AzaezelX
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4ee8df8863
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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Brian Roberts
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518cd593b2
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revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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2019-05-24 11:11:09 -05:00 |
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Brian Roberts
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c0c8ecf521
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Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork
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2019-05-23 02:27:22 -05:00 |
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Brian Roberts
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5ca2a5eb51
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shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows
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2019-05-23 02:27:02 -05:00 |
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AzaezelX
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afa52850c3
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
# Engine/source/materials/materialDefinition.cpp
# Engine/source/materials/processedFFMaterial.h
# Engine/source/materials/processedShaderMaterial.cpp
# Engine/source/renderInstance/renderBinManager.cpp
# Engine/source/renderInstance/renderGlowMgr.cpp
# Engine/source/renderInstance/renderMeshMgr.cpp
# Engine/source/renderInstance/renderPassManager.h
# Engine/source/renderInstance/renderTranslucentMgr.cpp
# Engine/source/shaderGen/customShaderFeature.cpp
# Engine/source/shaderGen/customShaderFeature.h
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2019-05-22 23:36:15 -05:00 |
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Areloch
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f9371bfc2e
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Proper splitting of D3D and OpenGL sides of the CSF.
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2019-05-22 21:44:07 -05:00 |
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Brian Roberts
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a5f2848b0d
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(partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
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2019-05-21 21:31:30 -05:00 |
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Areloch
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3fa7a0d4fa
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Various fixes
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2019-05-11 21:42:27 -05:00 |
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Areloch
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e83ec69292
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Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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2019-05-06 01:50:45 -05:00 |
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Areloch
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82c74b4511
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Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-06 01:49:58 -05:00 |
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AzaezelX
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dd1470202d
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
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2019-05-01 23:18:31 -05:00 |
|
Areloch
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87ee749801
|
(Mostly) updated verve implementation.
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2019-03-07 16:23:41 -06:00 |
|
Areloch
|
161bf7f83b
|
Updated assimp to latest
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2019-03-05 14:39:38 -06:00 |
|
Areloch
|
25ce4477ce
|
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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2019-02-28 16:37:15 -06:00 |
|
Areloch
|
bf170ffbca
|
WIP of assimp integration.
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2019-02-08 16:25:43 -06:00 |
|
Azaezel
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9a7ae06721
|
tabspace
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2019-01-06 15:50:19 -06:00 |
|
Azaezel
|
7900783163
|
constant consistency creates continuums
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2019-01-06 15:42:18 -06:00 |
|
Azaezel
|
6ee436382f
|
zenity backend file filter fix
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2019-01-06 14:24:33 -06:00 |
|
Azaezel
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14836daa89
|
linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
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2019-01-01 15:40:44 -06:00 |
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Azaezel
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300abf0ecd
|
blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
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2019-01-01 11:00:05 -06:00 |
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Azaezel
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1eed979a9c
|
Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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Areloch
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900816fcd0
|
Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
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2018-12-09 15:28:43 -06:00 |
|
Azaezel
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96101a0e56
|
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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2018-11-23 00:30:23 -06:00 |
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Areloch
|
b19a4b22c8
|
Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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rextimmy
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a95f678602
|
physx support for vs 2017 round 2
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2018-06-23 12:20:07 +10:00 |
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Areloch
|
ee9f3b74ec
|
Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
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2018-05-30 20:37:00 -05:00 |
|
Tim
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ad5d781cef
|
cmake fix for apple sdl
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2018-05-09 23:09:32 +10:00 |
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rextimmy
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925d8b27cf
|
openal-soft updates
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2018-05-09 20:48:18 +10:00 |
|
Glenn Smith
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cecf109f93
|
Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows.
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2018-04-14 17:51:29 -04:00 |
|
Areloch
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570c6844f9
|
Makes it so the SDL directory files aren't copied during a template file install.
|
2018-04-03 23:58:03 -05:00 |
|
Tim
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c0b50792f7
|
physx support for vs 2017
|
2018-03-18 16:11:07 +10:00 |
|
Bloodknight
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20eefee3cd
|
Merge branch 'development' into issue_2115
|
2018-02-05 15:59:33 +00:00 |
|
Tim
|
c0f298e37d
|
Fixed physx3 linux cmake build
|
2018-02-03 13:40:33 +10:00 |
|
Areloch
|
963739102c
|
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
|
2018-02-01 21:14:50 -06:00 |
|
Areloch
|
57284507f2
|
Adds the Systems for the Entity-Component-Systems setup.
|
2018-01-28 16:58:00 -06:00 |
|
chaigler
|
b52cda0c66
|
Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
|
2018-01-24 08:17:40 -05:00 |
|
Marc Chapman
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cd6947c7e0
|
Phase 3: Adjust cmake files to add #define to torque config
|
2018-01-23 22:48:20 +00:00 |
|
rextimmy
|
f2dc291cf5
|
PhysX 3.4 implementation
|
2018-01-19 22:34:26 +10:00 |
|
Areloch
|
601d232223
|
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
|
2018-01-02 15:48:44 -06:00 |
|
Areloch
|
0c21ef1b45
|
Removes Entity/Component stuff from being behind an experimental flag.
|
2017-10-15 06:03:59 -05:00 |
|
Areloch
|
6479c7592a
|
Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
|
2017-10-11 12:00:21 -05:00 |
|
Areloch
|
e023cf3a60
|
Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
|
2017-10-11 08:47:47 -05:00 |
|
Areloch
|
bc898e1150
|
Initial implementation of the EditorTool class and world editor hook-in.
|
2017-09-21 00:10:44 -05:00 |
|
rextimmy
|
bdfe44cc93
|
Disable sqlite support by default
|
2017-09-10 09:56:09 +10:00 |
|
rextimmy
|
79118ee00f
|
sqlite fixes
|
2017-08-31 21:07:23 +10:00 |
|
Areloch
|
ad612e218b
|
Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
|
2017-08-24 21:58:54 -05:00 |
|
Azaezel
|
5b7e973ad5
|
adress #1329 -flips off direc6tx sound by default
|
2017-08-09 02:53:27 -05:00 |
|
Marc Chapman
|
b35aa017cc
|
Add SQLite files + cmake file
|
2017-07-30 16:26:46 +01:00 |
|
Marc Chapman
|
1a17496c28
|
Cmake file to build AFX
|
2017-07-27 01:51:54 +01:00 |
|
Areloch
|
adb875cb54
|
Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
|
2017-06-01 23:54:44 -05:00 |
|