Anis
0728282287
Update gfxGLTextureTarget.cpp
2016-01-18 05:55:36 +01:00
Anis
58a604d363
Update gfxGLCircularVolatileBuffer.h
2016-01-18 05:49:05 +01:00
Areloch
6235f63deb
Merge pull request #1395 from Azaezel/AssertDivNULL
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credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs
2016-01-16 17:53:00 -06:00
Areloch
32ec7f0ef6
Merge pull request #1474 from Azaezel/navMess
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mDirtyTiles changed from std::queue to a vector
2016-01-16 17:21:49 -06:00
Areloch
41038ec9ae
Merge pull request #1502 from Lopuska/patch-1
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Glow buffer graphic corruption fix on OpenGL.
2016-01-16 13:07:06 -06:00
Areloch
ff2df5c43f
Merge pull request #1478 from Areloch/VolFog2
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Volumetric Fog Take 2
2016-01-15 11:22:25 -06:00
Anis
cae97cac37
Glow buffer graphic corruption fix on OpenGL.
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Caused by a wrong target size. (probably it was ok on the very old OpenGL 1.5 version)
Before fix, wrong behaviour:
http://goo.gl/dik7Ia
After fix, all right:
http://goo.gl/IsrckM
2016-01-14 23:51:35 +01:00
Areloch
c2da755dc2
Fix for the directory scan for modules so it doesn't trim off characters in the path.
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Resubmitted to clear the excess history entries.
2016-01-08 00:19:11 -06:00
rextimmy
e3b228db8b
Fix for OpenGL/D3D11 bottom border offset
2015-12-28 09:17:14 +10:00
Areloch
24dc8e6990
Merge pull request #1473 from Tribes2-SCP/tinyXMLFix
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Fix TinyXML Build errors
2015-12-21 01:10:15 -06:00
Areloch
d30529bbeb
Merge pull request #1459 from Azaezel/dangedDecalDatablocks
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corrects ghosted decal datablock lookup flaw
2015-12-20 02:17:56 -06:00
Marc Chapman
ac7d6e6691
Updated paths for collada tdictionary.h
2015-12-13 03:33:39 +00:00
Robert MacGregor
d6226a71ca
Fix NULL pointer deref crashes in WorldEditor::selectObject & WorldEditor::unSelectObject
2015-12-02 01:47:29 -05:00
Areloch
21be97d206
Missed a few files.
2015-12-01 00:49:37 -06:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Azaezel
b0b39b5f83
mDirtyTiles changed from std::queue to a vector
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allows us to leverage .push_back_unique(&foo); and .clear();
2015-11-27 16:17:30 -06:00
Areloch
272e3138a0
Merge pull request #1470 from Azaezel/waterIsNotStatic
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As I nor az have been able to find any issues with this so far, I'll push this through. We can handle any emergent problems as they come up, but so far it looks solid.
2015-11-26 12:37:20 -06:00
Robert MacGregor
d3c7edfe42
Fix TinyXML Build errors
2015-11-22 02:45:25 -05:00
Azaezel
b6bd8c863c
removes StaticObjectType flag from water objects.
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https://github.com/GarageGames/Torque3D/issues/1458
2015-11-20 10:52:57 -06:00
Areloch
703fff01fb
Merge pull request #1460 from Azaezel/FileFallbackFoulups
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fillin for fallbacks for filesystem funcs
2015-11-16 21:42:22 -06:00
Areloch
113bb6b62d
Merge pull request #1463 from Azaezel/bulletBreak3
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missed a convexSweepTest early-out check.
2015-11-14 16:12:57 -06:00
Azaezel
74a194a277
missed a convexSweepTest early-out check.
2015-11-14 11:26:42 -06:00
Areloch
dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
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The TypeCommand type brings up a full notepad-esque interface.
2015-11-13 00:31:22 -06:00
Areloch
1a009d6dd3
Merge pull request #1443 from Areloch/TAM_Implementation
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TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Areloch
92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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This all seems to work pretty well.
