Commit graph

13 commits

Author SHA1 Message Date
AzaezelX
473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
marauder2k7
21095f777b Update gfxGLCircularVolatileBuffer.h
revert, that broke it more by upping memory
2025-07-29 16:08:51 +01:00
marauder2k7
267986a289 fix volatile buffer
change debugdraw to use volatile
fix volatile buffer wraparound
2025-07-29 15:20:22 +01:00
marauder2k7
d45c3794a5 Update gfxGLCircularVolatileBuffer.h
fix gl volatile buffer
2025-07-29 10:27:49 +01:00
marauder2k7
26ebdd093b test commit to fix debug draw
pass all draws through duDebugDraw instead of calling our class directly.
2025-07-20 16:10:27 +01:00
AzaezelX
b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
Areloch
f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Jeff Hutchinson
db6d91925d Added profile blocks for GL. 2016-05-06 23:44:41 -04:00
Jeff Hutchinson
f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 2016-05-06 21:50:11 -04:00
Anis
58a604d363 Update gfxGLCircularVolatileBuffer.h 2016-01-18 05:49:05 +01:00
Azaezel
1df7e47a89 From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows. 2015-08-13 15:34:41 -05:00
LuisAntonRebollo
d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00