mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR
This commit is contained in:
commit
89a8a4d190
|
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@ -433,6 +433,8 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
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set_target_properties(${TORQUE_LIBRARY} PROPERTIES
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FOLDER "Libraries")
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||||
# remove warnings from 3rd parties.
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||||
target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
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||||
endforeach()
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||||
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||||
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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||||
|
|
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@ -238,7 +238,7 @@ class ParticleEmitter : public GameBase
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const LinearColorF &ambientColor,
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ParticleVertexType *lVerts );
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inline void setupOriented( Particle *part,
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void setupOriented( Particle *part,
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const Point3F &camPos,
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const LinearColorF &ambientColor,
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ParticleVertexType *lVerts );
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|
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|
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@ -91,7 +91,7 @@ IMPLEMENT_CALLBACK( GuiObjectView, onMouseLeave, void, (),(),
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GuiObjectView::GuiObjectView()
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: mMouseState( None ),
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mLastMousePoint( 0, 0 ),
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mModel( NULL ),
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mModelInstance(NULL),
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mMaxOrbitDist( 5.0f ),
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mMinOrbitDist( 0.0f ),
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mCameraRotation( 0.0f, 0.0f, 0.0f ),
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@ -99,13 +99,13 @@ GuiObjectView::GuiObjectView()
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mCameraSpeed( 0.01f ),
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mMountNode( -1 ),
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mMountNodeName( "mount0" ),
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mMountedModel( NULL ),
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mMountedModelInstance( NULL ),
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mAnimationSeq( -1 ),
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mRunThread( NULL ),
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mLastRenderTime( 0 ),
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mLight( NULL ),
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mLightColor( 1.0f, 1.0f, 1.0f ),
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mLightAmbient( 0.5f, 0.5f, 0.5f ),
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mLightAmbient( 1.0f, 1.0f, 1.0f ),
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mLightDirection( 0.f, 0.707f, -0.707f )
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{
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mCameraMatrix.identity();
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@ -117,16 +117,14 @@ GuiObjectView::GuiObjectView()
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// By default don't do dynamic reflection
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// updates for this viewport.
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mReflectPriority = 0.0f;
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INIT_ASSET(Model);
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INIT_ASSET(MountedModel);
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}
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//------------------------------------------------------------------------------
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GuiObjectView::~GuiObjectView()
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{
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if( mModel )
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SAFE_DELETE( mModel );
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if( mMountedModel )
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SAFE_DELETE( mMountedModel );
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if( mLight )
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SAFE_DELETE( mLight );
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}
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@ -136,13 +134,10 @@ GuiObjectView::~GuiObjectView()
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void GuiObjectView::initPersistFields()
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{
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docsURL;
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addGroup( "Model" );
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addField( "shapeFile", TypeStringFilename, Offset( mModelName, GuiObjectView ),
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"The object model shape file to show in the view." );
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addGroup( "Model" );
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INITPERSISTFIELD_SHAPEASSET(Model, GuiObjectView, "The source shape asset.");
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addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
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"The skin to use on the object model." );
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"The skin to use on the object model." );
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endGroup( "Model" );
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addGroup( "Animation" );
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@ -152,10 +147,8 @@ void GuiObjectView::initPersistFields()
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|
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endGroup( "Animation" );
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||||
addGroup( "Mounting" );
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addField( "mountedShapeFile", TypeStringFilename, Offset( mMountedModelName, GuiObjectView ),
