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test
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Add some tests for engineAPI and console
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2015-02-08 00:08:19 +00:00 |
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arrayObject.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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arrayObject.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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ast.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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astAlloc.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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astNodes.cpp
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fix arg corruption on functioncall compilation.
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2017-11-12 14:21:49 -05:00 |
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bison.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bison.simple
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cmdgram.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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cmdgram.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDgram.y
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDscan.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDscan.l
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Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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2017-01-05 17:39:10 -05:00 |
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codeBlock.cpp
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Fix Torque3D 64bit DSOs.
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2018-02-03 00:32:22 -05:00 |
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codeBlock.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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codeInterpreter.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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codeInterpreter.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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compiledEval.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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compiler.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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compiler.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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console.cpp
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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console.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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consoleDoc.cpp
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Improve console dump with additional information, such as array sizes and variadic function
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2017-12-08 20:50:44 +01:00 |
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consoleDoc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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consoleFunctions.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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consoleFunctions.h
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Added type checking functions
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2015-01-29 11:40:45 -08:00 |
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consoleInternal.cpp
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Improve console dump with additional information, such as array sizes and variadic function
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2017-12-08 20:50:44 +01:00 |
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consoleInternal.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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consoleLogger.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleLogger.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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consoleObject.cpp
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substitutions -- Implementation of special substitution statements on datablock fields.
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2017-07-26 20:18:27 +01:00 |
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consoleObject.h
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Merge pull request #2056 from Bloodknight/afx_merge_main
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2017-10-11 08:47:47 -05:00 |
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consoleParser.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleParser.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleTypes.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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consoleTypes.h
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Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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2017-08-18 23:28:25 -05:00 |
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consoleXMLExport.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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consoleXMLExport.h
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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debugOutputConsumer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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debugOutputConsumer.h
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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dynamicTypes.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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dynamicTypes.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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engineAPI.h
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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engineDoc.cpp
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Issue found with PVS-Studio:
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2015-07-13 23:08:17 -05:00 |
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engineExports.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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engineExports.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineFunctions.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineFunctions.h
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Support for VS 15.3 update
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2017-08-15 21:39:22 +10:00 |
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engineObject.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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enginePrimitives.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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enginePrimitives.h
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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engineStructs.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineStructs.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineTypeInfo.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineTypeInfo.h
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minor fixes, and converted the type table
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2017-01-06 17:19:36 -05:00 |
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engineTypes.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineTypes.h
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finished variadic conversion
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2017-01-06 17:19:43 -05:00 |
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engineXMLExport.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fieldBrushObject.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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fieldBrushObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fileSystemFunctions.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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generateCompiler.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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ICallMethod.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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persistenceManager.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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persistenceManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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propertyParsing.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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propertyParsing.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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runtimeClassRep.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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runtimeClassRep.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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scriptFilename.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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scriptFilename.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scriptObjects.cpp
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Cleans up a redundant include.
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2017-05-15 01:02:15 -05:00 |
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scriptObjects.h
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New ScriptTickObject
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2013-01-22 17:09:14 -05:00 |
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sim.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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sim.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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simBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simDatablock.cpp
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substitutions -- Implementation of special substitution statements on datablock fields.
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2017-07-26 20:18:27 +01:00 |
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simDatablock.h
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substitutions -- Implementation of special substitution statements on datablock fields.
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2017-07-26 20:18:27 +01:00 |
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simDictionary.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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simDictionary.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.h
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Fix building on GCC
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2015-02-09 16:14:14 +00:00 |
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simFieldDictionary.cpp
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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simFieldDictionary.h
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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simManager.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObject.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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simObject.h
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enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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2017-07-26 21:49:45 +01:00 |
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simObjectList.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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simObjectList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simObjectMemento.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectMemento.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectRef.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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simPersistID.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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simPersistID.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simPersistSet.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simPersistSet.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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simSerialize.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simSet.cpp
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fixes crash when callOnChildren
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2016-03-04 18:03:21 +01:00 |
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simSet.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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SimXMLDocument.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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SimXMLDocument.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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stringStack.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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stringStack.h
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Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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2015-02-16 21:23:42 +00:00 |
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telnetConsole.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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telnetConsole.h
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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telnetDebugger.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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telnetDebugger.h
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Fix: removed 'virtual' for classes which doesn't have child.
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2014-05-06 12:40:47 +04:00 |
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typeValidators.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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typeValidators.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |