming side-by-side, so the right eye will be next
|
|
if (index == 1)
|
|
{
|
|
mHMDRenderState.mStereoRT->resolveTo(eyeTex);
|
|
mHMDRenderState.mOutputEyeTextures.advance();
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (GFX->getAdapterType() == Direct3D11)
|
|
{
|
|
vr::Texture_t eyeTexture;
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
// whatever eye we are on
|
|
eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
|
|
}
|
|
else
|
|
{
|
|
// left & right at the same time
|
|
eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
|
|
}
|
|
}
|
|
else if (GFX->getAdapterType() == Direct3D9)
|
|
{
|
|
//vr::Texture_t eyeTexture = { (void*)static_cast<GFXD3D9TextureObject*>(mHMDRenderState.mStereoRenderTextures[index].getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
|
|
//err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture);
|
|
}
|
|
#ifdef TORQUE_OPENGL
|
|
else if (GFX->getAdapterType() == OpenGL)
|
|
{
|
|
vr::Texture_t eyeTexture;
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
// whatever eye we are on
|
|
eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
|
|
}
|
|
else
|
|
{
|
|
// left & right at the same time
|
|
eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
AssertFatal(err == vr::VRCompositorError_None, "VR compositor error!");
|
|
}
|
|
|
|
void OpenVRProvider::setRoomTracking(bool room)
|
|
{
|
|
vr::IVRCompositor* compositor = vr::VRCompositor();
|
|
mTrackingSpace = room ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated;
|
|
if (compositor) compositor->SetTrackingSpace(mTrackingSpace);
|
|
}
|
|
|
|
bool OpenVRProvider::_handleDeviceEvent(GFXDevice::GFXDeviceEventType evt)
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch (evt)
|
|
{
|
|
case GFXDevice::deStartOfFrame:
|
|
|
|
// Start of frame
|
|
|
|
onStartFrame();
|
|
|
|
break;
|
|
|
|
case GFXDevice::dePostFrame:
|
|
|
|
// End of frame
|
|
|
|
onEndFrame();
|
|
|
|
break;
|
|
|
|
case GFXDevice::deDestroy:
|
|
|
|
// Need to reinit rendering
|
|
break;
|
|
|
|
case GFXDevice::deLeftStereoFrameRendered:
|
|
//
|
|
|
|
onEyeRendered(0);
|
|
break;
|
|
|
|
case GFXDevice::deRightStereoFrameRendered:
|
|
//
|
|
|
|
onEyeRendered(1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
S32 OpenVRProvider::getDisplayDeviceId() const
|
|
{
|
|
#if defined(TORQUE_OS_WIN64) || defined(TORQUE_OS_WIN32)
|
|
if (GFX && GFX->getAdapterType() == Direct3D11)
|
|
{
|
|
Vector<GFXAdapter*> adapterList;
|
|
GFXD3D11Device::enumerateAdapters(adapterList);
|
|
|
|
for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
|
|
{
|
|
GFXAdapter* adapter = adapterList[i];
|
|
if (dMemcmp(&adapter->mLUID, &mLUID, sizeof(mLUID)) == 0)
|
|
{
|
|
return adapter->mIndex;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return -1;
|
|
}
|
|
|
|
void OpenVRProvider::processVREvent(const vr::VREvent_t & event)
|
|
{
|
|
switch (event.eventType)
|
|
{
|
|
case vr::VREvent_TrackedDeviceActivated:
|
|
{
|
|
// Setup render model
|
|
}
|
|
break;
|
|
case vr::VREvent_TrackedDeviceDeactivated:
|
|
{
|
|
// Deactivated
|
|
}
|
|
break;
|
|
case vr::VREvent_TrackedDeviceUpdated:
|
|
{
|
|
// Updated
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OpenVRProvider::updateTrackedPoses()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
vr::IVRCompositor* compositor = vr::VRCompositor();
|
|
|
|
if (!compositor)
|
|
return;
|
|
|
|
if (compositor->GetTrackingSpace() != mTrackingSpace)
|
|
{
|
|
compositor->SetTrackingSpace(mTrackingSpace);
|
|
}
|
|
|
|
compositor->WaitGetPoses(mTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0);
|
|
|
|
mValidPoseCount = 0;
|
|
|
|
for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
|
|
{
|
|
IDevicePose &inPose = mCurrentDevicePose[nDevice];
|
|
if (mTrackedDevicePose[nDevice].bPoseIsValid)
|
|
{
|
|
mValidPoseCount++;
|
|
MatrixF mat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking);
|
|
|
|
if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
|
|
{
|
|
mHMDRenderState.mHMDPose = mat;
|
|
// jaeesu - store the last rotation for temp debugging
|
|
MatrixF torqueMat(1);
|
|
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
|
gLastMoveRot = AngAxisF(torqueMat);
|
|
//Con::printf("gLastMoveRot = %f,%f,%f,%f", gLastMoveRot.axis.x, gLastMoveRot.axis.y, gLastMoveRot.axis.z, gLastMoveRot.angle);
|
|
mHMDRenderState.mHMDPose.inverse();
|
|
}
|
|
|
|
vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
|
|
OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
|
|
|
|
inPose.state = outPose.eTrackingResult;
|
|
inPose.valid = outPose.bPoseIsValid;
|
|
inPose.connected = outPose.bDeviceIsConnected;
|
|
|
|
inPose.velocity = OpenVRVecToTorqueVec(outPose.vVelocity);
|
|
inPose.angularVelocity = OpenVRVecToTorqueVec(outPose.vAngularVelocity);
|
|
}
|
|
else
|
|
{
|
|