|
||||
"Optional shape file to mount on the primary model (e.g. weapon)." );
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addGroup( "Mounting" );
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INITPERSISTFIELD_SHAPEASSET(MountedModel, GuiObjectView, "The mounted shape asset.");
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addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
|
||||
"Skin name used on mounted shape file." );
|
||||
addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
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||||
|
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@ -197,9 +190,7 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new
|
|||
{
|
||||
Parent::onStaticModified( slotName, newValue );
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||||
|
||||
static StringTableEntry sShapeFile = StringTable->insert( "shapeFile" );
|
||||
static StringTableEntry sSkin = StringTable->insert( "skin" );
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||||
static StringTableEntry sMountedShapeFile = StringTable->insert( "mountedShapeFile" );
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||||
static StringTableEntry sMountedSkin = StringTable->insert( "mountedSkin" );
|
||||
static StringTableEntry sMountedNode = StringTable->insert( "mountedNode" );
|
||||
static StringTableEntry sLightColor = StringTable->insert( "lightColor" );
|
||||
|
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@ -211,12 +202,8 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new
|
|||
static StringTableEntry sCameraRotation = StringTable->insert( "cameraRotation" );
|
||||
static StringTableEntry sAnimSequence = StringTable->insert( "animSequence" );
|
||||
|
||||
if( slotName == sShapeFile )
|
||||
setObjectModel( String( mModelName ) );
|
||||
else if( slotName == sSkin )
|
||||
if( slotName == sSkin )
|
||||
setSkin( String( mSkinName ) );
|
||||
else if( slotName == sMountedShapeFile )
|
||||
setMountedObject( String( mMountedModelName ) );
|
||||
else if( slotName == sMountedSkin )
|
||||
setMountSkin( String( mMountSkinName ) );
|
||||
else if( slotName == sMountedNode )
|
||||
|
|
@ -325,7 +312,7 @@ void GuiObjectView::setObjectAnimation( S32 index )
|
|||
mAnimationSeq = index;
|
||||
mAnimationSeqName = String();
|
||||
|
||||
if( mModel )
|
||||
if(mModelInstance)
|
||||
_initAnimation();
|
||||
}
|
||||
|
||||
|
|
@ -336,107 +323,123 @@ void GuiObjectView::setObjectAnimation( const String& sequenceName )
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|||
mAnimationSeq = -1;
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||||
mAnimationSeqName = sequenceName;
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||||
|
||||
if( mModel )
|
||||
if(mModelInstance)
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_initAnimation();
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||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setObjectModel( const String& modelName )
|
||||
bool GuiObjectView::setObjectModel( const String& modelName )
|
||||
{
|
||||
SAFE_DELETE( mModel );
|
||||
mRunThread = 0;
|
||||
mModelName = String::EmptyString;
|
||||
|
||||
// Load the shape.
|
||||
|
||||
Resource< TSShape > model = ResourceManager::get().load( modelName );
|
||||
if( !model )
|
||||
// Load the shape.
|
||||
_setModel(modelName);
|
||||
if( !getModelResource())
|
||||
{
|
||||
Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!getModelResource()->preloadMaterialList(getModelResource().getPath())) return false;
|
||||
|
||||
// Instantiate it.
|
||||
|
||||
mModel = new TSShapeInstance( model, true );
|
||||
mModelName = modelName;
|
||||
mModelInstance = new TSShapeInstance(getModelResource(), true );
|
||||
mModelInstance->resetMaterialList();
|
||||
mModelInstance->cloneMaterialList();
|
||||
|
||||
if( !mSkinName.isEmpty() )
|
||||
mModel->reSkin( mSkinName );
|
||||
mModelInstance->reSkin( mSkinName );
|
||||
|
||||
TSMaterialList* pMatList = mModelInstance->getMaterialList();
|
||||
pMatList->setTextureLookupPath(mModelAsset->getShapeFileName());
|
||||
mModelInstance->initMaterialList();
|
||||
// Initialize camera values.
|
||||
|
||||
mOrbitPos = mModel->getShape()->center;
|
||||
mMinOrbitDist = mModel->getShape()->mRadius;
|
||||
mOrbitPos = getModelResource()->center;
|
||||
mMinOrbitDist = getModelResource()->mRadius;
|
||||
|
||||
// Initialize animation.
|
||||
|
||||
_initAnimation();
|
||||
_initMount();
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiObjectView::onModelChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setSkin( const String& name )
|
||||
{
|
||||
if( mModel )
|
||||
mModel->reSkin( name, mSkinName );
|
||||
if(mModelInstance)
|
||||
mModelInstance->reSkin( name, mSkinName );
|
||||
|
||||
mSkinName = name;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setMountSkin( const String& name )
|
||||
bool GuiObjectView::setMountedObject( const String& modelName )
|
||||
{
|
||||
if( mMountedModel )
|
||||
mMountedModel->reSkin( name, mMountSkinName );
|
||||
|
||||
// Load the model.
|
||||
_setMountedModel(modelName);
|
||||
if (!getMountedModelResource())
|
||||
{
|
||||
Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!getMountedModelResource()->preloadMaterialList(getMountedModelResource().getPath())) return false;
|
||||
|
||||
mMountedModelInstance = new TSShapeInstance(getMountedModelResource(), true);
|
||||
mMountedModelInstance->resetMaterialList();
|
||||
mMountedModelInstance->cloneMaterialList();
|
||||
|
||||
if( !mMountSkinName.isEmpty() )
|
||||
mMountedModelInstance->reSkin( mMountSkinName );
|
||||
|
||||
mMountedModelInstance->initMaterialList();
|
||||
|
||||
if(mMountedModelInstance)
|
||||
_initMount();
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiObjectView::onMountedModelChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setMountSkin(const String& name)
|
||||
{
|
||||
if (mMountedModelInstance)
|
||||
mMountedModelInstance->reSkin(name, mMountSkinName);
|
||||
|
||||
mMountSkinName = name;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setMountNode( S32 index )
|
||||
void GuiObjectView::setMountNode(S32 index)
|
||||
{
|
||||
setMountNode( String::ToString( "mount%i", index ) );
|
||||
setMountNode(String::ToString("mount%i", index));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setMountNode( const String& name )
|
||||
void GuiObjectView::setMountNode(const String& name)
|
||||
{
|
||||
mMountNodeName = name;
|
||||
|
||||
if( mModel )
|
||||
_initMount();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiObjectView::setMountedObject( const String& modelName )
|
||||
{
|
||||
SAFE_DELETE( mMountedModel );
|
||||
mMountedModelName = String::EmptyString;
|
||||
|
||||
// Load the model.
