Commit graph

525 commits

Author SHA1 Message Date
LuisAntonRebollo
a93f179138 Fix lib ConvexDecomp to compile on WIN64. 2014-09-14 21:36:44 +02:00
LuisAntonRebollo
1bbc3d9e8a Fix lib Opcode to compile on WIN64. 2014-09-14 21:36:44 +02:00
LuisAntonRebollo
d9fc3abaa4 Update libTheora 1.1.1 2014-09-14 21:36:43 +02:00
James Urquhart
1e3db968ac Update console.h
Fix typo in version command
2014-09-13 09:02:57 +01:00
Daniel Buckmaster
40cefe1002 Merge pull request #717 from eightyeight/navpath-always-render
Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster
ae3b726dfc Merge pull request #754 from Azaezel/zeroLightsMeansZero
requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster
f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
James Urquhart
057f91d373 Add vector include in compiler header for CodeStream 2014-09-08 11:27:01 +01:00
James Urquhart
06b463399b Function Call optimization is now optional
(Can cause a problem with package lookups)
2014-09-07 22:49:45 +01:00
James Urquhart
e6ccc26a87 Remove debug instruction dump 2014-09-07 22:07:22 +01:00
James Urquhart
73c51e5d1a Fix leak when freeing compiler stream 2014-09-07 21:49:05 +01:00
James Urquhart
1e44586606 Refactor TS compiler to not use the precompile step & also 64bit support
- Reduces headaches
- Expands STE entry size to allow for 64bit values
- Bonus: Adds in function lookup optimization from T2D
2014-09-07 21:43:56 +01:00
Daniel Buckmaster
69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Daniel Buckmaster
225ef8a9ff Removed unused GFX interactive tests. 2014-09-01 08:39:59 +10:00
Daniel Buckmaster
fbd97b0cf8 Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
Daniel Buckmaster
7df5684af1 Removed old tests. 2014-09-01 07:58:19 +10:00
Daniel Buckmaster
b34afee979 Test Thread inheritance as well as callbacks. 2014-08-31 22:21:42 +10:00
Daniel Buckmaster
93325df0c4 Added thread safe container tests. 2014-08-31 22:21:21 +10:00
Daniel Buckmaster
5a430af051 Merge remote-tracking branch 'gg/development' into gtest-tests 2014-08-30 17:51:41 +10:00
rextimmy
1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 2014-08-27 11:55:59 +10:00
Daniel Buckmaster
4c769627c3 Ported thread static stress test. 2014-08-20 11:55:21 +10:00
Daniel Buckmaster
fb408f3f01 Ported thread statics test. 2014-08-20 11:55:06 +10:00
Daniel Buckmaster
4110fe51b2 Fixed thread statics. 2014-08-20 10:00:46 +10:00
Daniel Buckmaster
eeac48b4ea Ported platform timer test. 2014-08-16 13:48:01 +10:00
Daniel Buckmaster
2554cf6c1a Merge pull request #755 from eightyeight/fix_splash
Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
868b20cfb5 Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
Daniel Buckmaster
346ad5bdaa Finished up splash screen implementation.
* Added stub methods for non-Windows platforms
 * Move canvas show to after tools have loaded
 * Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce Merge remote-tracking branch 'Areloch/SplashScreenFix' into development 2014-08-16 09:53:02 +10:00
Azaezel
9e404b3707 kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
Daniel Buckmaster
96011623ef Ported thread pool and refcount tests. Failures, not sure why yet. 2014-08-09 11:32:46 +10:00
Daniel Buckmaster
5f42f63078 Fixed dates. 2014-08-09 11:31:29 +10:00
Daniel Buckmaster
e6d47c58f7 Avoid infinite loop waiting for DNS resolution. 2014-08-08 14:31:42 +10:00
Daniel Buckmaster
77381ac494 Ported networking test. 2014-08-08 13:17:14 +10:00
Areloch
0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Daniel Buckmaster
5c6d22a059 Ported process and journal tests. 2014-08-03 21:20:18 +10:00
LuisAntonRebollo
ada24b3d8c Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
Daniel Buckmaster
2f95583df8 Ported thread tests without the stress tests. 2014-08-02 16:43:29 +10:00
Daniel Buckmaster
85a0c1c59f Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00
Daniel Buckmaster
867997f398 Allow stress tests to be quarantined. 2014-08-01 15:00:57 +10:00
Daniel Buckmaster
b34b1a70fa Port file test. 2014-07-29 09:16:11 +10:00
Daniel Buckmaster
262a08b854 Remove interactive alert tests. 2014-07-18 21:59:09 +02:00
Azaezel
4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 2014-07-18 00:40:11 -05:00
Daniel Buckmaster
b43b6d2242 Ported basic platform types test. 2014-07-17 10:32:14 +02:00
Daniel Buckmaster
552cb87770 Ported FixedSizeDeque test. 2014-07-17 10:22:02 +02:00
Areloch
2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch
c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
Daniel Buckmaster
18c5c25297 Ported path test. 2014-07-15 23:57:02 +02:00
Daniel Buckmaster
3cdfcb19d4 Ported string tests. 2014-07-15 14:46:27 +02:00
Daniel Buckmaster
2f2d7cf388 Ported swizzle test. 2014-07-15 14:12:31 +02:00