mac compilation correction - don't use Class:Class constructors

This commit is contained in:
Brian Roberts 2019-05-21 21:29:19 -05:00
parent c32345fcd1
commit 47640420ca

View file

@ -3038,10 +3038,10 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
Var* surface = new Var("surface", "Surface");
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, bumpNormal, matinfo,
inTex, wsPosition, wsEyePos, wsView, worldToCamera));
String computeForwardProbes = String::String(" @.rgb += computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String::String("@,@,\r\n\t\t");
computeForwardProbes += String::String("@, @, \r\n\t\t");
computeForwardProbes += String::String("@,@).rgb; \r\n");
String computeForwardProbes = String(" @.rgb += computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String("@,@,\r\n\t\t");
computeForwardProbes += String("@, @, \r\n\t\t");
computeForwardProbes += String("@,@).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), albedo, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, bbMinArray, bbMaxArray, inRefPosArray,
hasSkylight, BRDFTexture,
@ -3080,4 +3080,4 @@ void ReflectionProbeFeatGLSL::setTexData(Material::StageData& stageDat,
passData.mSamplerNames[texIndex] = "skylightIrradMap";
passData.mTexType[texIndex++] = Material::SGCube;
}
}
}