Azaezel
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215ae1429e
|
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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2015-10-11 22:47:33 -05:00 |
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Areloch
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71c19a6151
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Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
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2015-08-28 00:27:08 -05:00 |
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Daniel Buckmaster
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6822a78fcf
|
Merge pull request #1067 from Lopuska/patch-13
bugfix #1066
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2015-03-01 14:17:59 +11:00 |
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LuisAntonRebollo
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c78f38fe0b
|
Remove some dead code from OpenGL shadergen.
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2015-02-07 22:49:58 +01:00 |
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Luis Anton Rebollo
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d90baad6fa
|
Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
Fixed define bug for OpenGL shadergen.
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2015-02-07 22:46:13 +01:00 |
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Luis Anton Rebollo
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25a790103e
|
Merge pull request #1116 from Lopuska/patch-16
Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
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2015-02-07 22:24:55 +01:00 |
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Daniel Buckmaster
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68d3e84c08
|
Merge pull request #1115 from Lopuska/patch-14
Jeff Faust's terrain fix also in OpenGL
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2015-01-28 21:04:33 +11:00 |
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Luis Anton Rebollo
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be84142502
|
Merge pull request #1118 from Lopuska/patch-17
fix #1117
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2015-01-24 22:59:06 +01:00 |
|
Anis
|
4ccf89ba8e
|
fix to avoid a missing sampler name declaration
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2015-01-21 14:39:05 +01:00 |
|
Anis
|
5d392e373e
|
Update shaderFeatureGLSL.cpp
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2015-01-20 19:13:25 +01:00 |
|
Anis
|
c9116dd4a4
|
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
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2015-01-20 19:07:29 +01:00 |
|
Anis
|
f05b1b5cbd
|
fix #1117
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2015-01-20 17:02:56 +01:00 |
|
Anis
|
9d84372dc8
|
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
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2015-01-19 20:56:02 +01:00 |
|
Anis
|
32b2564cd5
|
Jeff faust fix also on openGL.
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2015-01-19 18:04:31 +01:00 |
|
Jeff Hutchinson
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f615802ba2
|
Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
example:
// struct VertexData
// {
// vec3 position;
// vec3 normal;
// vec3 T;
// vec3 B;
// vec2 texCoord;
// vec2 texCoord2;
// } IN;
//
// varying vec4 _TEXCOORD2_;
//
// #define texCoord2 OUT_texCoord2
// #define OUT_outVpos _TEXCOORD2_
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2015-01-11 01:30:58 -05:00 |
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Azaezel
|
c6cdfafe4e
|
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
|
Anis
|
4bf5aade6e
|
make override processVert on SpecularMap feature
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2014-12-19 12:24:03 +01:00 |
|
Anis
|
1751e60734
|
bugfix #1066
texcoord connector on the vertexshader to avoid link time error
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2014-12-19 12:22:36 +01:00 |
|
LuisAntonRebollo
|
15c8922028
|
Fix ShaderGen cubemap feature.
|
2014-12-15 18:28:17 +01:00 |
|
LuisAntonRebollo
|
ed0febea39
|
Clean GLSL fragment shader out.
|
2014-11-30 23:00:18 +01:00 |
|
LuisAntonRebollo
|
4409a12af6
|
Fix GLSL out fragment shader color.
|
2014-11-30 05:32:40 +01:00 |
|
Anis
|
2582670925
|
Update shaderFeatureGLSL.cpp
fix compile shader
|
2014-11-27 20:31:58 +01:00 |
|
LuisAntonRebollo
|
dd08fd2e7d
|
Add OpenGL support.
|
2014-11-08 20:21:50 +01:00 |
|
LuisAntonRebollo
|
6450294855
|
Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
|
2014-05-30 12:35:39 +02:00 |
|
LuisAntonRebollo
|
9221b4dd10
|
Update GLSL Shadergen. Not used on DX9.
|
2014-04-17 18:39:13 +02:00 |
|
DavidWyand-GG
|
7dbfe6994d
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|