Torque3D/Engine/source/console/simDictionary.h
2014-11-05 16:47:07 -05:00

164 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SIMDICTIONARY_H_
#define _SIMDICTIONARY_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _PLATFORMMUTEX_H_
#include "platform/threads/mutex.h"
#endif
#include "TorqueConfig.h"
#ifndef USE_CLASSIC_SIMDICTIONARY
#include <string>
#include <unordered_map>
#endif
class SimObject;
#ifndef USE_CLASSIC_SIMDICTIONARY
#include "core/strings/stringFunctions.h"
struct DictionaryHash
{
inline size_t operator()(const char* val) const
{
return (long)val;
}
};
struct eqstr
{
inline bool operator()(const char *s1, const char *s2) const
{
return dStrcmp(s1, s2) == 0;
}
};
#endif
#ifndef USE_CLASSIC_SIMDICTIONARY
typedef std::unordered_map<const char * , SimObject*, DictionaryHash, eqstr> StringDictDef;
typedef std::unordered_map<U32 ,SimObject*> U32DictDef;
#endif
//----------------------------------------------------------------------------
/// Map of names to SimObjects
///
/// Provides fast lookup for name->object and
/// for fast removal of an object given object*
class SimNameDictionary
{
#ifdef USE_CLASSIC_SIMDICTIONARY
enum
{
DefaultTableSize = 29
};
SimObject **hashTable; // hash the pointers of the names...
S32 hashTableSize;
S32 hashEntryCount;
#else
StringDictDef root;
#endif
void *mutex;
public:
void insert(SimObject* obj);
void remove(SimObject* obj);
SimObject* find(StringTableEntry name);
SimNameDictionary();
~SimNameDictionary();
};
class SimManagerNameDictionary
{
#ifdef USE_CLASSIC_SIMDICTIONARY
enum
{
DefaultTableSize = 29
};
SimObject **hashTable; // hash the pointers of the names...
S32 hashTableSize;
S32 hashEntryCount;
#else
StringDictDef root;
#endif
void *mutex;
public:
void insert(SimObject* obj);
void remove(SimObject* obj);
SimObject* find(StringTableEntry name);
SimManagerNameDictionary();
~SimManagerNameDictionary();
};
//----------------------------------------------------------------------------
/// Map of ID's to SimObjects.
///
/// Provides fast lookup for ID->object and
/// for fast removal of an object given object*
class SimIdDictionary
{
#ifdef USE_CLASSIC_SIMDICTIONARY
enum
{
DefaultTableSize = 4096,
TableBitMask = 4095
};
SimObject *table[DefaultTableSize];
#else
U32DictDef root;
#endif
void *mutex;
public:
void insert(SimObject* obj);
void remove(SimObject* obj);
SimObject* find(S32 id);
SimIdDictionary();
~SimIdDictionary();
};
#endif //_SIMDICTIONARY_H_