|
||||
|
||||
Resource< TSShape > model = ResourceManager::get().load( modelName );
|
||||
if( !model )
|
||||
{
|
||||
Con::warnf( "GuiObjectView::setMountedObject - Failed to load object model '%s'",
|
||||
modelName.c_str() );
|
||||
return;
|
||||
}
|
||||
|
||||
mMountedModel = new TSShapeInstance( model, true );
|
||||
mMountedModelName = modelName;
|
||||
|
||||
if( !mMountSkinName.isEmpty() )
|
||||
mMountedModel->reSkin( mMountSkinName );
|
||||
|
||||
if( mModel )
|
||||
if (mModelInstance)
|
||||
_initMount();
|
||||
}
|
||||
|
||||
|
|
@ -483,7 +486,7 @@ void GuiObjectView::onMouseLeave( const GuiEvent & event )
|
|||
|
||||
void GuiObjectView::renderWorld( const RectI& updateRect )
|
||||
{
|
||||
if( !mModel )
|
||||
if( !mModelInstance)
|
||||
return;
|
||||
|
||||
GFXTransformSaver _saveTransforms;
|
||||
|
|
@ -538,26 +541,26 @@ void GuiObjectView::renderWorld( const RectI& updateRect )
|
|||
|
||||
// Render primary model.
|
||||
|
||||
if( mModel )
|
||||
if(mModelInstance)
|
||||
{
|
||||
if( mRunThread )
|
||||
{
|
||||
mModel->advanceTime( dt / 1000.f, mRunThread );
|
||||
mModel->animate();
|
||||
mModelInstance->advanceTime( dt / 1000.f, mRunThread );
|
||||
mModelInstance->animate();
|
||||
}
|
||||
|
||||
mModel->render( rdata );
|
||||
mModelInstance->render( rdata );
|
||||
}
|
||||
|
||||
// Render mounted model.
|
||||
|
||||
if( mMountedModel && mMountNode != -1 )
|
||||
if( mMountedModelInstance && mMountNode != -1 )
|
||||
{
|
||||
GFX->pushWorldMatrix();
|
||||
GFX->multWorld( mModel->mNodeTransforms[ mMountNode ] );
|
||||
GFX->multWorld(mModelInstance->mNodeTransforms[ mMountNode ] );
|
||||
GFX->multWorld( mMountTransform );
|
||||
|
||||
mMountedModel->render( rdata );
|
||||
mMountedModelInstance->render( rdata );
|
||||
|
||||
GFX->popWorldMatrix();
|
||||
}
|
||||
|
|
@ -620,7 +623,7 @@ void GuiObjectView::setLightDirection( const Point3F& direction )
|
|||
|
||||
void GuiObjectView::_initAnimation()
|
||||
{
|
||||
AssertFatal( mModel, "GuiObjectView::_initAnimation - No model loaded!" );
|
||||
AssertFatal(getModelResource(), "GuiObjectView::_initAnimation - No model loaded!" );
|
||||
|
||||
if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
|
||||
return;
|
||||
|
|
@ -629,7 +632,7 @@ void GuiObjectView::_initAnimation()
|
|||
|
||||
if( !mAnimationSeqName.isEmpty() )
|
||||
{
|
||||
mAnimationSeq = mModel->getShape()->findSequence( mAnimationSeqName );
|
||||
mAnimationSeq = getModelResource()->findSequence( mAnimationSeqName );
|
||||
|
||||
if( mAnimationSeq == -1 )
|
||||
{
|
||||
|
|
@ -646,7 +649,7 @@ void GuiObjectView::_initAnimation()
|
|||
|
||||
if( mAnimationSeq != -1 )
|
||||
{
|
||||
if( mAnimationSeq >= mModel->getShape()->sequences.size() )
|
||||
if( mAnimationSeq >= getModelResource()->sequences.size() )
|
||||
{
|
||||
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
|
||||
mAnimationSeq,
|
||||
|
|
@ -658,9 +661,9 @@ void GuiObjectView::_initAnimation()
|
|||
}
|
||||
|
||||
if( !mRunThread )
|
||||
mRunThread = mModel->addThread();
|
||||
mRunThread = mModelInstance->addThread();
|
||||
|
||||
mModel->setSequence( mRunThread, mAnimationSeq, 0.f );
|
||||
mModelInstance->setSequence( mRunThread, mAnimationSeq, 0.f );
|
||||
}
|
||||
|
||||
mLastRenderTime = Platform::getVirtualMilliseconds();
|
||||
|
|
@ -670,9 +673,9 @@ void GuiObjectView::_initAnimation()
|
|||
|
||||
void GuiObjectView::_initMount()
|
||||
{
|
||||
AssertFatal( mModel, "GuiObjectView::_initMount - No model loaded!" );
|
||||
AssertFatal(mModelInstance, "GuiObjectView::_initMount - No model loaded!" );
