Brian Roberts
2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
2019-05-24 19:06:38 -05:00
AzaezelX
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
2019-05-24 14:12:04 -05:00
Brian Roberts
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
2019-05-24 11:11:09 -05:00
Brian Roberts
c0c8ecf521
Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork
2019-05-23 02:27:22 -05:00
Brian Roberts
5ca2a5eb51
shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows
2019-05-23 02:27:02 -05:00
AzaezelX
3ee19052be
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
2019-05-22 23:38:20 -05:00
AzaezelX
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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# Conflicts:
# Engine/source/materials/materialDefinition.cpp
# Engine/source/materials/processedFFMaterial.h
# Engine/source/materials/processedShaderMaterial.cpp
# Engine/source/renderInstance/renderBinManager.cpp
# Engine/source/renderInstance/renderGlowMgr.cpp
# Engine/source/renderInstance/renderMeshMgr.cpp
# Engine/source/renderInstance/renderPassManager.h
# Engine/source/renderInstance/renderTranslucentMgr.cpp
# Engine/source/shaderGen/customShaderFeature.cpp
# Engine/source/shaderGen/customShaderFeature.h
2019-05-22 23:36:15 -05:00
Areloch
3cb084cf16
Proper bracketing for shaderGen.cpp
2019-05-22 23:20:29 -05:00
Areloch
f9371bfc2e
Proper splitting of D3D and OpenGL sides of the CSF.
2019-05-22 21:44:07 -05:00
Brian Roberts
6c6bd7596b
conformed the function pointer table fill-out pattern to prior usage cases mac side, though it would appear we've still got issues finding the methods to bind
2019-05-21 23:27:59 -05:00
Brian Roberts
a5f2848b0d
(partial) mac compilation correction -
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1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Brian Roberts
47640420ca
mac compilation correction - don't use Class:Class constructors
2019-05-21 21:29:19 -05:00
Brian Roberts
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
2019-05-21 19:36:30 -05:00
Brian Roberts
2e1fe56815
verve compilation correction - need to cast to char *, not use the raw string for the con:: series of methods
2019-05-21 19:34:51 -05:00
Brian Roberts
9592275fb8
mac compilation correction - verve templates order of operation compiles
2019-05-21 19:33:35 -05:00
Brian Roberts
f79265089a
mac compilation correction - casting flaw
2019-05-21 19:32:17 -05:00
Areloch
7bedf48046
Added missed lines to init the reflection probe baking gui
2019-05-21 01:25:24 -05:00
Areloch
805557ea1c
Fixed up behavior of the new functions of convex editor.
2019-05-21 00:29:44 -05:00
Areloch
8d3821219f
Added practicing's openAL eax fix
2019-05-19 21:33:58 -05:00
Areloch
ebb51bb178
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
Areloch
529558f671
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
Areloch
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
Areloch
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
Areloch
3fa7a0d4fa
Various fixes
2019-05-11 21:42:27 -05:00
Areloch
60a29777fa
WIP updated UI
...
WIP dark editor theme
fixed multiwindow
2019-05-09 00:11:49 -05:00
Areloch
cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
2019-05-08 01:27:51 -05:00
Areloch
e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
Areloch
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
2019-05-06 01:49:58 -05:00
AzaezelX
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
AzaezelX
6326147fca
invert surface.NdotV contribution for brdf texture lookup in keeping with authoring tool outputs
2019-05-05 20:09:35 -05:00
AzaezelX
78a2a5c427
normal orientation debug lines (remmed)
2019-05-05 18:35:08 -05:00
AzaezelX
80c9f35ee1
go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet
2019-05-05 18:34:39 -05:00
AzaezelX
ae752a04e8
remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times)
2019-05-05 18:30:40 -05:00
Areloch
951594259f
Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:16 -05:00
Areloch
bac0b2e8df
Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:00 -05:00
Areloch
7f37aced90
Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:09:09 -05:00
Areloch
ace58e2c28
Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:08:11 -05:00
Areloch
13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
...
Snap to terrain Z offset.
2019-05-04 14:25:03 -05:00
Areloch
4e9b9b4724
Merge pull request #2328 from Areloch/neverImportMat
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Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
5d1ff71525
Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling
...
Tweaks some object handling of guiTreeViewObj
2019-05-04 11:51:03 -05:00
Areloch
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
Areloch
ba2e9f1547
Merge pull request #2342 from Azaezel/volFogFix
...
fix(es) for volumetric fog when dealing with dedicated servers.
2019-05-04 11:24:18 -05:00
AzaezelX
432a927884
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP
2019-05-03 00:40:57 -05:00
Areloch
446d094b03
uncommented a bit that was done up for debugging/testing
2019-05-03 00:30:05 -05:00
AzaezelX
fccd2117cf
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP
2019-05-03 00:21:01 -05:00
Areloch
bd170b5abe
WIP of forward probe scoring.
2019-05-03 00:03:58 -05:00
AzaezelX
1094e22a0e
simgroup to scene conversions
2019-05-02 03:15:42 -05:00
Areloch
4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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TODO: core::rendering pref on the BRDF texture instead of hardcode path, add best-pick logic for forward probes and double-check ogl forward is playing nice.
2019-05-02 00:05:12 -05:00
AzaezelX
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
AzaezelX
98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
2019-04-29 19:40:22 -05:00