Commit graph

8130 commits

Author SHA1 Message Date
Sir-Skurpsalot 6007423836
Update UI.tscript 2025-12-20 18:13:01 -07:00
Brian Roberts 16d7a5f0f4
Merge pull request #1625 from Azaezel/alpha41/navmeshDefaults
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navmesh creation default fixes
2025-12-18 19:15:18 -06:00
Brian Roberts 4cf8b943a6
Merge pull request #1626 from Azaezel/alpha41/opacityIgnorance
fix ignorelighting getting stomped into 0
2025-12-18 18:56:49 -06:00
AzaezelX 7f6be769c0 fix ignorelighting getting stomped into 0 2025-12-18 18:55:47 -06:00
AzaezelX c9bc7aa6cb navmesh creation default fixes
fx navmesh scale detection
fill in mission file based .nav file name
account for walkableclimb having more filter weight than walkableslope when it comes to slanted quads generating navmesh data
2025-12-18 13:56:28 -06:00
Brian Roberts dd72a627a9
Merge pull request #1624 from Sir-Skurpsalot/Skurpz/UI-Module-Fixes
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Skurpz/UI module fixes
2025-12-18 10:25:14 -06:00
Sir-Skurpsalot d8db0859d4
Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes 2025-12-18 00:05:17 -07:00
Sir-Skurpsalot 19a5a0718d
Update ChooseLevelMenu.gui 2025-12-17 23:58:06 -07:00
Sir-Skurpsalot c86ceafe46
Update ChooseLevelMenu.tscript 2025-12-17 23:55:53 -07:00
Brian Roberts 0e6be15c7b
Merge pull request #1622 from Azaezel/alpha41/assimpAnimCLeanups
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animation playback cleanups
2025-12-17 19:18:22 -06:00
Brian Roberts cd68af6373
Merge pull request #1623 from Azaezel/alpha41/minLuminaceSync
hdr format caching sidesteps reinitialization
2025-12-17 18:22:51 -06:00
AzaezelX d8618be499 hdr format caching sidesteps reinitialization
we never actually turn hdr off. so drop a few assumptions about it starting in the disabled state
fix HDRPostFX::minLuminace
2025-12-17 18:22:26 -06:00
Brian Roberts 2d09dbd520
Merge pull request #1621 from Azaezel/alpha41/lightsAnimsNetfix
fix AnimValue smooth values on clients
2025-12-17 15:45:53 -06:00
AzaezelX 5b0f559c9f animation playback cleanups
courtessy of marauder
2025-12-17 15:42:13 -06:00
AzaezelX 80c49ec692 fix AnimValue smooth values on clients
the dbs were not transmitting the bools
2025-12-17 15:00:24 -06:00
Brian Roberts 9d4bfec4d1
Merge pull request #1619 from Azaezel/alpha41/translucentOpacity2
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simplified translucent opacity nudging
2025-12-16 16:14:25 -06:00
AzaezelX 8d0fde4d1c simplified translucent opacity nudging
the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Sir-Skurpsalot 2c10b61847
Update remapDlg.tscript
moved addKeyRemap() back to utility.tscript
2025-12-15 22:40:46 -07:00
Sir-Skurpsalot 0853de7c51
Update utility.tscript
moved addKeyRemap() back to this file so defaultkeybinds can find it in time
2025-12-15 22:39:46 -07:00
Brian Roberts 3e846af473
Merge pull request #1618 from Azaezel/alpha41/hdrAdaptOvercome
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clean up mangled hdr vals
2025-12-15 22:45:20 -06:00
AzaezelX 1b27b1372f clean up manggled hdr vals
reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
Brian Roberts b530c5fdc1
Merge pull request #1616 from Azaezel/alpha41/fresnelFindings
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fresnel corrections for prior exploratory pr
2025-12-15 14:34:09 -06:00
AzaezelX ec34e1a984 fresnel corrections for prior exploratory pr 2025-12-15 14:33:47 -06:00
Brian Roberts 37ef090137
Merge pull request #1615 from TorqueGameEngines/revert-1612-alpha41/translucentReflectionOpacity
Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:54:22 -06:00
Brian Roberts 854bea3246
Revert "take ibl amount into account for translucent opacity" 2025-12-15 13:53:31 -06:00
Brian Roberts e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
Brian Roberts 9c233bd1c5
Merge pull request #1614 from Azaezel/alpha41/editorTweaks
clean up editor ui seperations
2025-12-15 10:06:00 -06:00
Brian Roberts 30ef348124
Merge pull request #1610 from Azaezel/alpha41/physicsFindings
physics findings
2025-12-15 09:49:06 -06:00
Brian Roberts 50ee9606bf
Merge pull request #1613 from Azaezel/alpha41/fileExecTrace
add executing file reporting to the trace(true/false) script command
2025-12-15 09:48:06 -06:00
AzaezelX 1a2ca353f1 clean up editor ui seperations 2025-12-14 17:37:40 -06:00
AzaezelX f78f3606b5 add executing file reporting to the trace(true/false) script command 2025-12-14 16:33:39 -06:00
AzaezelX 681caf9392 brdf calc fixes from mar, rake roughness into account for translucent reflections 2025-12-14 15:33:30 -06:00
AzaezelX 5893355d0a simplify calcs, account for roughness for better defered vs translucent pairing outcomes when fed textures 2025-12-14 14:01:48 -06:00
AzaezelX f00b1d955f revisions to ensure high saturation reflections overtake albedo 2025-12-14 12:40:19 -06:00
AzaezelX 2199fb6881 use a nonlinear reflectionopacity curve, and the greater of metalness or reflectionopacity for ibl overtaking albedo 2025-12-14 02:29:31 -06:00
AzaezelX fad8e12667 take ibl amount into account for translucent opacity 2025-12-13 20:52:36 -06:00
AzaezelX 4c083d713d physics findings
rigid: main finding is rigid needs to take delta into account for integration (aka interpolation)
also used POINT_EPSILON for thresholds for consistency

