Commit graph

22 commits

Author SHA1 Message Date
Bloodknight
3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 2013-07-28 02:26:29 +01:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
20b8294282 Merge pull request #287 from xoltan/terrainmacro
Terrain Macro Texture
2013-04-18 08:50:06 -07:00
thecelloman
3934c3bbbe Default to an empty field for cubemap in the river and other water object builder script. 2013-04-17 23:13:26 -04:00
thecelloman
8eb0e98f86 Add a new Terrain brush action: Smooth Slope.
This smoothes the terrain using a linear regression algorithm.  Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
thecelloman
b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
thecelloman
9c0bb322cb Fix for issue #282
Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
SilentMike
93c7e1fb73 Merge pull request #302 from thecelloman/movewater
Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894 Relocate water related assets.
Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
thecelloman
a371fc5855 Relocating sky related assets.
Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
xoltan
add2f8cb47 Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
SilentMike
769268784f Merge pull request #268 from eightyeight/terrain-import-flipped
Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
thecelloman
25efdb4a06 Adding a basic rule-based terrain painting implementation.
http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman
ceff8d72e0 Tools GuiProfile Separation.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools.  This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
DavidWyand-GG
4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG
dc25f17a69 Fix for Issue #122 for Material Sounds 2012-11-08 14:59:22 -05:00
DavidWyand-GG
497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00
TwistedJenius
f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
40220512d3 Empty Template for ticket #1 2012-09-19 11:29:55 -04:00