rextimmy
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86a95e748e
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Added getShaderModel string to D3D11 for use with shader version macros.
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2016-12-30 11:40:00 +10:00 |
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Areloch
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38554f7396
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Merge pull request #1885 from John3/updateLibVorbis135
update libvorbis 135
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2016-12-29 00:51:41 -06:00 |
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Johxz
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57429aea80
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del unnecessary files
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2016-12-29 00:24:24 -06:00 |
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Areloch
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8098f8f9ef
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Merge pull request #1889 from rextimmy/bullet_285
Bullet 2.85 update
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2016-12-29 00:16:16 -06:00 |
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Areloch
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46d81f5d26
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Merge pull request #1886 from Azaezel/socketSigShenanigans
looks like getsockname needs a slightly different signature for crossplat support
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2016-12-28 23:59:04 -06:00 |
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Areloch
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4257d14ad2
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Merge pull request #1890 from John3/torqueSimViewTool
added torque SimView tool
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2016-12-28 23:58:23 -06:00 |
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Areloch
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4a84c68137
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Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
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2016-12-28 21:45:12 -06:00 |
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Johxz
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260f108693
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added torque SimView tool
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2016-12-28 15:25:55 -06:00 |
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rextimmy
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c08f75f52a
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Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
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2016-12-28 18:33:19 +10:00 |
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rextimmy
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540c9b72c0
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Bullet 2.85 update
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2016-12-28 18:32:21 +10:00 |
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Areloch
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7688042112
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Merge pull request #1888 from Azaezel/updateEmpty
brings empty up to date for core and shader dirs
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2016-12-27 22:15:41 -06:00 |
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Areloch
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7d60b2109e
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Merge pull request #1883 from rextimmy/dx11_updates
DX11 updates
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2016-12-27 22:14:01 -06:00 |
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Areloch
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b19aba2e54
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Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
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2016-12-27 22:11:02 -06:00 |
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Areloch
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50c856f797
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Merge pull request #1887 from Azaezel/hdrCleanups
HDR review: remove from reflections, kill depth check, order of ops
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2016-12-27 22:10:41 -06:00 |
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Azaezel
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13c57e6562
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brings empty up to date for core and shader dirs
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2016-12-27 10:28:03 -06:00 |
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Azaezel
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646c62d9f4
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HDR review: remove from reflections, kill depth check, order of operations corrections.
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2016-12-27 10:24:49 -06:00 |
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Azaezel
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0831472ca4
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looks like getsockname needs a slightly different signature on the crossplatform end
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2016-12-26 14:19:53 -06:00 |
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Johxz
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d474b891df
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update libvorbis 135
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2016-12-25 19:04:52 -06:00 |
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rextimmy
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46037622c9
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D3DPER debug events for DX11
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2016-12-23 15:59:32 +10:00 |
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rextimmy
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4857e89ca8
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D3D11 fullscreen fix
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2016-12-23 15:43:45 +10:00 |
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rextimmy
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48dc2551c4
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GFXD3D11StateBlock improvements
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2016-12-23 15:08:23 +10:00 |
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rextimmy
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983b3211ed
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D3D11 Feature level 10 support and D3D11 device cleanup.
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2016-12-23 15:00:07 +10:00 |
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rextimmy
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415f4a046e
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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Azaezel
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d42b1a6be8
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colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
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2016-12-22 06:37:34 -06:00 |
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Areloch
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170cdadf60
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Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
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2016-12-22 00:52:34 -06:00 |
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Areloch
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38bf2b8175
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Merge pull request #1874 from John3/readmeUpdate
readme update
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2016-12-21 22:46:10 -06:00 |
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John3
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f080eda9f2
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Update README.md
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2016-12-21 08:29:01 -06:00 |
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John3
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d7979d124c
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Update LICENSE.md
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2016-12-21 08:28:01 -06:00 |
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Areloch
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d3dd5ce235
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Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
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2016-12-20 23:36:29 -06:00 |
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Areloch
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fb9bd03073
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Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
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2016-12-20 23:36:13 -06:00 |
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Areloch
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5750933d07
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Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
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2016-12-20 23:20:07 -06:00 |
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Areloch
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78993a85dd
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Merge pull request #1877 from jamesu/default_port_fix
Default port fix
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2016-12-20 23:12:51 -06:00 |
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Areloch
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db7d044f32
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Merge pull request #1876 from GarageGames/BulletHolyTerrain
Fixes Bullet not supporting holes in terrain.
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2016-12-20 23:05:18 -06:00 |
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Azaezel
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dd071484da
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
Engine/source/T3D/staticShape.cpp
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2016-12-20 22:50:28 -06:00 |
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James Urquhart
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46edd46634
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Use correct address in multicast print
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2016-12-20 23:52:31 +00:00 |
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Areloch
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e00bd847fd
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Fixes Bullet not supporting holes in terrain.
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2016-12-20 00:05:30 -06:00 |
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John3
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5c2d3ac186
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license badge typo
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2016-12-18 18:07:25 -06:00 |
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John3
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a1b96ac373
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Added badges
badges =)
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2016-12-18 16:21:07 -06:00 |
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John3
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141236fcad
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added LICENSE
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2016-12-18 15:49:40 -06:00 |
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James Urquhart
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41085f9298
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Fix setting the default client port. Also fix fallback multicast address define.
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2016-12-17 23:08:43 +00:00 |
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rextimmy
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ab41fe713c
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GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
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2016-12-15 14:50:51 +10:00 |
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rextimmy
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08c0195cba
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OpenGL multiple canvas support
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2016-12-14 22:01:18 +10:00 |
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rextimmy
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efab1299ca
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DX11 multiple canvas support
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2016-12-14 21:24:44 +10:00 |
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Areloch
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54456fa4fa
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Merge pull request #1855 from John3/updateRecast151
Updated recast to 1.5.1
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2016-12-12 19:54:07 -06:00 |
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Areloch
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2cdc596b86
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Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
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2016-12-11 23:07:18 -06:00 |
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Areloch
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feb60fe242
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Merge pull request #1852 from Areloch/ColladaExportutilities
Adds some bake-to-collada functions
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2016-12-11 23:03:41 -06:00 |
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Areloch
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eb2d3a908a
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Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
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2016-12-11 23:02:13 -06:00 |
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Areloch
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8ec88a26b6
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Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
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2016-12-11 22:47:52 -06:00 |
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Areloch
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274bfb2b50
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Merge pull request #1856 from Azaezel/bitangentBlunder
uts bitangent direction determinant back
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2016-12-11 21:54:59 -06:00 |
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Jeff Hutchinson
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3ecbb4b7e5
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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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2016-12-11 19:11:32 -05:00 |
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