Azaezel
28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
21f9c3343c
console membervar cleanup
2018-03-16 20:05:47 -05:00
Azaezel
7d889a9a56
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
Azaezel
21b82b737d
shadowvar cleanup
2018-03-16 11:13:26 -05:00
Azaezel
1b016c4b7d
local 'duplicates' of scratchbuffer global shifted to varBuffer
2018-03-15 15:36:38 -05:00
Azaezel
87207e0a97
simobject, dictionary, stringtable, and taml clarificationsand cleanups
2018-03-13 17:30:33 -05:00
Azaezel
a5917ced16
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
Azaezel
9298d889b3
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
Azaezel
886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
Glenn Smith
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
ed10ce2511
A buffer overflow in enumerateConsoleClassesByCategory
2018-03-08 00:51:52 -05:00
Glenn Smith
963333c583
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
Glenn Smith
751ccae12d
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
e03a86f75a
Actual buffer overflow bug found because of these fixes
2018-03-06 02:35:46 -05:00
Glenn Smith
a94587af43
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
1728fe39ad
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
0d2705d815
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
dbf7aa9ef7
Merge pull request #2159 from Azaezel/veryValid
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exposes getters for typevalidators.
2018-02-14 01:40:42 -06:00
Areloch
2e6f0bde1d
Merge branch 'development' into NetworkedFields
2018-02-14 00:11:32 -06:00
Marc Chapman
fafc3acd5e
Remove nested CLASSDOC Macro
2018-02-05 23:02:02 +00:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Jeff Hutchinson
d8e302efee
Fix Torque3D 64bit DSOs.
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Fix from Torque2D for 64bit string table entries.
2018-02-03 00:32:22 -05:00
Marc Chapman
1c2effd7fa
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Azaezel
1a89d95919
exposes getters for typevalidators.
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example usage
FRangeValidator gravCoefFValidator(-10.f, 10.f);
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
"Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes
mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Areloch
b0e8a1f032
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Lukas Joergensen
08144a1a55
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Jeff Hutchinson
449c4c4d1e
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
407bbce509
Merging
2017-11-05 22:33:32 -06:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
79081c6474
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
2ec57a9281
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
rextimmy
3f3bbf770d
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Marc Chapman
64e742f053
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
Marc Chapman
bc90e97d35
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Areloch
7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Areloch
7cc0373b48
#if cleanup for the VS2017 workaround
2017-07-07 02:12:43 -05:00
Areloch
ec400e373f
Merge pull request #2030 from Areloch/2017TemplateFix
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VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
ef1edd3751
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
2017-06-28 23:58:56 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
64955e8cfc
Merge pull request #2004 from Areloch/PragmaPack
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Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch
6f87fb54b6
Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
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Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch
42718099ed
Use the more stable method of checking the string by using the strlen call.
2017-05-31 02:27:28 -05:00
Areloch
9b62afbe3f
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
Areloch
2d648dae58
Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string.
2017-05-14 17:51:13 -05:00
Areloch
9501e52462
ups the #pragma pack call from 4 to 8 when using 64bit, as per suggested settings. This shaves off a lot of compatibility warnings.
2017-05-08 19:13:10 -05:00
Phillip Khandeliants
c0f3c4e2f5
Fixed V547: Bad C-string comparsion
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This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Areloch
19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00