Areloch
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49d109aa6b
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Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
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2017-09-23 15:43:09 -05:00 |
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Azaezel
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b4c2906581
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expanded debug reporting for SDL_Init
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2017-06-13 20:24:03 -05:00 |
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Areloch
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f02d0d6c4e
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Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
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2017-01-16 00:09:55 -06:00 |
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Areloch
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170cdadf60
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Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
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2016-12-22 00:52:34 -06:00 |
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Jeff Hutchinson
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f6b8ef126d
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fix SDL text events from generating a ~ key when opening the console
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2016-12-11 13:53:11 -05:00 |
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Areloch
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6f72c7b119
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Implements the splash screen window to the SDL platform stuff.
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2016-08-27 17:47:03 -05:00 |
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Azaezel
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4a8f6737b6
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Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline.
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2015-07-29 20:36:33 -05:00 |
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Azaezel
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06f6819d63
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sdl2 mouse wheel scrolling rev1
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2015-07-29 11:24:48 -05:00 |
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LuisAntonRebollo
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aa35157eef
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PlatformSDL implementation.
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2015-01-19 01:17:37 +01:00 |
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