Merge pull request #1149 from marauder2k9-torque/Skysphere-RenderFix

SkySphere issue
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Brian Roberts 2023-12-03 13:31:38 -06:00 committed by GitHub
commit a269463bbd
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@ -183,7 +183,7 @@ void SkySphere::prepRenderImage(SceneRenderState* state)
ObjectRenderInst* ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &SkySphere::_renderObject);
ri->type = RenderPassManager::RIT_Sky;
ri->defaultKey = 9;
ri->defaultKey = 10;
ri->defaultKey2 = 0;
state->getRenderPass()->addInst(ri);
}
@ -196,10 +196,7 @@ void SkySphere::_renderObject(ObjectRenderInst* ri, SceneRenderState* state, Bas
GFX->setVertexBuffer(mVB);
MatrixF worldMat = MatrixF::Identity;
worldMat.setPosition(Point3F(
state->getCameraPosition().x,
state->getCameraPosition().y,
state->getCameraPosition().z));
worldMat.setPosition(state->getCameraPosition());
SceneData sgData;
sgData.init(state);
@ -602,7 +599,7 @@ void SkySphere::_initMaterial()
desc.setCullMode(GFXCullNone);
desc.setBlend(true);
desc.setZReadWrite(true, false);
desc.zFunc = GFXCmpLessEqual;
desc.zFunc = GFXCmpGreaterEqual;
mMatInstance->addStateBlockDesc(desc);
// Also disable lighting on the skysphere material by default.