Commit graph

2734 commits

Author SHA1 Message Date
rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
Areloch 38554f7396 Merge pull request #1885 from John3/updateLibVorbis135
update libvorbis 135
2016-12-29 00:51:41 -06:00
Johxz 57429aea80 del unnecessary files 2016-12-29 00:24:24 -06:00
Areloch 8098f8f9ef Merge pull request #1889 from rextimmy/bullet_285
Bullet 2.85 update
2016-12-29 00:16:16 -06:00
Areloch 46d81f5d26 Merge pull request #1886 from Azaezel/socketSigShenanigans
looks like getsockname needs a slightly different signature for crossplat support
2016-12-28 23:59:04 -06:00
Areloch 4257d14ad2 Merge pull request #1890 from John3/torqueSimViewTool
added torque SimView tool
2016-12-28 23:58:23 -06:00
Areloch 4a84c68137 Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
Johxz 260f108693 added torque SimView tool 2016-12-28 15:25:55 -06:00
rextimmy c08f75f52a Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
rextimmy 540c9b72c0 Bullet 2.85 update 2016-12-28 18:32:21 +10:00
Areloch 7688042112 Merge pull request #1888 from Azaezel/updateEmpty
brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
Areloch 7d60b2109e Merge pull request #1883 from rextimmy/dx11_updates
DX11 updates
2016-12-27 22:14:01 -06:00
Areloch b19aba2e54 Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Areloch 50c856f797 Merge pull request #1887 from Azaezel/hdrCleanups
HDR review: remove from reflections, kill depth check, order of ops
2016-12-27 22:10:41 -06:00
Azaezel 13c57e6562 brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
Azaezel 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 2016-12-27 10:24:49 -06:00
Azaezel 0831472ca4 looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
Johxz d474b891df update libvorbis 135 2016-12-25 19:04:52 -06:00
rextimmy 46037622c9 D3DPER debug events for DX11 2016-12-23 15:59:32 +10:00
rextimmy 4857e89ca8 D3D11 fullscreen fix 2016-12-23 15:43:45 +10:00
rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
rextimmy 415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Azaezel d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch 38bf2b8175 Merge pull request #1874 from John3/readmeUpdate
readme update
2016-12-21 22:46:10 -06:00
John3 f080eda9f2 Update README.md 2016-12-21 08:29:01 -06:00
John3 d7979d124c Update LICENSE.md 2016-12-21 08:28:01 -06:00
Areloch d3dd5ce235 Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
Areloch fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch 5750933d07 Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch 78993a85dd Merge pull request #1877 from jamesu/default_port_fix
Default port fix
2016-12-20 23:12:51 -06:00
Areloch db7d044f32 Merge pull request #1876 from GarageGames/BulletHolyTerrain
Fixes Bullet not supporting holes in terrain.
2016-12-20 23:05:18 -06:00
Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart 46edd46634 Use correct address in multicast print 2016-12-20 23:52:31 +00:00
Areloch e00bd847fd Fixes Bullet not supporting holes in terrain. 2016-12-20 00:05:30 -06:00
John3 5c2d3ac186 license badge typo 2016-12-18 18:07:25 -06:00
John3 a1b96ac373 Added badges
badges =)
2016-12-18 16:21:07 -06:00
John3 141236fcad added LICENSE 2016-12-18 15:49:40 -06:00
James Urquhart 41085f9298 Fix setting the default client port. Also fix fallback multicast address define. 2016-12-17 23:08:43 +00:00
rextimmy ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy 08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
rextimmy efab1299ca DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
Areloch 54456fa4fa Merge pull request #1855 from John3/updateRecast151
Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch 2cdc596b86 Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch feb60fe242 Merge pull request #1852 from Areloch/ColladaExportutilities
Adds some bake-to-collada functions
2016-12-11 23:03:41 -06:00
Areloch eb2d3a908a Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does. 2016-12-11 23:02:13 -06:00
Areloch 8ec88a26b6 Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development 2016-12-11 22:47:52 -06:00
Areloch 274bfb2b50 Merge pull request #1856 from Azaezel/bitangentBlunder
uts bitangent direction determinant back
2016-12-11 21:54:59 -06:00
Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00