Areloch
1131ed15df
Merge pull request #1785 from rextimmy/mac_port_clean
...
MacOS platform support
2016-10-12 16:54:24 -05:00
Areloch
e77642f6cb
Merge pull request #1786 from jamesu/datachunker_mem
...
Reduce the amount of blocks of memory DataChunker uses
2016-10-09 13:56:42 -05:00
James Urquhart
d324abd2df
Fix redundant memcpy in swizzle ToBuffer method
2016-09-30 18:41:10 +01:00
James Urquhart
c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
2016-09-30 18:35:14 +01:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
RexTimmy
7b21b69dcb
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
2016-09-17 10:52:43 +10:00
Areloch
f88975121d
Merge pull request #1761 from Bloodknight/intrinsicsfix
...
Intrinsicsfix
2016-09-13 21:43:18 -05:00
Anis
8cae1e5dcb
Merge pull request #1749 from Azaezel/linearizeLights
...
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
2016-09-04 02:06:00 +02:00
Marc Chapman
bcb56a027d
Added x64 check for SSE2 OGG Theora Decoder
2016-09-02 05:10:28 +01:00
Azaezel
13f00ca79d
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
2016-08-09 14:49:03 -05:00
Azaezel
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
2016-07-31 10:46:52 -05:00
Azaezel
fc110706a3
corrects safety check for Stream::readLongString
2016-06-08 15:28:40 -05:00
Areloch
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
...
Deferred shading
2016-02-27 15:08:20 -06:00
Anis A. Hireche
b3662d801a
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
...
# Conflicts resolved:
# Engine/source/console/consoleFunctions.cpp
2016-02-26 21:58:01 +01:00
Anis
794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
...
[CLONE] More consolefunctions #1143
2016-02-26 18:57:49 +01:00
Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00
Anis
4c0d3bbc34
removed tabs
2016-02-21 22:41:35 +01:00
Azaezel
ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
2016-02-21 15:30:54 -06:00
Azaezel
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
...
renderPrePassMgr.cpp related:
A) shifting .addFeature( MFT_XYZ); calls from ProcessedShaderMaterial::_determineFeatures to ProcessedPrePassMaterial::_determineFeatures
B) mimicking the "// set the XXX if different" entries from RenderMeshMgr::render in RenderPrePassMgr::render
C) fleshing out ProcessedPrePassMaterial::getNumStages() so that it shares a 1:1 correlation with ProcessedShaderMaterial::getNumStages()
D) causing inline void Swizzle<T, mapLength>::ToBuffer( void *destination, const void *source, const dsize_t size ) to silently fail rather than fatally assert if a source or destination buffer is not yet ready to be filled. (support for #customTarget scripted render targets)
Reflections:
A) removing reflectRenderState.disableAdvancedLightingBins(true); entries. this would otherwise early out from prepass and provide no color data whatsoever.
B) removing the fd.features.addFeature( MFT_ForwardShading ); entry forcing all materials to be forward lit when reflected.
C) 2 things best described bluntly as working hacks:
C1) when reflected, a scattersky is rotated PI along it's z then x axis in order to draw properly.
C2) along similar lines, in terraincellmaterial, we shut off culling if it's a prepass material.
Skies: scattersky is given a pair of rotations for reflection purposes, all sky objects are given a z value for depth testing.
2016-02-16 02:50:49 -06:00
Azaezel
d25b03cd52
vsprintf replacement with engine vairant
...
resolves first issue in
https://github.com/GarageGames/Torque3D/issues/1515#issuecomment-184446719
2016-02-15 18:12:56 -06:00
Areloch
6235f63deb
Merge pull request #1395 from Azaezel/AssertDivNULL
...
credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs
2016-01-16 17:53:00 -06:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
7df625ea14
Adds data to vector out of bounds reports
...
Like say, if it's crashing out due to being passed a -1, or adding past the end.
2015-08-12 16:17:08 -05:00
Azaezel
4d3db61e94
credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs with mutli-element classes
...
Also includes his magnitude and normalize safe alts
2015-08-12 03:41:49 -05:00
Areloch
527c3790d6
Issue found with PVS-Studio:
...
Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
...
Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Daniel Buckmaster
a49c9abf41
Merge pull request #1258 from bpay/fix-bad-assert
...
Remove badly behaved assert
2015-07-12 16:11:48 +10:00
Raul Ferriz
5ef130d581
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
Raul Ferriz
a5d34271f2
Fixed some minor compiler warnings on Linux
2015-06-28 22:29:23 +02:00
Lopuska
03109c9d6d
Color Picker
2015-06-24 20:36:30 -05:00
RichardRanft
6c9cff4c68
Update str.cpp
...
Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
RichardRanft
38413be513
Update str.cpp
...
Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
RichardRanft
3ddd9b8a4c
Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty.
2015-05-06 15:39:02 -07:00
Azaezel
6201e48501
crash out on net stream leaks.
...
causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Ben Payne
fbcc79dcd0
Don't call strlen on data that might not be null-terminated
2015-03-17 11:31:18 -04:00
Ben Payne
608a43ba2a
Don't define String operator bool when compiling w/ clang on windows
...
Fixes compile errors building with clang-cl, which doesn't define __GNUC__
in MS compatibility mode.
2015-03-04 19:25:12 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
...
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Ben Payne
f67a0353d0
Review fixes
2015-02-23 14:57:37 -05:00
Ben Payne
55ac3dca70
Fix assignment operator
2015-02-20 18:42:30 -05:00
Ben Payne
591253d5b5
Fix missing va_end's
2015-02-20 18:42:29 -05:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Nathan Bowhay
2e7018bf68
Added type conversions to fix compile errors
...
Added two type conversions that were missing in order to fix some
compile errors.
2015-02-11 10:55:30 -08:00
Nathan Bowhay
02f859c150
Fixed spacing to fit GG standards.
...
Fixed tabs to 3 spaces.
2015-02-11 10:53:34 -08:00
Ben Payne
c19a70814c
Tidy up and fix the various Assert macros
...
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Nathan Bowhay
c98e95e6ff
Forgot supporting method
...
Added string manipulation functions upload, requires these changes to
compile.
2015-01-29 15:09:41 -08:00
Ben Payne
47950382f7
...and update the profiler strings
2015-01-26 16:52:07 -05:00
Ben Payne
fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
...
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Ben Payne
6e45643b28
Add descriptions
2015-01-26 16:52:04 -05:00