|
||||
|
||||
if( !mMountedModel )
|
||||
if( !mModelInstance)
|
||||
return;
|
||||
|
||||
mMountTransform.identity();
|
||||
|
|
@ -681,7 +684,7 @@ void GuiObjectView::_initMount()
|
|||
|
||||
if( !mMountNodeName.isEmpty() )
|
||||
{
|
||||
mMountNode = mModel->getShape()->findNode( mMountNodeName );
|
||||
mMountNode = getModelResource()->findNode( mMountNodeName );
|
||||
if( mMountNode == -1 )
|
||||
{
|
||||
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
|
||||
|
|
@ -695,7 +698,7 @@ void GuiObjectView::_initMount()
|
|||
|
||||
// Make sure mount node is valid.
|
||||
|
||||
if( mMountNode != -1 && mMountNode >= mModel->getShape()->nodes.size() )
|
||||
if( mMountNode != -1 && mMountNode >= getModelResource()->nodes.size() )
|
||||
{
|
||||
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
|
||||
mMountNode,
|
||||
|
|
@ -708,11 +711,11 @@ void GuiObjectView::_initMount()
|
|||
|
||||
// Look up node on the mounted model from
|
||||
// which to mount to the primary model's node.
|
||||
|
||||
S32 mountPoint = mMountedModel->getShape()->findNode( "mountPoint" );
|
||||
if (!getMountedModelResource()) return;
|
||||
S32 mountPoint = getMountedModelResource()->findNode( "mountPoint" );
|
||||
if( mountPoint != -1 )
|
||||
{
|
||||
mMountedModel->getShape()->getNodeWorldTransform( mountPoint, &mMountTransform ),
|
||||
getMountedModelResource()->getNodeWorldTransform(mountPoint, &mMountTransform),
|
||||
mMountTransform.inverse();
|
||||
}
|
||||
}
|
||||
|
|
@ -733,12 +736,12 @@ DefineEngineMethod( GuiObjectView, getModel, const char*, (),,
|
|||
"@return Name of the displayed model.\n\n"
|
||||
"@see GuiControl")
|
||||
{
|
||||
return Con::getReturnBuffer( object->getModelName() );
|
||||
return Con::getReturnBuffer( object->getModel() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiObjectView, setModel, void, (const char* shapeName),,
|
||||
DefineEngineMethod( GuiObjectView, setModel, bool, (const char* shapeName),,
|
||||
"@brief Sets the model to be displayed in this control.\n\n"
|
||||
"@param shapeName Name of the model to display.\n"
|
||||
"@tsexample\n"
|
||||
|
|
@ -749,7 +752,7 @@ DefineEngineMethod( GuiObjectView, setModel, void, (const char* shapeName),,
|
|||
"@endtsexample\n\n"
|
||||
"@see GuiControl")
|
||||
{
|
||||
object->setObjectModel( shapeName );
|
||||
return object->setObjectModel( shapeName );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -763,7 +766,7 @@ DefineEngineMethod( GuiObjectView, getMountedModel, const char*, (),,
|
|||
"@return Name of the mounted model.\n\n"
|
||||
"@see GuiControl")
|
||||
{
|
||||
return Con::getReturnBuffer( object->getMountedModelName() );
|
||||
return Con::getReturnBuffer( object->getMountedModel() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -69,12 +69,17 @@ class GuiObjectView : public GuiTSCtrl
|
|||
/// @name Model
|
||||
/// @{
|
||||
|
||||
/// Name of the model loaded for display.
|
||||
StringTableEntry mModelName;
|
||||
|
||||
/// Model being displayed in the view.
|
||||
TSShapeInstance* mModel;
|
||||
|
||||
///Model loaded for display.
|
||||
DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
|
||||
static bool _setModelData(void* obj, const char* index, const char* data)\
|
||||
{
|
||||
bool ret = false;
|
||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
||||
ret = object->setObjectModel(StringTable->insert(data));
|
||||
return ret;
|
||||
}
|
||||
void onModelChanged();
|
||||
TSShapeInstance* mModelInstance;
|
||||
/// Name of skin to use on model.