inPose.valid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenVRProvider::submitInputChanges()
|
|
{
|
|
// Diff current frame with previous frame
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
|
|
{
|
|
IDevicePose curPose = mCurrentDevicePose[i];
|
|
IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
|
|
|
|
if (!curPose.valid || !curPose.connected)
|
|
continue;
|
|
|
|
if (curPose.orientation != prevPose.orientation)
|
|
{
|
|
AngAxisF axisAA(curPose.orientation);
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[i], SI_MOVE, axisAA);
|
|
}
|
|
|
|
if (curPose.position != prevPose.position)
|
|
{
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[i], SI_MOVE, curPose.position);
|
|
}
|
|
|
|
if (curPose.velocity != prevPose.velocity)
|
|
{
|
|
// Convert angles to degrees
|
|
VectorF angles;
|
|
angles.x = curPose.velocity.x;
|
|
angles.y = curPose.velocity.y;
|
|
angles.z = curPose.velocity.z;
|
|
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[i], SI_MOVE, angles);
|
|
}
|
|
|
|
if (curPose.angularVelocity != prevPose.angularVelocity)
|
|
{
|
|
// Convert angles to degrees
|
|
VectorF angles;
|
|
angles[0] = mRadToDeg(curPose.velocity.x);
|
|
angles[1] = mRadToDeg(curPose.velocity.y);
|
|
angles[2] = mRadToDeg(curPose.velocity.z);
|
|
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[i], SI_MOVE, angles);
|
|
}
|
|
/*
|
|
if (curPose.connected != prevPose.connected)
|
|
{
|
|
if (Con::isFunction("onOVRConnectionChanged"))
|
|
{
|
|
Con::executef("onOVRConnectionStatus", curPose.connected);
|
|
}
|
|
}*/
|
|
|
|
if (curPose.state != prevPose.state)
|
|
{
|
|
if (Con::isFunction("onOVRStateChanged"))
|
|
{
|
|
Con::executef("onOVRStateChanged", curPose.state);
|
|
}
|
|
}
|
|
}
|
|
|
|
dMemcpy(mPreviousInputTrackedDevicePose, mCurrentDevicePose, sizeof(mPreviousInputTrackedDevicePose));
|
|
}
|
|
|
|
void OpenVRProvider::resetSensors()
|
|
{
|
|
if (mHMD)
|
|
{
|
|
mHMD->ResetSeatedZeroPose();
|
|
}
|
|
}
|
|
|
|
OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void OpenVRProvider::setOverlayNeighbour(vr::EOverlayDirection dir, OpenVROverlay *overlay)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
bool OpenVRProvider::isDashboardVisible()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void OpenVRProvider::showDashboard(const char *overlayToShow)
|
|
{
|
|
|
|
}
|
|
|
|
vr::TrackedDeviceIndex_t OpenVRProvider::getPrimaryDashboardDevice()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
void OpenVRProvider::setKeyboardTransformAbsolute(const MatrixF &xfm)
|
|
{
|
|
// mTrackingSpace
|
|
}
|
|
|
|
void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const RectI &rect)
|
|
{
|
|
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
|
|
"@brief Used to determine if the OpenVR input device is active\n\n"
|
|
|
|
"The OpenVR device is considered active when the library has been "
|
|
"initialized and either a real of simulated HMD is present.\n\n"
|
|
|
|
"@return True if the OpenVR input device is active.\n"
|
|
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OPENVR->getActive();
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, setEnabled, bool, (bool value), ,
|
|
"@brief Used to determine if the OpenVR input device is active\n\n"
|
|
|
|
"The OpenVR device is considered active when the library has been "
|
|
"initialized and either a real of simulated HMD is present.\n\n"
|
|
|
|
"@return True if the OpenVR input device is active.\n"
|
|
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return value ? OPENVR->enable() : OPENVR->disable();
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, setHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn), ,
|
|
"@brief Sets the first HMD to be a GameConnection's display device\n\n"
|
|
"@param conn The GameConnection to set.\n"
|
|
"@return True if the GameConnection display device was set.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
|
|
return false;
|
|
}
|
|
|
|
if (!conn)
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
|
|
return false;
|
|
}
|
|
|
|
conn->setDisplayDevice(OPENVR);
|
|
return true;
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, getDisplayDeviceId, S32, (), ,
|
|
"@brief MacOS display ID.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The ID of the HMD display device, if any.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return OPENVR->getDisplayDeviceId();
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
|
|
"@brief Resets all Oculus VR sensors.\n\n"
|
|
"This resets all sensor orientations such that their 'normal' rotation "
|
|
"is defined when this function is called. This defines an HMD's forwards "
|
|
"and up direction, for example."
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OPENVR->resetSensors();
|
|
}
|
|
|
|
// Overlay stuff
|
|
|
|
DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")
|
|
{
|
|
return true;
|
|
}
|