AzaezelX
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473a45fbca
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circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
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2025-11-20 10:04:20 -06:00 |
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marauder2k7
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21095f777b
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Update gfxGLCircularVolatileBuffer.h
revert, that broke it more by upping memory
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2025-07-29 16:08:51 +01:00 |
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marauder2k7
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267986a289
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fix volatile buffer
change debugdraw to use volatile
fix volatile buffer wraparound
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2025-07-29 15:20:22 +01:00 |
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marauder2k7
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d45c3794a5
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Update gfxGLCircularVolatileBuffer.h
fix gl volatile buffer
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2025-07-29 10:27:49 +01:00 |
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marauder2k7
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26ebdd093b
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test commit to fix debug draw
pass all draws through duDebugDraw instead of calling our class directly.
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2025-07-20 16:10:27 +01:00 |
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AzaezelX
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b9c207765e
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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Areloch
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f66a14c6e1
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Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
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2016-05-24 01:26:39 -05:00 |
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Jeff Hutchinson
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db6d91925d
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Added profile blocks for GL.
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2016-05-06 23:44:41 -04:00 |
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Jeff Hutchinson
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f9b2aa397f
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cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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2016-05-06 21:50:11 -04:00 |
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Anis
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58a604d363
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Update gfxGLCircularVolatileBuffer.h
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2016-01-18 05:49:05 +01:00 |
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Azaezel
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1df7e47a89
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From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows.
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2015-08-13 15:34:41 -05:00 |
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LuisAntonRebollo
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d49018df63
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Fix GLCircularVolatileBuffer incorrect binding.
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2014-12-05 22:56:22 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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