AzaezelX
0527865462
set cubemapsaver profile to one that preserves sizes
...
also aug size mismatches for the popup so they're reported
2021-11-21 14:28:51 -06:00
Brian Roberts
797020286b
Merge pull request #668 from Ragora/feature-turret-typemask
...
Feature: Implement a TurretObjectType bit for typemasks
2021-11-20 23:32:15 -06:00
Brian Roberts
df4624e88a
Merge pull request #674 from Ragora/adjustment-unix-platform
...
Adjustment: Generalization of platformX86UNIX to platformPOSIX
2021-11-20 19:27:48 -06:00
Jeff Hutchinson
7ac62f42a3
Fixed a leak with console stack in the interpreter.
...
Issue was pushing a new frame in the global scope. Everytime a global scope was called, 1 ConsoleValue got allocated that was never freed. After 4096 'global scope' function calls, the engine would blow. Also cleans up an extra rogue usage of push/pop with the saver helper.
2021-11-20 19:08:02 -05:00
Areloch
04b0883a31
Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer.
...
Also adds sanity check that the importer was actually found before we try and use it.
2021-11-19 23:14:06 -06:00
Robert MacGregor
88cfa4533b
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
2021-11-17 22:08:08 -05:00
Robert MacGregor
d1fde1f54b
* Cleanup: Fully remove the DisplayPtrManager class as it was not actually being used by anything.
2021-11-17 21:58:17 -05:00
Robert MacGregor
b986589804
Merge remote-tracking branch 'main/Preview4_0' into adjustment-unix-platform
2021-11-17 21:38:48 -05:00
Brian Roberts
75adcb9b7c
Merge pull request #676 from JeffProgrammer/ts-errors
...
Optionally allow to treat script assert as warning
2021-11-17 17:03:32 -06:00
Jeff Hutchinson
2e03108856
Optionally allow to treat script assert as warning
...
This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
2021-11-17 18:01:35 -05:00
AzaezelX
6474413aaf
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
Brian Roberts
b5bd242e23
Merge pull request #673 from Areloch/useImagePreviews
...
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-15 12:39:33 -06:00
Areloch
eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
...
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
Brian Roberts
4f04213cd9
Merge pull request #671 from Azaezel/alpha40/brdfFixes
...
brdf handling corrections
2021-11-14 13:46:47 -06:00
Robert MacGregor
247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
Robert MacGregor
a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
Robert MacGregor
6583134ef2
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
2021-11-14 13:56:12 -05:00
Areloch
2af12c52e1
Shifted check for FBX importer in assimp shape loader code to utilize stringtable
2021-11-14 01:28:16 -06:00
Areloch
f14375983b
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2021114
2021-11-14 01:26:16 -06:00
Areloch
97484247ae
Fixes Settings window not being able to be brought forward over AB
...
Adds checkbox to mark as not showing Import Window each time
Added loaded import config to import log output
Fixed targeted material map slot field names
Added helper function for playing a sound asset via AssetId
Updated import config to have some more common suffixes
Updated editor settings to have Import Window show by default
Changed AB context menu from listing item as "Refresh Asset" to "Reload Asset" for improved clarity
Removed unneeded duplicate editor settings window script file
2021-11-14 01:26:04 -06:00
AzaezelX
b60d51969e
brdf handling corrections
...
1-handle the brdfTexture in linear space, not srgb.
2-clamp surface.NoV across the board for consistency. (solves several new and ongoing artifacts)
2021-11-13 19:05:26 -06:00
Jeff Hutchinson
949813956d
Add Object Inheritence Acceptance Test
2021-11-11 22:57:09 -05:00
Brian Roberts
91469c25ab
Merge pull request #667 from Azaezel/alpha40/scaleShenanigans
...
fix fbx importer lookup for setting formatScaleFactor
2021-11-11 18:33:11 -06:00
Robert MacGregor
2b15c9e89d
* BugFix: Correct the vehicle types double-tapping their onAdd and onRemove callbacks - rigidShape handles dispatching the script callbacks.