for rigidshape/item/player, main finding was length calcs for the search area were all over the place,
so we now derive the extended length of the cached area based on the velocity and the object's radius itself rather than guessin per class

atrest gravity calc suplimental syncing between rigidshape and vehicle

**remindernote POINT_EPSILO is 0.0001
2025-12-13 17:41:21 -06:00
Sir-Skurpsalot 2e2b33fcea
Update utility.tscript
correction to last commit
2025-12-12 21:39:58 -07:00
Sir-Skurpsalot b65f06aa25
Update optionsMenu.tscript
removed -skurps from last commit
2025-12-12 21:12:29 -07:00
Sir-Skurpsalot b245368fa0
Update client.tscript
moved prefs stuff below moduleExec()
2025-12-12 21:05:51 -07:00
Sir-Skurpsalot 5307a09075
Update input.tscript
moved addKeyRemap() to remapDlg.tscript in the UI Module, since the function is useless without the UI module anyway
2025-12-12 20:55:03 -07:00
Sir-Skurpsalot 750190b70a
Update UI.tscript
isFile check to prevent console whinging about no languageMap
2025-12-12 20:41:53 -07:00
Sir-Skurpsalot 6470b91d0a
Update utility.tscript
fix for languageMap paths and extension
2025-12-12 20:34:08 -07:00
Sir-Skurpsalot d80e0aeef4
Update ExampleModule.tscript
removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00
Sir-Skurpsalot 7b81f5de44
Update client.tscript
Added execution of keybinds script, if generated by UI module
2025-12-12 20:08:58 -07:00
Sir-Skurpsalot b3b98cd58e
Update remapDlg.tscript
Fixes with handling of mouse to keyboard and vice versa remapping.  Removed some unused function arguments, some organization / cleanup.
2025-12-12 20:03:39 -07:00
Sir-Skurpsalot 04af5aafcc
Update optionsMenu.tscript
Fixed problems mapping mouse to keyboard and vice versa, added saving of custom keybinds, added mouse sensitivity slider, changed organization of file, added some commenting
2025-12-12 19:57:27 -07:00
Sir-Skurpsalot a032b9e2a9
Delete Templates/BaseGame/game/data/UI/guis/remapConfirmDlg.gui
Not used
2025-12-12 19:45:37 -07:00
Sir-Skurpsalot fc1a3712a9
Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript
Deleted due to unused functions, functions in-use moved to relevant scripts
2025-12-12 19:42:18 -07:00
Brian Roberts 9f29bee45f
Merge pull request #1606 from marauder2k9-torque/AssimpImportFixes
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Assimp Import Axis
2025-12-11 11:02:40 -06:00