Merge pull request #1878 from Areloch/splashAndWindowIcons

Fixes window icons with SDL
This commit is contained in:
Areloch 2017-01-16 00:18:31 -06:00 committed by GitHub
commit 0aea1d5c33
11 changed files with 111 additions and 3 deletions

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@ -2141,13 +2141,18 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
//-----------------------------------------------------------------------------
DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
DefineEngineFunction( displaySplashWindow, bool, (const char* path), (""),
"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
"@note This is currently only implemented on Windows.\n\n"
"@param path relative path to splash screen image to display.\n"
"@return True if the splash window could be successfully initialized.\n\n"
"@ingroup Platform" )
{
if (path == "")
{
path = Con::getVariable("$Core::splashWindowImage");
}
return Platform::displaySplashWindow(path);
}

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@ -22,7 +22,7 @@
#include "platform/platform.h"
#include "console/console.h"
#include "gfx/bitmap/gBitmap.h"
#include "SDL.h"
#include "windowManager/sdl/sdlWindow.h"
@ -36,7 +36,52 @@ bool Platform::displaySplashWindow( String path )
if(path.isEmpty())
return false;
gSplashImage = SDL_LoadBMP(path);
Torque::Path iconPath = Torque::Path(path);
if (iconPath.getExtension() == String("bmp"))
{
Con::errorf("Unable to use bmp format images for the splash screen. Please use a different format.");
return false;
}
Resource<GBitmap> img = GBitmap::load(iconPath);
if (img != NULL)
{
U32 pitch;
U32 width = img->getWidth();
bool hasAlpha = img->getHasTransparency();
U32 depth;
if (hasAlpha)
{
pitch = 4 * width;
depth = 32;
}
else
{
pitch = 3 * width;
depth = 24;
}
Uint32 rmask, gmask, bmask, amask;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
S32 shift = hasAlpha ? 8 : 0;
rmask = 0xff000000 >> shift;
gmask = 0x00ff0000 >> shift;
bmask = 0x0000ff00 >> shift;
amask = 0x000000ff >> shift;
}
else
{
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = hasAlpha ? 0xff000000 : 0;
}
gSplashImage = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
}
//now the pop-up window
if (gSplashImage)

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@ -24,6 +24,7 @@
#include "gfx/gfxDevice.h"
#include "core/util/journal/process.h"
#include "core/strings/unicode.h"
#include "gfx/bitmap/gBitmap.h"
#include "SDL.h"
@ -165,6 +166,59 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
window->mOwningManager = this;
mWindowMap[ window->mWindowId ] = window;
//Now, fetch our window icon, if any
Torque::Path iconPath = Torque::Path(Con::getVariable( "$Core::windowIcon" ));
if (iconPath.getExtension() == String("bmp"))
{
Con::errorf("Unable to use bmp format images for the window icon. Please use a different format.");
}
else
{
Resource<GBitmap> img = GBitmap::load(iconPath);
if (img != NULL)
{
U32 pitch;
U32 width = img->getWidth();
bool hasAlpha = img->getHasTransparency();
U32 depth;
if (hasAlpha)
{
pitch = 4 * width;
depth = 32;
}
else
{
pitch = 3 * width;
depth = 24;
}
Uint32 rmask, gmask, bmask, amask;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
S32 shift = hasAlpha ? 8 : 0;
rmask = 0xff000000 >> shift;
gmask = 0x00ff0000 >> shift;
bmask = 0x0000ff00 >> shift;
amask = 0x000000ff >> shift;
}
else
{
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = hasAlpha ? 0xff000000 : 0;
}
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
SDL_SetWindowIcon(window->mWindowHandle, iconSurface);
SDL_FreeSurface(iconSurface);
}
}
if(device)
{
window->mDevice = device;

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@ -28,6 +28,8 @@ $defaultGame = "scripts";
// Set profile directory
$Pref::Video::ProfilePath = "core/profile";
$Core::windowIcon = "core/torque.png";
$Core::splashWindowImage = "art/gui/splash.png";
function createCanvas(%windowTitle)
{

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@ -28,6 +28,8 @@ $defaultGame = "scripts";
// Set profile directory
$Pref::Video::ProfilePath = "core/profile";
$Core::windowIcon = "core/torque.png";
$Core::splashWindowImage = "art/gui/splash.png";
function createCanvas(%windowTitle)
{