Torque3D/Templates/BaseGame/game/tools
2019-02-23 15:55:28 -06:00
..
assetBrowser Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
base Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
classIcons Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
componentEditor Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
convexEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
guiEditor Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
levels Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
materialEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
meshRoadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
resources Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
riverEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
roadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
shapeEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
worldEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
main.cs Cleanup of the editor load function 2018-01-28 15:28:58 -06:00
settings.xml Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00