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https://github.com/TorqueGameEngines/Torque3D.git
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add an $undoIgnoreList
of variable names for the editor's genericundoaction to ignore mostly aimed at action buttons
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parent
0b65ff2c72
commit
cbc8905e05
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@ -20,6 +20,8 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//command variable feilds. do not trip them by unsetting or resetting these
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$undoIgnoreList = "docsURL EditPosOffset Bake EditPostEffects selectAll sync Prototype";
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//---------------------------------------------------------------------------------------------
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@ -451,6 +453,15 @@ function GenericUndoAction::undo(%this)
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for(%j = 0; %j < getWordCount(%fieldNames); %j++)
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{
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%field = getWord(%fieldNames, %j);
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%skip = false;
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for(%k = 0; %k < getWordCount($undoIgnoreList); %k++)
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{
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if(%field $= getWord(%fieldNames, %k)) //specialty field, we can't 'undo' it
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%skip = true;
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}
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if (%skip)
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continue;
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%object.setFieldValue(%field, %this.fieldValues[%object, %field]);
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}
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// null out the fields in the null list
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@ -469,7 +480,6 @@ function GenericUndoAction::undo(%this)
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function GenericUndoAction::redo(%this)
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{
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// set the objects to the new values
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// set the objects to the new values
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// scan through our objects
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%objectList = %this.objectIdList;
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@ -481,6 +491,15 @@ function GenericUndoAction::redo(%this)
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for(%j = 0; %j < getWordCount(%fieldNames); %j++)
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{
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%field = getWord(%fieldNames, %j);
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%skip = false;
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for(%k = 0; %k < getWordCount($undoIgnoreList); %k++)
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{
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if(%field $= getWord(%fieldNames, %k)) //specialty field, we can't 'redo' it
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%skip = true;
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}
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if (%skip)
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continue;
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%object.setFieldValue(%field, %this.newFieldValues[%object, %field]);
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}
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// null out the fields in the null list
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