|
||||
String mSkinName;
|
||||
|
||||
|
|
@ -103,8 +108,17 @@ class GuiObjectView : public GuiTSCtrl
|
|||
/// @name Mounting
|
||||
/// @{
|
||||
|
||||
/// Name of model to mount to the primary model.
|
||||
String mMountedModelName;
|
||||
///Model to mount to the primary model.
|
||||
DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
|
||||
static bool _setMountedModelData(void* obj, const char* index, const char* data)\
|
||||
{
|
||||
bool ret = false;
|
||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
||||
ret = object->setMountedObject(StringTable->insert(data));
|
||||
return ret;
|
||||
}
|
||||
void onMountedModelChanged();
|
||||
TSShapeInstance* mMountedModelInstance;
|
||||
|
||||
///
|
||||
String mMountSkinName;
|
||||
|
|
@ -114,9 +128,6 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// Name of node to mount the secondary model to. Unset by default.
|
||||
String mMountNodeName;
|
||||
|
||||
/// Model mounted as an image to the primary model.
|
||||
TSShapeInstance* mMountedModel;
|
||||
|
||||
///
|
||||
MatrixF mMountTransform;
|
||||
|
|
@ -173,13 +184,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// @name Model
|
||||
/// @{
|
||||
|
||||
///
|
||||
const String& getModelName() const { return mModelName; }
|
||||
|
||||
/// Return the instance of the model being rendered in the view.
|
||||
TSShapeInstance* getModel() const { return mModel; }
|
||||
|
||||
|
||||
/// Return the name of the skin used on the primary model.
|
||||
const String& getSkin() const { return mSkinName; }
|
||||
|
||||
|
|
@ -187,7 +192,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
void setSkin( const String& name );
|
||||
|
||||
/// Set the model to show in this view.
|
||||
void setObjectModel( const String& modelName );
|
||||
bool setObjectModel( const String& modelName );
|
||||
|
||||
/// @}
|
||||
|
||||
|
|
@ -206,13 +211,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// @name Mounting
|
||||
/// @{
|
||||
|
||||
/// Return the model mounted to the current primary model; NULL if none.
|
||||
TSShapeInstance* getMountedModel() const { return mMountedModel; }
|
||||
|
||||
///
|
||||
const String& getMountedModelName() const { return mMountedModelName; }
|
||||
|
||||
|
||||
/// Return the name of the skin used on the mounted model.
|
||||
const String& getMountSkin() const { return mMountSkinName; }
|
||||
|
||||
|
|
@ -226,7 +225,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
void setMountNode( const String& nodeName );
|
||||
|
||||
///
|
||||
void setMountedObject( const String& modelName );
|
||||
bool setMountedObject( const String& modelName );
|
||||
|
||||
/// @}
|
||||
|
||||
|
|
|
|||
|
|
@ -184,6 +184,10 @@ void ReflectionProbe::initPersistFields()
|
|||
"@note Only works for shadow mapped lights.\n\n"
|
||||
"@ingroup Lighting");
|
||||
|
||||
Con::addVariable("$Probes::Capturing", TypeBool, &RenderProbeMgr::smBakeReflectionProbes,
|
||||
"Toggles probe rendering capture state.\n\n"
|
||||
"@ingroup Lighting");
|
||||
|
||||
Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
|
||||
"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
|
||||
"@note Only works for shadow mapped lights.\n\n"
|
||||
|
|
@ -793,7 +797,9 @@ void ReflectionProbe::bake()
|
|||
if (mReflectionModeType != BakedCubemap)
|
||||
return;
|
||||
|
||||
PROBEMGR->preBake();
|
||||
PROBEMGR->bakeProbe(this);
|
||||
PROBEMGR->postBake();
|
||||
|
||||
setMaskBits(-1);
|
||||
}
|
||||
|
|
@ -823,7 +829,7 @@ void ReflectionProbe::createEditorResources()
|
|||
|
||||
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
||||
{
|
||||
if (!mEnabled || (!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"),"1")))
|
||||
if (!mEnabled || (!RenderProbeMgr::smRenderReflectionProbes || RenderProbeMgr::smBakeReflectionProbes))
|
||||
return;
|
||||
|
||||
Point3F distVec = getRenderPosition() - state->getCameraPosition();
|
||||
|
|
|
|||
|
|
@ -1109,9 +1109,12 @@ bool GFXGLShader::initShader( const Torque::Path &file,
|
|||
return false;
|
||||
}
|
||||
|
||||
if ( !_loadShaderFromStream( activeShader, file, &stream, macros ) )
|
||||
if (!_loadShaderFromStream(activeShader, file, &stream, macros))
|
||||
{
|
||||
if (smLogErrors)
|
||||
