Robert MacGregor
3d963d44e3
* BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories.
2022-06-01 13:18:34 -04:00
Robert MacGregor
05cce33be3
* BugFix: Corrections to filter generation to properly separate modules and engine code.
2022-06-01 12:18:59 -04:00
Robert MacGregor
51bf96a290
* BugFix: Initial work on generating filters.
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* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.
2022-06-01 11:56:31 -04:00
AzaezelX
bba3b1a8d6
proper player head rot clamp
2022-06-01 10:30:45 -05:00
Robert MacGregor
a71ebf6ea8
* Feature: Add TORQUE_ADDITIONAL_LIBRARY_BINARIES for modules to specify eg. dll files to be installed next to the executable. On OSX this installs the file into the frameworks directory.
2022-06-01 11:02:32 -04:00
Robert MacGregor
eaa18b42df
* Feature: Add game/data to the default module search paths.
2022-06-01 10:48:56 -04:00
Brian Roberts
35e946e627
Merge pull request #800 from Azaezel/alpha40/constraintConsternation
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constrain player mRot.z reguardless of translation
2022-06-01 09:24:34 -05:00
AzaezelX
c3eb5e028b
constrain player mRot.z reguardless of translation
2022-05-31 22:00:15 -05:00
Robert MacGregor
d0f4084fcb
* BugFix: When searching for OpenAL on Linux, search for both libopenal.so.1 and libopenal.so.
2022-05-31 21:26:56 -04:00
Brian Roberts
d9361a0128
Merge pull request #799 from Areloch/MiscFixes20220530
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Misc Fixes for 2022/05/30
2022-05-31 14:33:59 -05:00
Robert MacGregor
0038a9d3f3
* BugFix: Clear the absolute rpath generated on OSX by default.
2022-05-31 10:00:01 -04:00
Robert MacGregor
c1d1999a9c
* BugFix: Correct MacOS bundles not referencing shared libraries properly.
2022-05-31 09:49:10 -04:00
Robert MacGregor
792a3cb461
* BugFix: Correct MacOS libraries being outputted to the wrong directory.
2022-05-31 09:15:54 -04:00
Robert MacGregor
4a36a998ab
* Cleanup: Reorganize the engine main CMakeLists.txt for readability.
2022-05-31 08:30:11 -04:00
Robert MacGregor
342449625b
* BugFix: Correct icon file handling on OSX.
2022-05-31 07:30:32 -04:00
Robert MacGregor
688f201011
* BugFix: Correct applications built on Windows or OSX not having icons.
2022-05-31 07:27:54 -04:00
Robert MacGregor
f395c7d9ee
* BugFix: Correct a few typos in the CMakeLists.txt.
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* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
broken anyway.
2022-05-31 07:08:18 -04:00
JeffR
27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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Cleans up prototyping module to trim unneeded extra scripts and files
Adds PlayerBot model to Prototyping module
Adds metalGray material to Prototyping module
Fixes issue where logic wasn't changed for forcing AB preview images to regenerate
Removes unneeded legacy lines from editor template level
Removes unneeded extra asset import config
Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior
Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
2022-05-31 00:26:20 -05:00
Robert MacGregor
b1cba705b4
* BugFix: Fix missing link libraries for Linux.
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* BugFix: Fix calling a CMake function that was not available in the minimum Cmake version.
2022-05-30 22:23:36 -04:00
Robert MacGregor
128a50f635
* BugFix: Correct a typo.
2022-05-30 20:52:40 -04:00
Robert MacGregor
0dab9e2044
* BugFix: Add Xft to the Linux link libraries.
2022-05-30 20:51:39 -04:00
Robert MacGregor
9b8350dd2b
* BugFix: Tweak the way dynamic libraries are loaded to the game directory and make FreeType a required package on Linux.
2022-05-30 20:43:08 -04:00
Robert MacGregor
3e74acaf8e
* BugFix: Utilize Cmake's built in FindFreetype when building on Linux.
2022-05-30 20:39:17 -04:00
Robert MacGregor
790cb17435
Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments
2022-05-30 19:06:24 -04:00
Robert MacGregor
13d632a503
* BugFix: Set DirectX linkages correctly.
2022-05-30 19:05:30 -04:00
Robert MacGregor
ffd6b09b1a
* BugFix: Set the CXX standard to C++17.