2015-11-12 12:49:58 -06:00
Azaezel
f719731c52
fillin for fallbacks for filesystem funcs
2015-11-09 19:40:30 -06:00
Areloch
51b6469922
Merge pull request #1439 from Azaezel/initTextureSpace
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ensures opengl texSpaceMat is initialized from the get-go
2015-11-09 10:55:10 -06:00
Azaezel
b1fccc848c
corrects ghosted decal datablock lookup flaw
2015-11-07 09:04:47 -06:00
Azaezel
f4d40bf1b0
hooks meshroads up to the material system for castrays (at a minimum, sound playback)
2015-11-05 10:18:17 -06:00
Areloch
bc44aba31c
Merge pull request #1428 from Azaezel/hashHorking
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cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
2015-11-05 00:12:03 -06:00
Azaezel
b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
2015-11-02 23:06:51 -06:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
db7363df12
Merge pull request #947 from eightyeight/trigger-inheritance
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Make Trigger friendlier towards inheritance
2015-10-29 22:06:59 -05:00
rextimmy
27720cb786
Corrected SkyBox vertex format
2015-10-26 21:08:12 +10:00
Areloch
8253bcc343
Merge pull request #1446 from rextimmy/water_vertex_format_fix
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Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
rextimmy
9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
Areloch
4db84b34d0
Merge pull request #1418 from JeffProgrammer/gpushader4
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Looks fine
2015-10-22 00:02:58 -05:00
rextimmy
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
2015-10-19 21:15:59 +10:00
rextimmy
246785a8bf
Removed unused vertex formats from ScatterSky
2015-10-16 21:30:39 +10:00
Azaezel
dd3c20ece6
transcription error was messing with addProtectedField for arrays
2015-10-14 10:11:58 -05:00
Azaezel
2753f562e8
shadow caching
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SPECIAL NOTE: highly suggest https://github.com/GarageGames/Torque3D/pull/1441 or a variation thereof to prevent debug spew and false-postives for occlusion results.
With significant research, development and prototyping assistance from both @andr3wmac (shaders and partial hook work), and @LuisAntonRebollo (additional culling)
System operates as follows:
1) materials are given an additional castDynamicShadows boolean entry. (Default at time of writing is true by request. Personal usage at time of writing defaults to false. value is default-initialized in materialDefinition.cpp. script/gui exposed)
2) lights are given a staticRefreshFreq and dynamicRefreshFreq (in milliseconds). script/gui exposed
3) materials are (effectively) sorted into dynamic and static shadowmap render lists based on flag. (see shadowMapPass.cpp)
4) initial shadowmaps are generated for each light and 'list'.
5) as each refreshFreq times out, the relevant shadowmap for a given light is refreshed.
Special notes:
dynamicRefreshFreq for all lights is set to a (script exposed) 8MS refresh timer.
StaticRefreshFreq for the lions share of lights defaults to 250 MS (1/4 of a second)
scattersky's embedded light, which is intended to operate in a mobile manner, defaults to 8
to reiterate, these are all customizable per-light via script/inspector gui in the case of alternate project needs.
2015-10-13 18:12:19 -05:00
Areloch
1f72245772
Some cleanup and adding in the necessary changes to cmake.
2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
2015-10-11 22:47:33 -05:00
Azaezel
ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
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http://i.imgur.com/fB44GBl.png
2015-10-06 17:00:07 -05:00
Azaezel
aa6d078c40
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
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(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address https://github.com/GarageGames/Torque3D/issues/1219 )
2015-09-30 22:51:59 -05:00
Areloch
2044b2691e
Merge pull request #1426 from Azaezel/KrazyKeyKompares
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backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-25 17:09:41 -05:00
Jeff Hutchinson
4baf410b4f
remove GL_EXT_gpu_shader4
2015-09-22 00:57:40 -04:00