Con::errorf("GFXGLShader::initShader - unable to load shader from stream: '%s'.", file.getFullPath().c_str());
|
||||
return false;
|
||||
|
||||
}
|
||||
GLint compile;
|
||||
glGetShaderiv(activeShader, GL_COMPILE_STATUS, &compile);
|
||||
|
||||
|
|
@ -1119,17 +1122,13 @@ bool GFXGLShader::initShader( const Torque::Path &file,
|
|||
U32 logLength = 0;
|
||||
glGetShaderiv(activeShader, GL_INFO_LOG_LENGTH, (GLint*)&logLength);
|
||||
|
||||
GLint compileStatus = GL_TRUE;
|
||||
if ( logLength )
|
||||
{
|
||||
FrameAllocatorMarker fam;
|
||||
char* log = (char*)fam.alloc(logLength);
|
||||
glGetShaderInfoLog(activeShader, logLength, NULL, log);
|
||||
|
||||
// Always print errors
|
||||
glGetShaderiv( activeShader, GL_COMPILE_STATUS, &compileStatus );
|
||||
|
||||
if ( compileStatus == GL_FALSE )
|
||||
if (compile == GL_FALSE )
|
||||
{
|
||||
if ( smLogErrors )
|
||||
{
|
||||
|
|
@ -1141,7 +1140,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
|
|||
Con::warnf( "Program %s: %s", file.getFullPath().c_str(), log );
|
||||
}
|
||||
|
||||
return compileStatus != GL_FALSE;
|
||||
return compile != GL_FALSE;
|
||||
}
|
||||
|
||||
/// Returns our list of shader constants, the material can get this and just set the constants it knows about
|
||||
|
|
|
|||
|
|
@ -59,6 +59,8 @@ RenderProbeMgr *RenderProbeMgr::smProbeManager = NULL;
|
|||
// This variable is a global toggle on if reflection probes should be rendered or not
|
||||
bool RenderProbeMgr::smRenderReflectionProbes = true;
|
||||
|
||||
bool RenderProbeMgr::smBakeReflectionProbes = false;
|
||||
|
||||
// This variable defines the maximum draw distance of a probe.
|
||||
F32 RenderProbeMgr::smMaxProbeDrawDistance = 100;
|
||||
|
||||
|
|
@ -500,19 +502,50 @@ void RenderProbeMgr::reloadTextures()
|
|||
|
||||
void RenderProbeMgr::preBake()
|
||||
{
|
||||
Con::setVariable("$Probes::Capturing", "1");
|
||||
RenderProbeMgr::smBakeReflectionProbes = true;
|
||||
GFXShader::addGlobalMacro("CAPTURING", String("1"));
|
||||
|
||||
//Con::setVariable("$Probes::Capturing", "1");
|
||||
mRenderMaximumNumOfLights = AdvancedLightBinManager::smMaximumNumOfLights;
|
||||
mRenderUseLightFade = AdvancedLightBinManager::smUseLightFade;
|
||||
|
||||
AdvancedLightBinManager::smMaximumNumOfLights = -1;
|
||||
AdvancedLightBinManager::smUseLightFade = false;
|
||||
|
||||
//kickstart rendering
|
||||
LightManager* lm = LIGHTMGR;
|
||||
if (lm)
|
||||
{
|
||||
SceneManager* sm = lm->getSceneManager();
|
||||
if (sm && sm->getContainer() == &gClientContainer)
|
||||
{
|
||||
lm->deactivate();
|
||||
lm->activate(sm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderProbeMgr::postBake()
|
||||
{
|
||||
Con::setVariable("$Probes::Capturing", "0");
|
||||
RenderProbeMgr::smBakeReflectionProbes = false;
|
||||
GFXShader::addGlobalMacro("CAPTURING", String("0"));
|
||||
//Con::setVariable("$Probes::Capturing", "0");
|
||||
AdvancedLightBinManager::smMaximumNumOfLights = mRenderMaximumNumOfLights;
|
||||
AdvancedLightBinManager::smUseLightFade = mRenderUseLightFade;
|
||||
|
||||
//kickstart rendering
|
||||
LightManager* lm = LIGHTMGR;
|
||||
if (lm)
|
||||
{
|
||||
SceneManager* sm = lm->getSceneManager();
|
||||
if (sm && sm->getContainer() == &gClientContainer)
|
||||
{
|
||||
lm->deactivate();
|
||||
lm->activate(sm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
|
||||
{
|
||||
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
|
||||
|
|
@ -520,8 +553,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
|
|||
Con::warnf("RenderProbeMgr::bakeProbe() - Beginning bake!");
|
||||
U32 startMSTime = Platform::getRealMilliseconds();
|
||||
|
||||
preBake();
|
||||
|
||||
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
||||
U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
|
||||
U32 prefilterMipLevels = mLog2(F32(resolution)) + 1;
|
||||
|
|
@ -641,7 +672,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
|
|||
if (!renderWithProbes)
|
||||
RenderProbeMgr::smRenderReflectionProbes = probeRenderState;
|
||||
|
||||
postBake();
|
||||
|
||||
cubeRefl.unregisterReflector();
|
||||
|
||||
|
|
@ -845,7 +875,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
_setupPerFrameParameters(state);
|
||||
|
||||
// Early out if nothing to draw.
