AzaezelX
ff0e418132
fix sDefaultAmbience intialization.
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we don't want to spool that up before the SFX subsystem has kicked in
2022-05-16 19:22:25 -05:00
JeffR
15ef8b4fbe
Cleaned up implementation of #712
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Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
2022-01-03 20:57:10 -06:00
Robert MacGregor
4dea3810b9
* [SFXDescription] BugFix: Correct a data corruption issue in converting legacy channel values.
2021-11-24 13:46:18 -05:00
Robert MacGregor
72b31f6f6b
* BugFix: Correct a crash caused by sfxProfile due to returning an address to a temporary value in getSoundFileName.
2021-10-26 12:48:28 -04:00
AzaezelX
670b246a2a
sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization)
2021-10-14 22:33:13 -05:00
AzaezelX
9ab5f61c39
sound asset conversions - ambience
2021-10-14 22:31:00 -05:00
Robert MacGregor
6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
2021-10-02 22:29:34 -04:00
Robert MacGregor
43630c31c2
* BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API.
2021-10-02 22:24:11 -04:00
Robert MacGregor
5e88ab2570
* BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system.
2021-10-02 16:31:43 -04:00
Jeff Hutchinson
41bd5ef6b6
remove FMODex from Torque3D
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The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
Areloch
6487e2eede
Merge pull request #495 from JeffProgrammer/tsneo
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TorqueScript Interpreter 2.0
2021-09-09 19:22:15 -05:00
Areloch
0ca66b99db
Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
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Added console method for looking up a soundAsset by filename
Added initial pass of project importer for sound assets content
2021-09-05 03:43:41 -05:00
Jeff Hutchinson
17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/platform/types.visualc.h
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript
# Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
# Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
2021-09-01 22:26:23 -04:00
Jeff Hutchinson
633bc040d0
Update thread ids for 64bit support.
2021-08-29 20:34:57 -04:00
Jeff Hutchinson
ada1c5a021
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-16 22:50:02 -04:00
Robert MacGregor
b84c959c36
* [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros.
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* [OpenAL, Linux] Adjustment: Change the dlopen loading procedure for OpenAL to not perform lazy binding of symbols.
2021-08-14 14:40:20 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
Areloch
52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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Fixed modulePath not setting in some cases for project importer
Fixed not assigning drop and splash textures in precipitation
Fixed stringtable insert for sfxProfile
2021-07-28 12:01:17 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Lukas Joergensen
8bede52d3b
Comment out unused Call Ins for setting SFXSource transform
2020-11-15 21:30:45 +01:00
Lukas Joergensen
84960633b3
Fix typo in reverbModDepth field name
2020-11-15 21:30:45 +01:00
Brian Roberts
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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Replace uses of dStrCmp with new String::compare
2020-10-03 17:01:12 -05:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Lukas Aldershaab
70de01e34c
SFX Player fixes #74 SFX Playlist currently writes an absurd amount of data into the bitstream.
2020-10-03 11:11:34 +02:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
AzaezelX
1f93e362cc
fix out of bound initializations
2020-07-27 10:22:39 -05:00
AzaezelX
06abd3f1eb
adress #203
2020-06-12 13:25:53 -05:00
Areloch
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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Takes the makeFullPath in findTSShapeConstructor and turn it into a string before passing it along to the Filename to make stricter compilers happy
Removed some referenced to fields that don't exist in the current build
Removed unneeded ASM language activation for the cmake files
Adjustments to material map assembling macros to better comply to stricter compilers
2020-05-13 02:10:11 -05:00
AzaezelX
a1a6143e01
uninitialized variables-sfx
2020-05-11 15:24:49 -05:00
AzaezelX
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
2019-05-24 14:12:04 -05:00
Brian Roberts
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
2019-05-24 11:11:09 -05:00
Brian Roberts
6c6bd7596b
conformed the function pointer table fill-out pattern to prior usage cases mac side, though it would appear we've still got issues finding the methods to bind
2019-05-21 23:27:59 -05:00
Brian Roberts
a5f2848b0d
(partial) mac compilation correction -
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1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Areloch
8d3821219f
Added practicing's openAL eax fix
2019-05-19 21:33:58 -05:00
Areloch
1ec048f41d
Merge pull request #2220 from irei1as/development
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Changes for SFXSound::setPosition(time)
2019-03-30 18:42:19 -05:00
Areloch
33f8a75529
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
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OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
marauder2k7
ffa93fafa6
OpenALEffects
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Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Areloch
bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
aad3578d1c
sfx shadowvar cleanup
2018-03-13 21:25:02 -05:00
Azaezel
407e3d95b2
SFXMemoryStream::read clarification.
2018-03-13 18:05:30 -05:00
irei1as
70d417a402
Update sfxSound.cpp
2018-03-11 17:29:30 +01:00
irei1as
23ded86100
Update sfxSound.h
2018-03-11 17:25:30 +01:00
irei1as
0419ed0475
Update sfxSound.cpp
2018-03-11 17:20:59 +01:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00