2022-05-30 18:08:20 -04:00
dottools
0f81ececae
Engine SDL: Use screen space coordinates for both mouse pointer set and get position
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Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
2022-05-30 16:14:18 -05:00
dottools
01a3163d40
Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos()
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Removed translating passed mouse pointer coordinates from client to screen space. Source comments and exposed canvas script API help doc line for the same function states that passed mouse pointer coordinates are supposed to already be in screen space.
2022-05-30 16:09:48 -05:00
Robert MacGregor
24707b38cf
* BugFix: Correct the platformPOSIX sources not being compiled for Mac.
2022-05-30 16:45:35 -04:00
Robert MacGregor
7380161054
* BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
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* BugFix: Update OpenAL to correct a compilation error on Linux.
2022-05-30 16:32:45 -04:00
Robert MacGregor
e071f1d901
* Feature: Implement template configuration at the CMake configure stage.
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* BugFix: Correct some source references in the Engine CMakeLists.txt
2022-05-30 15:22:52 -04:00
Robert MacGregor
2ee56751dd
* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
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* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Brian Roberts
925f6ebe41
Merge pull request #794 from Azaezel/alpha40/convexShapeShaderStandardization
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set convexshape to use a standard vertex type
2022-05-29 22:53:13 -05:00
AzaezelX
dd920bb537
set convexshape to use a standard vertex type
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we were seeing vert type vs shadergen mismatches. this is a route to conform the former to the latter, which avoids generating a unique shader/processedmaterial combo
2022-05-29 13:18:01 -05:00
Robert MacGregor
49204fa88d
* Feature: Dynamic library checker and installer.
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* BugFix: Minor fixes for compilation.
2022-05-27 20:14:17 -04:00
AzaezelX
c47cb54702
fix on-RPC-command explosion sounds not playing the first time
2022-05-26 18:04:37 -05:00
Robert MacGregor
e686a9850e
* BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo.
2022-05-25 21:50:14 -04:00
Robert MacGregor
3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
2022-05-25 21:46:12 -04:00
Robert MacGregor
d5d846f311
* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
2022-05-25 19:25:33 -04:00
Brian Roberts
13a296aae8
Merge pull request #783 from Azaezel/alpha40/ambeintOrderOps
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fix sDefaultAmbience intialization.
2022-05-25 00:26:27 -05:00
Brian Roberts
dd801ec1a1
Merge pull request #790 from Areloch/MiscFixes20220524
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Misc Fixes for 2022/05/24
2022-05-25 00:25:37 -05:00
JeffR
70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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Fixed handling of TSStatics' materialSlot fields, where if the field has been changed, it properly loads the modified field and ensures the reskin action happens correctly.
Changed text on some context popup menu to better indicate the action Views loose files, not imports them
Makes the Loose File Viewer skip cached.dts files.
2022-05-25 00:12:12 -05:00
Robert MacGregor
0df555f9eb
* Adjustment: Add static keyword to getCPUInformation in POSIXCPUInfo.
2022-05-24 21:38:03 -04:00
Robert MacGregor
3be4f5983e
* Cleanup: Remove mInstallLibrary_Vec from platformMac.
2022-05-24 21:27:13 -04:00
Robert MacGregor
4a92ecf9e5
* BugFix: Remove the last remnant of 3DNow! Extensions.
2022-05-24 21:11:08 -04:00
Robert MacGregor
2368f1d97c
* Feature: Reimplement POSIX CPU information.
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* BugFix: Correct a typo in setProcessoInformation -> setProcessorInformation.
2022-05-24 20:58:28 -04:00
Robert MacGregor
c687c0d23a
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
2022-05-24 20:39:34 -04:00
Jeff Hutchinson
27fd15de83
Merge remote-tracking branch 't3d/Preview4_0' into cpuinfo
2022-05-24 17:16:57 -04:00
JeffR
52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
2022-05-24 02:10:06 -05:00
Jeff Hutchinson
8f2beb3219
Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
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We found this in the setInventory standard module. in setInventory, %max was being set to empty string, but being compared to 0 during TorqueScript comparison ops. I knew to look in ConsoleValue's type conversion functions, as the interpreter internally uses ConsoleValues when working with torquescript variables under the hood. ConsoleValue is responsible for handling all type conversions on the fly as needed inside of the core interpreter logic.
2022-05-23 20:25:32 -04:00