|
||||
if ((!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"), "1")) || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
|
||||
if (!RenderProbeMgr::smRenderReflectionProbes || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
|
||||
{
|
||||
getProbeArrayEffect()->setSkip(true);
|
||||
mActiveProbes.clear();
|
||||
|
|
@ -875,9 +905,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
String probePerFrame = Con::getVariable("$pref::MaxProbesPerFrame", "8");
|
||||
mProbeArrayEffect->setShaderMacro("MAX_PROBES", probePerFrame);
|
||||
|
||||
String probeCapturing = Con::getVariable("$Probes::Capturing", "0");
|
||||
mProbeArrayEffect->setShaderMacro("CAPTURING", probeCapturing);
|
||||
|
||||
mProbeArrayEffect->setTexture(3, mBRDFTexture);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
|
||||
|
|
@ -953,11 +980,15 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (nullAsType< ReflectionProbe*>()),
|
||||
"@brief Bakes the cubemaps for a reflection probe\n\n.")
|
||||
{
|
||||
object->preBake();
|
||||
if(probe != nullptr)
|
||||
object->bakeProbe(probe);
|
||||
object->postBake();
|
||||
}
|
||||
|
||||
DefineEngineMethod(RenderProbeMgr, bakeProbes, void, (),, "@brief Iterates over all reflection probes in the scene and bakes their cubemaps\n\n.")
|
||||
{
|
||||
object->preBake();
|
||||
object->bakeProbes();
|
||||
object->postBake();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -357,6 +357,7 @@ public:
|
|||
/// </summary>
|
||||
static bool smRenderReflectionProbes;
|
||||
|
||||
static bool smBakeReflectionProbes;
|
||||
//=============================================================================
|
||||
// Utility functions for processing and setting up the probes for rendering
|
||||
//=============================================================================
|
||||
|
|
|
|||
|
|
@ -355,6 +355,9 @@ void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx, Point3
|
|||
// store current matrices
|
||||
GFXTransformSaver saver;
|
||||
|
||||
F32 detailAdjustBackup = TSShapeInstance::smDetailAdjust;
|
||||
TSShapeInstance::smDetailAdjust *= mDesc->detailAdjust;
|
||||
|
||||
// set projection to 90 degrees vertical and horizontal
|
||||
F32 left, right, top, bottom;
|
||||
MathUtils::makeFrustum( &left, &right, &top, &bottom, M_HALFPI_F, 1.0f, mDesc->nearDist );
|
||||
|
|
@ -437,6 +440,7 @@ void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx, Point3
|
|||
|
||||
// Clean up.
|
||||
mRenderTarget->resolve();
|
||||
TSShapeInstance::smDetailAdjust = detailAdjustBackup;
|
||||
}
|
||||
|
||||
F32 CubeReflector::calcFaceScore( const ReflectParams ¶ms, U32 faceidx )
|
||||
|
|
|
|||
|
|
@ -66,6 +66,10 @@ uniform vec4 albedo;
|
|||
#define DEBUGVIZ_CONTRIB 0
|
||||
#endif
|
||||
|
||||
#ifndef CAPTURE_LIGHT_FLOOR
|
||||
#define CAPTURE_LIGHT_FLOOR 0.04
|
||||
#endif
|
||||
|
||||
vec3 getDistanceVectorToPlane( vec3 origin, vec3 direction, vec4 plane )
|
||||
{
|
||||
float denum = dot( plane.xyz, direction.xyz );
|
||||
|
|
@ -234,7 +238,7 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
|
|||
vec3 Fr = D * F * Vis;
|
||||
|
||||
#if CAPTURING == 1
|
||||
return saturate(mix(Fd + Fr,surface.f0,surface.metalness));
|
||||
return mix(Fd + Fr, surface.baseColor.rgb, surface.metalness);
|
||||
#else
|
||||
return Fd + Fr;
|
||||
#endif
|
||||
|
|
@ -243,23 +247,38 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
|
|||
|
||||
vec3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float shadow)
|
||||
{
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity, 0.0f);
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
|
||||
float lightfloor = 0.0;
|
||||
#endif
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity, lightfloor);
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
vec3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float radius, float shadow)
|
||||
{
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
|
||||
float lightfloor = 0.0;
|
||||
#endif
|
||||
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity * attenuation, 0.0f);
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity * attenuation, lightfloor);
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
vec3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float radius, vec3 lightDir, vec2 lightSpotParams, float shadow)
|
||||
{
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
|
||||
float lightfloor = 0.0;
|
||||
#endif
|
||||
float attenuation = 1.0f;
|
||||
