Commit graph

26 commits

Author SHA1 Message Date
Azaezel
215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 2015-10-11 22:47:33 -05:00
Areloch
71c19a6151 Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Daniel Buckmaster
6822a78fcf Merge pull request #1067 from Lopuska/patch-13
bugfix #1066
2015-03-01 14:17:59 +11:00
LuisAntonRebollo
c78f38fe0b Remove some dead code from OpenGL shadergen. 2015-02-07 22:49:58 +01:00
Luis Anton Rebollo
d90baad6fa Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
Fixed define bug for OpenGL shadergen.
2015-02-07 22:46:13 +01:00
Luis Anton Rebollo
25a790103e Merge pull request #1116 from Lopuska/patch-16
Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
2015-02-07 22:24:55 +01:00
Daniel Buckmaster
68d3e84c08 Merge pull request #1115 from Lopuska/patch-14
Jeff Faust's terrain fix also in OpenGL
2015-01-28 21:04:33 +11:00
Luis Anton Rebollo
be84142502 Merge pull request #1118 from Lopuska/patch-17
fix #1117
2015-01-24 22:59:06 +01:00
Anis
4ccf89ba8e fix to avoid a missing sampler name declaration 2015-01-21 14:39:05 +01:00
Anis
5d392e373e Update shaderFeatureGLSL.cpp 2015-01-20 19:13:25 +01:00
Anis
c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 2015-01-20 19:07:29 +01:00
Anis
f05b1b5cbd fix #1117 2015-01-20 17:02:56 +01:00
Anis
9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor 2015-01-19 20:56:02 +01:00
Anis
32b2564cd5 Jeff faust fix also on openGL. 2015-01-19 18:04:31 +01:00
Jeff Hutchinson
f615802ba2 Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
example:

         // struct VertexData
         // {
         //    vec3 position;
         //    vec3 normal;
         //    vec3 T;
         //    vec3 B;
         //    vec2 texCoord;
         //    vec2 texCoord2;
         // } IN;
         //
         // varying vec4 _TEXCOORD2_;
         //
         // #define texCoord2 OUT_texCoord2
         // #define OUT_outVpos _TEXCOORD2_
2015-01-11 01:30:58 -05:00
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
Anis
4bf5aade6e make override processVert on SpecularMap feature 2014-12-19 12:24:03 +01:00
Anis
1751e60734 bugfix #1066
texcoord connector on the vertexshader to avoid link time error
2014-12-19 12:22:36 +01:00
LuisAntonRebollo
15c8922028 Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
Anis
2582670925 Update shaderFeatureGLSL.cpp
fix compile shader
2014-11-27 20:31:58 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
LuisAntonRebollo
6450294855 Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
LuisAntonRebollo
9221b4dd10 Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00