Areloch
b4a744a366
Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:09:09 -05:00
Areloch
2c89fea69f
Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:08:11 -05:00
Areloch
d1e28f4872
Merge pull request #2328 from Areloch/neverImportMat
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Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
4422082035
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
Areloch
8d85a56095
Failed to get the Scene changes for the Full template rolled up. This corrects that.
2019-03-31 22:12:38 -05:00
Areloch
b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
03f6c8c57f
Merge branch 'development' into SnapToMenu
2019-03-31 14:32:17 -05:00
Areloch
d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
8f8df99433
Merge pull request #2326 from Areloch/colorblindnessVisualizers
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Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch
dac8d6e1fd
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
Areloch
0c1288f86c
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
11fd2989b5
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
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(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
9ebebc1f5e
Merge pull request #2272 from Areloch/CoreModuleification
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Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
ee2ba2111f
Module-ified core structure.
2018-09-02 03:53:13 -05:00
Ratfish Studios
7af34fa432
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
6e6b43b63d
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
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Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
7f043c49e7
Updates the basegame template as well.
2018-02-14 01:03:25 -06:00
Areloch
0cd9813b8c
Merge pull request #2189 from Areloch/AnimationAssetImprovements
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Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Areloch
eb5af65daf
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
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Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Areloch
b2da7162ca
Merge pull request #2185 from John3/old_dml
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delete old dml
2018-02-10 18:32:55 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
e4427b7654
Merge pull request #2184 from rextimmy/isNotSky
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removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Johxz
19248e7247
delete old dml
2018-01-31 20:46:17 -06:00
rextimmy
46f3723518
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
2e47c92c16
Added useful new icons for the editors.
2018-01-28 15:32:31 -06:00
Areloch
1e5b9f4782
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
Areloch
3ae140e328
Cleanup of the editor load function
2018-01-28 15:28:58 -06:00
Areloch
380c5814ff
Added convenience function to take control of selected entity if it supports it.
2018-01-28 15:27:51 -06:00
Areloch
0135418046
Updated the RMB popup menus for the scene tree to better organize them.
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Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch
bc4a989c11
Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape.
2018-01-28 15:25:41 -06:00
Areloch
188d4dc46e
Update the editor template level with a clearer name and description.
2018-01-28 15:24:16 -06:00
Areloch
8f5da077c4
Update gui editor to utilize new findMenu command for menubars rather than assuming menu names.
2018-01-28 15:23:46 -06:00
Areloch
78f79abaa1
Tweaks to the GuiMenuBarProfile to have correct coloration and borders.
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Also added a new Centered Text Edit gui profile.
2018-01-28 15:22:42 -06:00
Areloch
2d05d9dd70
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Justin Knight
38a10e032b
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
Areloch
253dd02096
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Johxz
db41c6ef2e
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Johxz
0174343544
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
Johxz
9854aaffa2
correct materials.cs
2017-07-10 19:52:20 -05:00
Johxz
9608379ac8
moving editor shapes into tools folder
2017-07-10 19:44:00 -05:00
Areloch
ea6a04e478
Merge pull request #2037 from Areloch/BaseGameToDate
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Base game to date
2017-07-09 03:44:56 -05:00
Areloch
4da27f16b9
Merge pull request #2025 from John3/fixWarnMat
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Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
ebe541924f
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
Johxz
e25aa43e91
node filter for shape editor
2017-06-23 21:35:05 -05:00
Johxz
aebbd7c53e
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00
Johxz
27347d9a52
snapTo Menu by Paul Weston
2017-06-23 19:19:48 -05:00
Areloch
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00