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
|
||||
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
|
||||
vec3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor);
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -68,6 +68,10 @@ uniform float4 albedo;
|
|||
#define DEBUGVIZ_CONTRIB 0
|
||||
#endif
|
||||
|
||||
#ifndef CAPTURE_LIGHT_FLOOR
|
||||
#define CAPTURE_LIGHT_FLOOR 0.04
|
||||
#endif
|
||||
|
||||
inline float3 getDistanceVectorToPlane( float3 origin, float3 direction, float4 plane )
|
||||
{
|
||||
float denum = dot( plane.xyz, direction.xyz );
|
||||
|
|
@ -235,7 +239,7 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
|
|||
float3 Fr = D * F * Vis;
|
||||
|
||||
#if CAPTURING == 1
|
||||
return saturate(lerp(Fd + Fr,surface.f0,surface.metalness));
|
||||
return lerp(Fd + Fr,surface.baseColor.rgb,surface.metalness);
|
||||
#else
|
||||
return Fd + Fr;
|
||||
#endif
|
||||
|
|
@ -244,25 +248,41 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
|
|||
|
||||
float3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float shadow)
|
||||
{
|
||||
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity, 0.0f) ;
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
|
||||
float lightfloor = 0.0;
|
||||
#endif
|
||||
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity, lightfloor) ;
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
float3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float radius, float shadow)
|
||||
{
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
|
||||
float lightfloor = 0.0;
|
||||
#endif
|
||||
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
|
||||
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
|
||||
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor) ;
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
float3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float radius, float3 lightDir, float2 lightSpotParams, float shadow)
|
||||
{
|
||||
#if CAPTURING == 1
|
||||
float lightfloor = CAPTURE_LIGHT_FLOOR;
|
||||
#else
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||||
float lightfloor = 0.0;
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||||
#endif
|
||||
float attenuation = 1.0f;
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||||
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
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||||
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
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||||
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
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float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor) ;
|
||||
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
|
||||
}
|
||||
|
||||
float computeSpecOcclusion( float NdotV , float AO , float roughness )
|
||||
{
|
||||
return saturate (pow( abs(NdotV + AO) , exp2 ( -16.0f * roughness - 1.0f )) - 1.0f + AO );
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ vec3 ImportanceSampleGGX(vec2 Xi, vec3 N)
|
|||
|
||||
vec3 prefilterEnvMap(vec3 R)
|
||||
{
|
||||
int sampleCount = resolution*2;
|
||||
int sampleCount = 1024;
|
||||
vec3 N = R;
|
||||
vec3 V = R;
|
||||
float totalWeight = 0.0;
|
||||
|
|
@ -107,7 +107,7 @@ vec3 prefilterEnvMap(vec3 R)
|
|||
float HdotV = max(dot(H, V), 0.0);
|
||||
float pdf = D * NdotH / (4.0 * HdotV) + 0.0001;
|
||||
|
||||
float saTexel = 4.0 * M_PI_F / float(6.0 * sampleCount * sampleCount);
|
||||
float saTexel = 4.0 * M_PI_F / float(6.0 * resolution * resolution);
|
||||
float saSample = 1.0 / (float(sampleCount) * pdf + 0.0001);
|
||||
|
||||
float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel);
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ float3 ImportanceSampleGGX(float2 Xi, float3 N)
|
|||
|
||||
float4 prefilterEnvMap(float3 R)
|
||||
{
|
||||
int sampleCount = resolution*2;
|
||||
int sampleCount = 1024;
|
||||
float3 N = R;
|
||||
float3 V = R;
|
||||
float totalWeight = 0.0;
|
||||
|
|
@ -109,7 +109,7 @@ float4 prefilterEnvMap(float3 R)
|
|||
float HdotV = max(dot(H, V), 0.0);
|
||||
float pdf = D * NdotH / (4.0 * HdotV) + 0.0001;
|
||||
|
||||
float saTexel = 4.0 * M_PI_F / (6.0 * sampleCount * sampleCount);
|
||||
float saTexel = 4.0 * M_PI_F / (6.0 * resolution * resolution);
|
||||
float saSample = 1.0 / (float(sampleCount) * pdf + 0.0001);
|
||||
|
||||
float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel);
|
||||
|
|
|
|||
Loading…
Reference in a new issue