2021-11-11 16:41:28 -05:00
Robert MacGregor
227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
2021-11-10 19:34:32 -05:00
Areloch
8d310b8d5d
Merge branch 'alpha40/scaleShenanigans' of https://github.com/Azaezel/Torque3D-1 into Preview4_0
2021-11-09 19:10:50 -06:00
Areloch
d06bc790e3
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-11-09 19:06:57 -06:00
AzaezelX
f9496559c9
fix fbx importer lookup for setting formatScaleFactor
2021-11-09 01:05:42 -06:00
Brian Roberts
e0e3ebc69d
Merge pull request #637 from Azaezel/alpha40/guiRotation
...
blatantly ganked from T2D; adds rotation as an option for drawbitmap
2021-11-08 16:08:17 -06:00
AzaezelX
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
2021-11-08 16:07:44 -06:00
Robert MacGregor
2c7dc4e783
Merge branch 'Preview4_0' into bugfix-crash-variableinspector
2021-11-08 15:42:44 -05:00
Brian Roberts
4e51ac17bd
Merge pull request #661 from Azaezel/alpha40/namedtexturetargs
...
better handle old style references to named texture targets
2021-11-08 14:38:11 -06:00
Brian Roberts
e53012a938
Merge pull request #660 from Azaezel/alpha40/tsStaticNodeLookup
...
new method tsstatic.getNodeTransform
2021-11-08 14:37:50 -06:00
Brian Roberts
721f14a284
Merge pull request #665 from Azaezel/alpha40/TriggerSelfReferencing
...
fill out a %this variable for trigger callbacks
2021-11-08 14:37:39 -06:00
Brian Roberts
e87ce245e9
Merge pull request #662 from Areloch/MiscImportFixes20211105
...
Misc asset import QOL and bugfix changes
2021-11-08 14:37:03 -06:00
Robert MacGregor
a8116bbaf5
* [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming.
2021-11-08 15:31:07 -05:00
Areloch
9f51cc7e4c
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-11-08 12:51:13 -06:00
AzaezelX
733b71ccad
fill out a %this variable for trigger callbacks
2021-11-07 14:52:25 -06:00
Areloch
a3351390c6
Expands handling of the collada enumerator so if the material is not named the same as the image file, it performs a lookup to find the associated material.
2021-11-06 22:36:59 -05:00
Robert MacGregor
a6a7d6e1a1
* [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming.
2021-11-06 20:34:12 -04:00
Areloch
bd0a070d03
Merge branch 'MiscImportFixes20211105' of https://github.com/Areloch/Torque3D into Preview4_0
2021-11-06 19:09:55 -05:00
Brian Roberts
8293ac7b49
Merge pull request #656 from Ragora/bugfix-module-deinitialization-order
...
BugFix: Correct Module deinitialization Ordering
2021-11-06 18:15:21 -05:00
JeffR
b3cd08520e
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
...
Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
AzaezelX
e211f502e8
better handle old style references to named texture targets
2021-11-04 15:44:43 -05:00
Brian Roberts
4d56b34bbb
Merge pull request #651 from Ragora/bugfix-asan-tsshapeedit
...
BugFix: Correct an ASAN use-after-free Error in TSShapeEdit
2021-11-03 22:19:50 -05:00
Brian Roberts
dec886036c
Merge pull request #659 from Ragora/bugfix-delete-and-new-mismatch
...
[TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode
2021-11-03 21:17:16 -05:00
Brian Roberts
1a0b66b5e3
Merge pull request #655 from Ragora/bugfix-asan-sync-fetch-and-add
...
BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add
2021-11-03 21:17:07 -05:00
Brian Roberts
efed9358f7
Merge pull request #649 from Ragora/bugfix-asan-guigamelistmenuctrl
...
BugFix: Correct an ASAN reported memory access error in GuiGameListMenuCtrl
2021-11-03 21:16:47 -05:00
Brian Roberts
2bb4d34efd
Merge pull request #658 from Azaezel/alpha40/imageArrayProfileFixes
...
imageasset array profile fixes
2021-11-03 21:15:59 -05:00
Brian Roberts
e4428cf75a
Merge pull request #657 from Areloch/SeparateImporterLogFile
...
Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 21:15:51 -05:00