marauder2k7
68e762130d
Compilation changes
...
Few compile time attempts to speed things up
Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch
small tweaks
2026-06-04 20:42:09 +01:00
Thomas "elfprince13" Dickerson
bcc5459818
whitespace
2017-01-11 23:34:46 -05:00
Daniel Buckmaster
859514a792
Guard against null pointers and remove unnecessary include.
2014-12-24 08:34:30 +11:00
Daniel Buckmaster
7004ec627e
Use find instead of [] and call StringTable->insert less.
2014-12-10 14:04:26 +11:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
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* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
Vincent Gee
26c5451593
fixed capital T
2014-11-05 17:41:31 -05:00
Vincent Gee
f0a16bb9e3
More comments added, move #include
2014-11-05 16:47:07 -05:00
Vincent Gee
d3aaabc976
Made fixes
2014-11-04 20:05:39 -05:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00