Commit graph

55 commits

Author SHA1 Message Date
Jeff Hutchinson 27a4868b6e Fix buffer corruption. 2021-09-07 21:52:36 -04:00
Jeff Hutchinson 9448256422 Fix console garbage error when evaluating strings. 2021-09-01 20:16:08 -04:00
Areloch 48e994f7bd Shift file handling in importer to a standardized function
Added santizing of strings to filenames, object names and asset names for the importer process
Added sanitizeString console function for above
Added processing of terrainBlock object's fields for importer
Added check to avoid updateTSShapeLoadProgress spam
Adjusted folderPrefix logic to walk up directory to find assetName that isn't already in use.
2021-08-15 03:07:40 -05:00
AzaezelX 594c4f65c7 bad constructor usage! bad! GCC no like! 2021-08-09 21:34:24 -05:00
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
rextimmy 5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Aldershaab 55f459cf2d Add missing call to CInterface::IsMethod 2020-11-15 21:32:29 +01:00
Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel 9b8c950701 console membervar cleanup 2018-03-16 20:05:47 -05:00
Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Phillip Khandeliants 959701208b Fixed V547: Bad C-string comparsion
This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions.
Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Anis 973e5a6c02 Update consoleFunctions.cpp 2016-02-26 20:11:27 +01:00
Azaezel 7a60056365 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced 2016-02-21 16:07:51 -06:00
Anis 8ec2e534dc removed tabs 2016-02-21 22:36:27 +01:00
Azaezel bc433e7c30 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced 2016-02-21 15:31:09 -06:00
Azaezel ca2ffea6cd Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced 2016-02-21 15:30:54 -06:00
Anis 494922d9ed fixed the not working text edit RGB field on color picker. 2016-02-21 18:14:41 +01:00
Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
Lopuska 03109c9d6d Color Picker 2015-06-24 20:36:30 -05:00
Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
Nathan Bowhay d5a6e15cfe Fixed comment
fixed an incomplete comment/documentation for displaySplashWindow.
2015-01-29 14:43:02 -08:00
Nathan Bowhay 62b5c9fcfd Fixed issue with string replace
String replace doesn't always work correctly this fixes it.
2015-01-29 14:42:28 -08:00
Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P)
 * Removed commented-out code
 * Corrected default params
 * Fixed some console warning formats
 * Removed tabs
 * Corrected setExtent API
2014-12-23 18:48:02 +11:00
Vincent Gee 2f48f31a6f Fixed String comparisons. 2014-11-05 23:29:08 -05:00
Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
Daniel Buckmaster 81a385094f Merge pull request #842 from eightyeight/console-func-refactor
jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster 9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
bank f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 2014-03-15 11:38:53 +01:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00