Commit graph

7419 commits

Author SHA1 Message Date
AzaezelX
caa93e2179 leverage writeapppend to add any new info requested.
filter out pre-existing callback defines
2023-12-24 15:18:18 -06:00
AzaezelX
ace243171e file saving 2023-12-24 12:03:48 -06:00
AzaezelX
ca31e4c2c9 leverage the new getMethodSigsNS, getFieldCountNS, and getFieldNS
functions to look up methods and (hardcoded) variables from the classrep rather than creating an instance
this did cost us dynamic variable listing, but that's runtime assignment as-is and can likely be referenced another route in the end
2023-12-24 03:27:18 -06:00
AzaezelX
5791ee68a7 adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace 2023-12-24 03:15:56 -06:00
AzaezelX
b03cb4c49b add a getMethodSigsNS
takes a namespace as an explici value fed to it as oposed to inferring from an passed object
2023-12-24 02:46:26 -06:00
AzaezelX
428f22d728 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter 2023-12-23 21:29:17 -06:00
Areloch
4c58a3601f
Merge pull request #1163 from Azaezel/alpha41/filtefuntimeztoo
filter inspector buttons out of the following:
2023-12-23 01:34:33 -06:00
Areloch
98014ea9d9
Merge pull request #1162 from Azaezel/alpha41/filterfuntiemz
add an $undoIgnoreList
2023-12-22 17:45:15 -06:00
Areloch
5d2d04791d Cleaned up old, deprecated apply function causing confusion
Cleaned up old refs to previous unapplied changes system
Added comments to some critical functions to better explain their behavior and purpose, as well as referencing the source files for the graphic and audio options groups
2023-12-21 23:59:19 -06:00
Areloch
5e0e79076b
Merge pull request #11 from Azaezel/BaseUIUpdateWipwork_20231219B
fix type list popup display
2023-12-21 18:51:29 -06:00
AzaezelX
4ed617f7df fix type list popup display 2023-12-20 18:51:12 -06:00
AzaezelX
78147821a0 filter inspector buttons out of the following:
PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject

do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX
cbc8905e05 add an $undoIgnoreList
of variable names for the editor's genericundoaction to ignore
mostly aimed at action buttons
2023-12-19 22:44:09 -06:00
Areloch
df00543502 Implemented apply changes logic
Updated autodetect graphics to complete to new apply changes rules
Made it so gamepad can activate key rebinds
2023-12-19 16:37:23 -06:00
Brian Roberts
61480c28bf
Merge pull request #1161 from Azaezel/alpha41/thirstyTheora
theoratexture can't downsample
2023-12-19 13:17:25 -06:00
AzaezelX
1f837304ea theoratexture can't downsample
so don't.
this stops $pref::Video::textureReductionLevel from crashing the applicaton in that scenario
2023-12-19 13:15:12 -06:00
Areloch
70e121595f Most of the keybind/remap stuff finished
Fixed up most of the options apply logic
2023-12-19 02:36:43 -06:00
Areloch
55697cffdb Streamlined baseUI profiles
Implemented audioOptions file with structure to comply to BaseUI options menu
Implemented majority of keybind remapping logic for options menu
2023-12-18 23:49:13 -06:00
Brian Roberts
0b65ff2c72
Merge pull request #1160 from Azaezel/alpha41/theoraThrashing
fix theora inclusion and macro set
2023-12-18 19:26:45 -06:00
AzaezelX
ea01bf57ed fix theora inclusion and macro set 2023-12-18 15:10:35 -06:00
Areloch
f14c96c2bc Standardized titlebar formatting
Cleaned up some unneeded fields in the gui files
Fixed up querying presentation for joinServerMenu
Removed usages of background image in favor of guiProfiles for various menus
Implemented optionsMenu traversing options categories along with required keybinds
Adjusted some guiProfiles' font sizes to improve legibility on smaller displays
2023-12-17 03:27:30 -06:00
Areloch
ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
Brian Roberts
385143f9e5
Merge pull request #1158 from Azaezel/alpha41/sillySun
fix sun corona
2023-12-12 13:47:54 -06:00
AzaezelX
d54de2a349 fix sun corona
by locking in the material feature variation to ensure it uses vertex lighting due to colorization, as well as a few other switches, and applying an explicit vs default stateblock blend
do similar with moon so you don't have to set that to explicitly translucent either
2023-12-12 12:49:05 -06:00
Brian Roberts
d28807c34e
Merge pull request #1157 from Azaezel/alpha41/saveAsShenanigans
correct mission saveas logic
2023-12-11 12:55:08 -06:00
AzaezelX
32c7eb1702 correct mission saveas logic 2023-12-11 12:51:57 -06:00
marauder2k7
ace9cc328b Update assetImport.tscript
add extra formats for stb_image to asset importer
2023-12-08 05:06:24 +00:00
marauder2k7
89a8a4d190 Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR 2023-12-08 04:29:41 +00:00
Brian Roberts
b56626e8ca
Merge pull request #1156 from Azaezel/alpha41/canHasCapturz
fix singular pobe capture
2023-12-06 21:23:21 -06:00
AzaezelX
62e23d10b4 fix singular pobe capture 2023-12-06 21:06:26 -06:00
Areloch
616d974212 Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
Brian Roberts
078813195b
Merge pull request #1155 from Azaezel/alpha41/captureCritique
make cubic reflectors respect the reflectordesc->detailAdjust
2023-12-06 19:48:18 -06:00
AzaezelX
d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust 2023-12-06 18:23:31 -06:00
Brian Roberts
674a7a0212
Merge pull request #1153 from marauder2k9-torque/CMakeSuppressThirdPartyWarnings
Suppress 3rdParty Warnings
2023-12-05 23:51:32 -06:00
Brian Roberts
c1eaa73ee6
Merge pull request #1151 from Azaezel/alpha41/fixCaptureFlag
probe capture fixes
2023-12-05 23:20:58 -06:00
Brian Roberts
378c5481ee
Merge pull request #1146 from Azaezel/alpha41/guiObjectViewObjections
Alpha41/gui object view objections
2023-12-05 23:20:21 -06:00
marauder2k7
c6b8a59de1 Update CMakeLists.txt 2023-12-06 04:58:08 +00:00
Brian Roberts
32c7f2c30a
Merge pull request #1152 from Azaezel/achingArches
fix archlinux compilation issue
2023-12-05 21:56:53 -06:00
AzaezelX
ff67efbb19 fix archlinux compilation issue 2023-12-05 21:56:11 -06:00
AzaezelX
8c38448428 probe capture fixes
review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change  GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
2023-12-05 13:32:03 -06:00
marauder2k7
5f8c59a8df MacOSX fixes 2023-12-04 00:16:07 +00:00
marauder2k7
c39461c3fb Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR 2023-12-03 19:32:08 +00:00
Brian Roberts
a269463bbd
Merge pull request #1149 from marauder2k9-torque/Skysphere-RenderFix
SkySphere issue
2023-12-03 13:31:38 -06:00
marauder2k7
962a2cffa3 Update skySphere.cpp
Skysphere doesnt render behind everything. This fix sorts that out
2023-12-03 19:28:15 +00:00
marauder2k7
a91b19d4dc Added hdr and bypass 16bit when png.
Added support for .hdr format, atm just being converted to ldr after the exposure is applied.

cleanup dds file

PNG skips 16bit altogether at the moment for textureArray issues.
2023-12-01 14:50:59 +00:00
marauder2k7
c18c14b415 Update gBitmap.h
typo
2023-11-30 15:58:41 +00:00
marauder2k7
6ed0374768 Added documentation
CompressionLevel argument now used to set jpeg quality as well. Values need to be 0-100 range for jpeg and 0-10 for png.
2023-11-30 15:57:59 +00:00
marauder2k7
870fae3e47 Update screenshot.cpp
Screenshot now works with stb: gBitmap outbuffer holds the whole image anyway so just use writeBitmap when its done.
2023-11-30 14:02:06 +00:00
marauder2k7
63682c43ec Bug fixes:
Generating image previews of image assets was failing

DDS remove redundant check for stream status.

STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7
0b451aa7b5 Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR 2023-11-30 09:09:57 +00:00